Commit Graph

754 Commits

Author SHA1 Message Date
zilmar f33ad44d16 Merge pull request #141 from Frank-74/master
Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar 304aebbdd4 add store constant for 0410000C in recompiler 2015-02-25 19:26:48 +11:00
Frank-74 73f09adaf0 Update Installer.iss
Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar bbd45d45ba DSRL32 should not sign extend 2015-02-25 17:41:54 +11:00
zilmar c3a9ec1e5b Merge pull request #140 from death-droid/NrageChanges2
We need to set the id for XInput controllers separate from the controlle...
2015-02-25 17:38:56 +11:00
Emmet Young 2cd859640f We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.

Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar 3fac386d55 Merge branch 'master' of https://github.com/project64/project64 2015-02-25 08:44:49 +11:00
zilmar aae61e8350 Clean up some of the games plugin settings 2015-02-25 08:44:06 +11:00
zilmar 663c011bee Merge pull request #137 from death-droid/NRageChanges
Change XInput to be loaded into memory at startup rather than every time...
2015-02-25 04:51:52 +11:00
Emmet Young 7b52fe10b9 Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called. 2015-02-24 22:52:32 +11:00
zilmar 67deab4699 Merge pull request #122 from death-droid/NrageChanges
NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
zilmar 2d09e15b50 Merge pull request #134 from exhalatio/flashram
Flxed Flash Status for Derby Stallion 64
2015-02-24 03:26:11 +11:00
exhalatio ddb99227dd flxed Flash Status 2015-02-23 20:00:44 +09:00
zilmar bc75c012ce Merge pull request #133 from Frank-74/master
Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar f2e067752f Merge branch 'master' of https://github.com/project64/project64 2015-02-23 17:19:05 +11:00
zilmar 414811af79 Make sure SPECIAL_DIVU detect div by 0 correctly 2015-02-23 17:18:15 +11:00
Frank-74 7de8153c35 Update Installer.iss
Changed versions to 2.2.  Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar 1d132dd922 Merge pull request #127 from Lithium64/patch-1
Added the remaining games on glide64.rdb
2015-02-23 06:28:11 +11:00
zilmar 38d2e2485b Merge pull request #130 from MelchiorGaspar/master
Project64.rdb and .rdx update
2015-02-23 04:08:23 +11:00
zilmar 43cdb3da5a nrage: 2.4.0.2 2015-02-23 04:06:53 +11:00
zilmar d35846041f Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info 2015-02-23 04:05:41 +11:00
zilmar 0519ad93c1 Nrage: fix a compiling warning 2015-02-23 04:04:47 +11:00
zilmar b0a5bdbc5f Merge pull request #129 from death-droid/master
Change to how NRage is dynamically linking XInput, rather than loading i...
2015-02-23 03:56:03 +11:00
MelchiorGaspar 4783ba7eac Release date update for SW - Shadows of the Empire
http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29
I got the correct release dates for (E) and (J).

http://www.gamefaqs.com/n64/198789-star-wars-shadows-of-the-empire/data

12/03/1996  NUS-NSWE-USA      Star Wars: Shadows of the Empire
Date matches v1.0!

01/26/1999  NUS-NSWE-USA-1    Star Wars: Shadows of the Empire (Players Choice)
so is this v1.1 or v1.2,
since this is the only other version for North America... v1.2 as probably

I redid dates as follows
(E) = 1997/03/01
(J) = 1997/06/14
v1.1 = 199x
v1.2 = 01/26/1999  = as dated in rdx 1999/01/26

I found a reference  "NUS-006 (USA) | NUS-NSWE-USA-1" to v1.2
on a site so its definitely v1.2
2015-02-22 08:24:07 -05:00
MelchiorGaspar e09d6d3d1c Aidyn Chronicles - The First Mage (U)
went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1

so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
Emmet Young 6b1a88d3a4 Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar e51ec31e65 Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Lithium64 fb0a78ce90 Added the remaining games on glide64.rdb 2015-02-22 05:12:12 -03:00
zilmar c18eb30986 Merge pull request #113 from dsx-/master
indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
zilmar 35afda8ce1 update cheat file from 26th March 2006 2015-02-22 16:59:50 +11:00
zilmar b34077e6c2 Add OM utf encoding to Glide64.rdb 2015-02-22 16:52:08 +11:00
zilmar 194761fe66 Dynamic link XInputSetState 2015-02-22 16:50:16 +11:00
zilmar 4f4f4bc491 Merge pull request #114 from death-droid/NrageNoNeedFor1.0
No point in having an older version of the controller specs. for Nrage
2015-02-22 14:11:08 +11:00
zilmar 68c8f393ec Merge pull request #123 from Lithium64/patch-3
Added more missing games on glide64.rdb
2015-02-22 13:59:00 +11:00
Lithium64 a5ea15a993 Added more missing games on glide64.rdb 2015-02-21 23:18:16 -03:00
Emmet Young 1340e6fea5 NRage GBCart, use actual address ranges rather than hacky method. No real benefit to the hacky method as the code isnt that much cleaner and creates edge cases. 2015-02-22 12:07:45 +11:00
zilmar e1ecd4040c Merge pull request #116 from MelchiorGaspar/master
enabled Fixed Audio=1, for Aidyn Chronicles - The First Mage (U)[!](v1.0)
2015-02-22 07:02:58 +11:00
zilmar 554499c20a Merge pull request #117 from death-droid/QuickFix
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VF...
2015-02-22 06:08:46 +11:00
zilmar fd7ebaaf1c Merge pull request #120 from Lithium64/patch-2
More fixes to Glide64.rdb
2015-02-22 06:07:16 +11:00
Lithium64 c424016a78 Update Glide64.rdb 2015-02-21 15:45:55 -03:00
Lithium64 c244804305 More fixes to Glide64.rdb 2015-02-21 15:43:07 -03:00
Emmet Young 783f2d0668 Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL 2015-02-22 00:45:00 +11:00
zilmar f7b1eb90d2 Merge branch 'master' of https://github.com/project64/project64 2015-02-21 21:22:45 +11:00
zilmar e05a7db66d Move reset out of message handling 2015-02-21 21:21:17 +11:00
MelchiorGaspar 27dcc7b538 Aidyn Chronicles - The First Mage (U)[!](v1.0)
Fixed Audio Timing
Fixed Audio=1

fixes the rom's internal crash screen (black w/ yellow text)
it sounds terrible but runs, the usual menu severe stutter is still there
2015-02-21 04:04:14 -05:00
MelchiorGaspar 1fb5aec818 Merge pull request #2 from project64/master
is this how I get update to my fork from master?
2015-02-21 02:43:40 -05:00
Emmet Young 0f85dc146b No point in having an older version of the controller specs. 2015-02-21 16:33:30 +11:00
dsx- 3f5c233c55 change SMM for Indiana Jones
protect memory disabled, cache enabled; game will not start with cache
disabled
2015-02-21 13:22:41 +08:00
dsx- 921ddd0d64 add ROM Indiana Jones (E) (Unreleased) 2015-02-21 13:17:13 +08:00
zilmar 0d75a57f1f Merge pull request #112 from dsx-/master
disable 32bit engine for Mario Story (J)
2015-02-21 15:06:59 +11:00