Commit Graph

829 Commits

Author SHA1 Message Date
zilmar 932747ec28 Merge pull request #204 from AmbientMalice/master
Added Infernal Machine RDB tweaks + missing Superman proto, GE romhacks, and fan translations.
2015-03-05 06:31:21 +11:00
AmbientMalice 05a47c598a Half-assed fixed Infernal Machine RDB settings. 2015-03-04 22:43:13 +10:00
AmbientMalice a08ac0e934 fixed some regions causing bad rom messages. 2015-03-04 22:42:03 +10:00
AmbientMalice 25ba958f9a Merge pull request #2 from project64/master
test
2015-03-04 22:37:48 +10:00
zilmar 8ab8459d24 Merge pull request #202 from Lithium64/patch-1
Minor fixes on RDB
2015-03-04 20:41:30 +11:00
zilmar 71cc6def7b code cleanup and try o make language work better 2015-03-04 20:36:08 +11:00
Lithium64 dc74e4412d Typo fix 2015-03-04 03:49:21 -03:00
Lithium64 82aa2845d2 Little cleanup 2015-03-04 03:47:18 -03:00
Lithium64 0ef3e2d140 Shadow Man (B) fixed
CF = 1
RDRAM = 8
2015-03-04 03:33:28 -03:00
AmbientMalice 63aed2cbc5 Infernal Machine fixes.
Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
2015-03-04 16:08:43 +10:00
AmbientMalice 5db17a6de7 added GoldenEye X 5d beta.
I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice f2d9a444a0 add wonder project j2 english 2015-03-04 09:41:44 +10:00
AmbientMalice d3f5088854 add sin and punishment translation 2015-03-04 09:40:47 +10:00
AmbientMalice 3901bf05fc add superman 64 proto 2015-03-04 09:38:45 +10:00
AmbientMalice 8a98cd4d37 add animal crossing fan translation 2015-03-04 09:36:35 +10:00
AmbientMalice cec3072fa6 Merge pull request #1 from project64/master
test
2015-03-04 09:31:26 +10:00
zilmar a347b829d1 Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
a couple minor improvements to Glitch64 geometry, vector processing
2015-03-04 09:36:12 +11:00
zilmar c32a3d3286 Merge pull request #197 from cxd4/so_i_herd_u_liek_rdb_versions
renamed out-standing versions for case consistency with the rest
2015-03-04 09:30:24 +11:00
zilmar e83a17f951 Merge pull request #198 from MELERIX/patch
added one more file to ignore and sorted list in alphabetical order.
2015-03-04 08:30:41 +11:00
MELERIX 9e314e1d29 added one more file to ignore and sorted list in laphabetical order. 2015-03-03 17:55:09 -03:00
no 9f16f2383c renamed out-standing versions for case consistency with the rest 2015-03-03 15:06:39 -05:00
zilmar 59c53e4f72 Merge branch 'master' of https://github.com/project64/project64 2015-03-04 06:01:46 +11:00
zilmar 31bed730a8 fix memory leak in settings class 2015-03-04 05:56:13 +11:00
zilmar 2801655f68 Merge pull request #193 from Lithium64/patch-5
F1 Racing Championship fixes
2015-03-03 19:19:17 +11:00
Lithium64 682be04aa6 F1 Racing Championship region fix on glide64.rdb 2015-03-03 04:52:46 -03:00
Lithium64 f2beceb95b Added F1 Racing Championship (U) graphics fixes 2015-03-03 04:50:07 -03:00
Lithium64 6220399702 F1 Racing Championship region fix
This game is from USA
2015-03-03 04:48:07 -03:00
unknown a82947b5bd (Glitch64) vectorized depth bias triangle strip vertices 2015-03-02 21:26:11 -05:00
unknown c904115353 (Glitch64) Use previous commit to vectorize rectangle to matrix. 2015-03-02 20:51:47 -05:00
unknown bf5c842bb5 (Glitch64) drawing rectangles from vector form of vertices 2015-03-02 20:46:49 -05:00
zilmar f5b58e17a1 Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
zilmar 11259d9ab6 Merge pull request #187 from Lithium64/patch-4
RDB updates
2015-03-03 08:02:29 +11:00
unknown cd2f90f35f forgot to hit Ctrl+S to save latter half of the previous commit 2015-03-02 15:58:08 -05:00
unknown a015fdc089 fixed legacy function input names if not compiling on Windows 2015-03-02 15:48:35 -05:00
Lithium64 b4eaf18a89 Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering 2015-03-02 17:35:33 -03:00
Lithium64 6390c94a30 Fixed NFL Blitz numbering on glide64 RDB 2015-03-02 17:30:24 -03:00
unknown fc16d51525 Propose to always check for GL errors before each vertical interrupt. 2015-03-02 15:25:00 -05:00
unknown c2d08d61dc new function for debugging OpenGL state machine faults in Glitch64 2015-03-02 15:23:26 -05:00
zilmar 892e63c473 add some more ignore files 2015-03-03 06:52:17 +11:00
zilmar 4fed3ea0ec Fixed PJ_Glide New MemPak/Browse button crash by Frank-74 2015-03-03 06:51:38 +11:00
unknown 30ecec315e In Debug builds, force flushing of all GL commands each buffer swap. 2015-03-02 13:40:34 -05:00
unknown ab6cad081f implemented glFlush and glFinish 2015-03-02 13:17:00 -05:00
Lithium64 8ff530acb0 Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2) 2015-03-02 14:23:57 -03:00
zilmar fe4d7bfb5a Merge pull request #184 from dsx-/master
fix nfl blitz games version numbering
2015-03-03 03:22:51 +11:00
dsx- cd1dcdd2fb fix nfl blitz games version numbering 2015-03-02 23:16:11 +08:00
zilmar c23cc7fa4d Merge pull request #183 from Lithium64/patch-3
Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
zilmar eb20e30f2e Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
2015-03-02 20:11:40 +11:00
zilmar 4c6c20e692 Merge pull request #182 from Lithium64/patch-2
Small Fixes on RDB
2015-03-02 20:08:25 +11:00
Lithium64 9861acdc2d Added StarCraft64 (U) (Beta) 2015-03-02 06:01:07 -03:00
Lithium64 a751216a8a Fixed NFL Blitz 2000 (U) (V1.1) name 2015-03-02 05:42:52 -03:00