Julio C. Rocha
7b2421884e
Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files.
2015-12-07 21:15:53 -08:00
no
757c7c35c6
[Glide64] fixed wrong include paths for case-sensitivity
2015-12-04 16:26:58 -05:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
unknown
23b900f475
[Glide64] Remove wxWidgets types from "winlnxdefs.h".
2015-11-24 10:37:22 -05:00
unknown
4b163136be
[Glide64] Substitute `uint8_t' for `wxUint8' in "rdp.h".
2015-11-24 10:20:49 -05:00
unknown
b509b99a67
[Glide64] Substitute `uint16_t' for `wxUint16' in "rdp.h".
2015-11-24 10:18:22 -05:00
unknown
51800102ab
[Glide64] Substitute `uint32_t' for `wxUint32' in "rdp.h".
2015-11-24 10:16:26 -05:00
unknown
8354249a4b
[Glide64] fixed DllMain conflict against <winbase.h> prototype
2015-10-27 23:11:31 -04:00
unknown
3f15e07562
[Glide64] fixed a pre-processor macro language collision
2015-10-27 22:26:28 -04:00
unknown
102a8f650b
Do not rely on dynamic-width `long long` type; use int64_t.
2015-10-27 19:30:33 -04:00
unknown
f0fcd058da
Get rid of in-line assembly in idiv16().
...
This cannot work with MinGW -masm=intel, only -masm=att.
2015-10-27 19:28:55 -04:00
Julio C. Rocha
7f5ed2313c
Makes Debug|x64 build cleanly.
2015-10-24 03:45:06 -07:00
unknown
d27e6b119c
Evade the SDL dependency for WIN32/WIN64 builds.
2015-10-22 17:01:48 -04:00
unknown
6d5ee9d562
Move the if-else copies of SDL_Delay() outside if-else.
2015-10-22 16:59:19 -04:00
zilmar
905a0ad2fe
[Glide64] Change SetWindowLong to SetWindowLongPtr
2015-10-21 07:59:19 +11:00
zilmar
57cf720392
[Glide64] Sync texture code
2015-10-21 07:49:29 +11:00
zilmar
11ebb4e761
[Glide64] Disable asm in 64bit
2015-10-20 10:15:32 +11:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
5582d83eec
[Wx Widget] wxWidgets-2.8.12 code now compiles, still need to fix up linking
2015-10-19 08:09:49 +11:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
dd1c306d16
[Glide64] Remove asm from TextConv.h
2015-10-14 11:38:47 +11:00
zilmar
3d52a163cd
[Glide64] remove unused old code
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bccb190988
2015-10-14 11:30:47 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
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e110f50489
2015-10-14 10:47:09 +11:00
zilmar
ecb9363862
[Glide64] Add include math.h
2015-10-14 10:29:13 +11:00
zilmar
b7d402aacf
[Glide64] Subscreen delay fix for zelda OoT
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f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
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The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
8bc33bc4d9
[Glide64] Reduce GCC specific code
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21344deaee
2015-10-14 09:50:35 +11:00
zilmar
bdc85ddbb7
[Glide64] Convert to c implementation for functions like mirror32bS
2015-10-13 16:44:16 +11:00
zilmar
48554d2ad0
[Glide64] Move the code out of texture.asm.cpp
2015-10-13 15:54:52 +11:00
zilmar
d7a19c265f
[Glide64] fixed compiler warnings
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794226a274
2015-10-13 08:12:16 +11:00
zilmar
6e810ef559
[Glide64] Sync Glide64/DepthBufferRender.cpp
2015-10-12 10:13:19 +11:00
zilmar
5ff5ff0b12
[Glide64] Remove FixedPoint.asm.cpp
2015-10-12 07:21:56 +11:00
zilmar
5e06520cb5
from fixed warnings and errors in vs2012
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56f2b7ef85
2015-10-12 07:17:01 +11:00
zilmar
3d002e831f
Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
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be0a027273
2015-10-12 07:08:12 +11:00
zilmar
32c64b3d54
[Glide64] Add C conversion of MiClWr16b assembler functions
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577ab74dd8
2015-10-12 06:56:45 +11:00
zilmar
70532a6503
[Glide64] Change LoadNone function params to one line
2015-10-11 21:13:57 +11:00
zilmar
bca97d42aa
[Glide64] Remove unused variables
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4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar
7d43d10dd5
[Glide64] These buffers can overlap, so memmove() must be used instead of memcp…
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48e20bc799 (diff-4a633600241920557d6c8b6d96dfb363R298)
2015-10-11 20:54:30 +11:00
zilmar
1dd25b2063
Rewrite MulMatricesC in a more auto-vectorizable way.
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c5998a531b
2015-10-10 23:23:26 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
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from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar
d0f45f17ab
[glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
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e110f50489
2015-10-09 16:18:09 +11:00
zilmar
1203155d37
[Glide64] Remove unused config/Internalization
2015-10-09 16:16:38 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
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a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar
549e2f78fb
[Glide64] Other cleanups like changing __WINDOWS__ to WIN32
2015-10-09 14:36:30 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
08f155a2b3
[Glide64] Remove usage of glide64 flags
2015-10-09 14:34:09 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
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652449370b
2015-10-09 14:33:40 +11:00
zilmar
92ca976663
[Glide64] Remove flag images
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2ac49117f1
2015-10-09 14:33:29 +11:00
zilmar
9d35f6cf23
[Glide64] Remove the broken build-scripts/workspaces
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58d74825f4
2015-10-09 14:33:16 +11:00