Commit Graph

164 Commits

Author SHA1 Message Date
zilmar 80cd85b9a9 [Glide64] Remove wxString usage from Glide64/rdp.cpp 2016-01-21 06:09:35 +11:00
zilmar 7a0c017571 [Glide64] Remove mutexProcessDList 2016-01-21 05:55:46 +11:00
zilmar 08c518d38c [Glide64] Convert wxUint32 to uint32_t 2016-01-21 05:33:48 +11:00
zilmar 0b41fa2e17 [Glide64] Revert some of the indentation in Glide64/Combine.cpp 2016-01-21 05:32:32 +11:00
zilmar 4c203ab042 [Glide64] Remove drawNoFullscreenMessage 2016-01-21 05:27:05 +11:00
zilmar 919a1f9c20 [Glide64] Revert some of the checks in TexCache.cpp 2016-01-21 05:22:45 +11:00
zilmar 9c0a897e57 [Glide64] Fix some of the run time checks 2016-01-21 04:39:18 +11:00
zilmar 2b9cdb12c3 [Glide64] rename fullscreen to GfxInitDone 2016-01-21 04:12:15 +11:00
zilmar 5a4ea8ad1f [Glide64] Code cleanup of ucode06.h 2016-01-20 21:01:42 +11:00
zilmar 6bf2738632 [Glide64] Code Cleanup of Glide64/rdp.cpp 2016-01-20 21:00:58 +11:00
zilmar ce870d82e5 [Glide64] Code Cleanup of TexCache.cpp 2016-01-20 21:00:15 +11:00
zilmar a2747bb9d1 [Glide64] Code cleanup of Glide64/Util.cpp 2016-01-20 20:59:35 +11:00
zilmar 26122a337d [Glide64[ Code clean up of TexBuffer.cpp 2016-01-20 20:43:44 +11:00
zilmar 8b220f06bc [Project64] Code cleanup of Glide64/Combine.cpp 2016-01-20 20:14:28 +11:00
zilmar 6f71a37da5 [Glide64] Add Gfx_1.3.h to the project 2016-01-20 19:40:01 +11:00
zilmar 5fffda4115 [Glide64] Cleanup Config.cpp 2016-01-20 19:39:07 +11:00
zilmar 6d74a71bd1 [Glide64] Cleanup Gfx_1.3.h 2016-01-20 19:37:38 +11:00
zilmar 28f0dd7388 [Glide64] Auto code cleanup Glide64/Main.cpp 2016-01-20 17:29:27 +11:00
zilmar 3a980f18d6 [Project64] rename wxUint16 to uint16_t 2016-01-20 17:26:07 +11:00
zilmar d1bcbde69a [Project64] Rename wxUint8 to uint8_t 2016-01-20 17:17:45 +11:00
zilmar dae0c8827c [Project64] Convert wxUint32 to uint32_t 2016-01-20 17:14:48 +11:00
zilmar 3406831a49 [Project64] Make sure Common is in uppercase 2016-01-20 17:09:05 +11:00
AmbientMalice cf80a16ac8 Disable texture filtering hotkey.
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
Julio C. Rocha 7b2421884e Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files. 2015-12-07 21:15:53 -08:00
no 757c7c35c6 [Glide64] fixed wrong include paths for case-sensitivity 2015-12-04 16:26:58 -05:00
zilmar e3b32c572d [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
unknown 23b900f475 [Glide64] Remove wxWidgets types from "winlnxdefs.h". 2015-11-24 10:37:22 -05:00
unknown 4b163136be [Glide64] Substitute `uint8_t' for `wxUint8' in "rdp.h". 2015-11-24 10:20:49 -05:00
unknown b509b99a67 [Glide64] Substitute `uint16_t' for `wxUint16' in "rdp.h". 2015-11-24 10:18:22 -05:00
unknown 51800102ab [Glide64] Substitute `uint32_t' for `wxUint32' in "rdp.h". 2015-11-24 10:16:26 -05:00
unknown 8354249a4b [Glide64] fixed DllMain conflict against <winbase.h> prototype 2015-10-27 23:11:31 -04:00
unknown 3f15e07562 [Glide64] fixed a pre-processor macro language collision 2015-10-27 22:26:28 -04:00
unknown 102a8f650b Do not rely on dynamic-width `long long` type; use int64_t. 2015-10-27 19:30:33 -04:00
unknown f0fcd058da Get rid of in-line assembly in idiv16().
This cannot work with MinGW -masm=intel, only -masm=att.
2015-10-27 19:28:55 -04:00
Julio C. Rocha 7f5ed2313c Makes Debug|x64 build cleanly. 2015-10-24 03:45:06 -07:00
unknown d27e6b119c Evade the SDL dependency for WIN32/WIN64 builds. 2015-10-22 17:01:48 -04:00
unknown 6d5ee9d562 Move the if-else copies of SDL_Delay() outside if-else. 2015-10-22 16:59:19 -04:00
zilmar 905a0ad2fe [Glide64] Change SetWindowLong to SetWindowLongPtr 2015-10-21 07:59:19 +11:00
zilmar 57cf720392 [Glide64] Sync texture code 2015-10-21 07:49:29 +11:00
zilmar 11ebb4e761 [Glide64] Disable asm in 64bit 2015-10-20 10:15:32 +11:00
zilmar 8ba4024ce7 [Glide64] Clean up project so it is building correctly in Visual Studio 2008 2015-10-19 13:54:16 +11:00
zilmar 5582d83eec [Wx Widget] wxWidgets-2.8.12 code now compiles, still need to fix up linking 2015-10-19 08:09:49 +11:00
zilmar a8c98ef392 [Solution] Upgrade glide projects for visual studio 2013 2015-10-15 08:49:37 +11:00
zilmar 8956349891 [Glide64] loadBlock uses matched c function 2015-10-14 15:55:28 +11:00
zilmar dd1c306d16 [Glide64] Remove asm from TextConv.h 2015-10-14 11:38:47 +11:00
zilmar 3d52a163cd [Glide64] remove unused old code
bccb190988
2015-10-14 11:30:47 +11:00
zilmar 81ab3fc877 [Glide64] Add winlnxdefs.h
e110f50489
2015-10-14 10:47:09 +11:00
zilmar ecb9363862 [Glide64] Add include math.h 2015-10-14 10:29:13 +11:00
zilmar b7d402aacf [Glide64] Subscreen delay fix for zelda OoT
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar 989c8cbc4d use more widely used preprocessor defines for MinGW
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW

4d8c50a0db
2015-10-14 10:01:07 +11:00