Commit Graph

114 Commits

Author SHA1 Message Date
zilmar f5c2c33149 Project64: Add CN64Rom::IsPal 2020-10-12 15:01:28 +10:30
LuigiBlood 4205f989a4 [Save State] Compare 64DD save state header more proper 2020-06-19 21:37:08 +02:00
LuigiBlood 9f3bab30b9 [Save State] Include both g_Rom and g_Disk Header/ID information in the save state to differenciate different combos 2020-06-12 16:31:11 +02:00
LuigiBlood 8bb117e4de [Save State] Recover Disk Seek Address when loading from Zip 2020-06-10 15:30:06 +02:00
LuigiBlood c5c6167f05 [Save State] Recover Disk Seek Address for more stability 2020-06-10 13:58:03 +02:00
LuigiBlood e805c709b3 [Save State] Put Disk Interface info in Extra Info + cleanups
It should also be backward compatible.
2020-06-10 13:34:55 +02:00
LuigiBlood b2ed47c44f [Save State] Make sure g_Disk exists 2020-06-09 22:52:42 +02:00
LuigiBlood 34ec690acc [Save State] Use Disk ID to recognize the currently loaded Disk game 2020-06-09 22:45:34 +02:00
LuigiBlood 9dc121ffbb [Save State] Add Disk Registers to Save State file 2020-06-09 22:22:25 +02:00
LuigiBlood 2ad2b969f0 [Disk] Emulate Motor Status & 3779 mSEC disk seek speeds 2020-06-05 16:48:19 +02:00
LuigiBlood 0cee922767 [Disk & N64Class] Handle Combo Loading with development disks without TOOL IPL
- You don't actually need the Development IPL for that purpose as games will never actually check.
2019-08-12 14:16:16 +02:00
LuigiBlood cf576246e1 [Core & UI] Handle and Select IPLs depending on Disk Country Code
- Removes 64DD IPL loading when not found, so the user has to either load the IPL ROMs once or set them in the settings
2019-08-12 13:39:56 +02:00
LuigiBlood ce868c57f8 [Rom] Enable 64DD hardware when using 64DD IPL standalone 2019-08-11 18:12:41 +02:00
LuigiBlood 053ef11c5a [Disk] Treat 64DD TOOL IPL as seperate 2019-08-11 11:45:52 +02:00
oddMLan cfbc2ee75e [Status Bar] Tweak duration of some messages
Makes debugging with CPU profiling much more pleasant
2019-04-20 13:35:05 -07:00
zilmar 03700db740 [Project64] Add checks around g_Debugger->FrameDrawn 2019-02-10 09:14:51 +10:30
LuigiBlood 0a347f59f1 DD IPL ROM check in CN64Rom instead 2019-01-27 13:06:36 +01:00
LuigiBlood 3e52ff7b48 Manage 64DD IPL loading errors 2019-01-27 12:52:22 +01:00
LuigiBlood 48ce8fbee7 Enable Disk based on what is loaded instead (fix Combo loading) 2019-01-26 09:40:58 +01:00
LuigiBlood b1a2fcfddd Fix Memory leak when switching back and forth from 64DD to N64 2019-01-25 23:12:01 +01:00
LuigiBlood f300fd9cb5 Uninitialize g_Disk and g_DDRom to prevent exception when ending emulation of a regular ROM after playing 64DD content previously. 2019-01-25 22:53:50 +01:00
LuigiBlood 047f611c81 Replace tabs with spaces 2019-01-25 21:32:26 +01:00
LuigiBlood 95e31542cf Refactor 64DD game loading (supports custom settings and RDB)
(Nothing done for plugins yet)
2019-01-25 20:20:59 +01:00
LuigiBlood cd80e4f0a4 Handle 64DD loading from ROM Browser, Recent Games, RomInfo
Partially handles settings (loads from RDB and CFG, but unused as emulation starts)
2019-01-25 08:11:40 +01:00
zilmar 6a65305e74 [Project64] More fixing for android 2018-11-20 14:11:32 +10:30
zilmar b93736414f [Project64] Normalize paths 2018-11-19 21:16:58 +10:30
zilmar 83b280f761 [Project64] when changing BP's, on the pause make sure the emulator is paused 2018-04-15 05:31:19 +10:00
zilmar d2e67dc1d9 [Projecy64] Pause emulation during changing breakpoints 2018-04-14 22:23:28 +10:00
zilmar 0ffb6bb159 [Proeject64] Add execution break point in recompiler 2018-01-21 10:18:52 +11:00
zilmar 7e1e7bf39b [Debugger] Change bHaveDebugger to HaveDebugger 2018-01-16 08:23:21 +11:00
zilmar 2a41a10479 Merge branch 'master' into AudioSync 2017-10-21 16:03:15 +11:00
Azimer 958f11cc6d Fixed random state with SyncCPU 2017-10-18 00:05:38 -05:00
Azimer 1b8d032417 Bug fixes and requests
* Moved to CRandom to Common lib
* Initialized CRandom with a time seed in CN64System constructor
* Added CRandom::state getters and setters to support saved states
2017-10-17 22:52:07 -05:00
Azimer 23c1007aa0 Randomize PI and SI DMA timing
This should help with randomization while FAT is on.
2017-10-17 21:38:38 -05:00
zilmar a5251619b7 [Audio] Use sync to audio from project 2017-09-28 21:43:58 +10:00
zilmar c428d71e75 [Project64] Skip frozen Dlist only in HLE gfx 2017-08-31 08:58:26 +10:00
shygoo 47fd0632ff Add debug features 2017-08-18 00:08:22 -05:00
Iconoclast 0a82600d19 s/Mempak.H/Mempak.h 2017-07-30 12:32:50 -04:00
zilmar 7fda6cd001 [Project64] Have cheats be able to revert settings 2017-06-30 21:11:56 +10:00
zilmar 5b8b51ad0d [Android] Fix load game at start 2017-04-30 19:24:38 +10:00
zilmar 26ab7f6b70 [Project64] Change order of MMV initialization 2017-04-30 14:35:47 +10:00
zilmar 0ed144f39d [Project64] Try to fix key assignments 2017-04-29 15:55:30 +10:00
zilmar 67f2a445ae [Project64] Add logging for system event 2017-04-28 08:23:15 +10:00
zilmar 54f1f385e7 [Project64] Get Recompiler to use a local reference to MMU 2017-04-28 08:14:55 +10:00
zilmar f1530f6a05 [Project64] Get System timing to use a local reference to registers 2017-04-28 08:09:04 +10:00
zilmar 9efae26d0c [Android] Remove Plugin_ForceGfxReset 2017-04-26 18:13:55 +10:00
zilmar 81020b1249 [Project64] Remove delete g_DDRom from CN64System::LoadFileImage 2017-03-15 20:05:02 +11:00
Frank-74 210bfb382b Update N64Class.cpp 2017-01-31 15:39:12 +00:00
zilmar 2ea9fd21e5 [Project64] Initialize base system first 2017-01-03 16:40:56 +11:00
zilmar 4cf5a54999 [Android] Do not create system on show menu 2016-12-13 06:22:35 +11:00