zilmar
80cd85b9a9
[Glide64] Remove wxString usage from Glide64/rdp.cpp
2016-01-21 06:09:35 +11:00
zilmar
7a0c017571
[Glide64] Remove mutexProcessDList
2016-01-21 05:55:46 +11:00
zilmar
08c518d38c
[Glide64] Convert wxUint32 to uint32_t
2016-01-21 05:33:48 +11:00
zilmar
0b41fa2e17
[Glide64] Revert some of the indentation in Glide64/Combine.cpp
2016-01-21 05:32:32 +11:00
zilmar
4c203ab042
[Glide64] Remove drawNoFullscreenMessage
2016-01-21 05:27:05 +11:00
zilmar
919a1f9c20
[Glide64] Revert some of the checks in TexCache.cpp
2016-01-21 05:22:45 +11:00
zilmar
9c0a897e57
[Glide64] Fix some of the run time checks
2016-01-21 04:39:18 +11:00
zilmar
2b9cdb12c3
[Glide64] rename fullscreen to GfxInitDone
2016-01-21 04:12:15 +11:00
zilmar
5a4ea8ad1f
[Glide64] Code cleanup of ucode06.h
2016-01-20 21:01:42 +11:00
zilmar
6bf2738632
[Glide64] Code Cleanup of Glide64/rdp.cpp
2016-01-20 21:00:58 +11:00
zilmar
ce870d82e5
[Glide64] Code Cleanup of TexCache.cpp
2016-01-20 21:00:15 +11:00
zilmar
a2747bb9d1
[Glide64] Code cleanup of Glide64/Util.cpp
2016-01-20 20:59:35 +11:00
zilmar
26122a337d
[Glide64[ Code clean up of TexBuffer.cpp
2016-01-20 20:43:44 +11:00
zilmar
8b220f06bc
[Project64] Code cleanup of Glide64/Combine.cpp
2016-01-20 20:14:28 +11:00
zilmar
6f71a37da5
[Glide64] Add Gfx_1.3.h to the project
2016-01-20 19:40:01 +11:00
zilmar
5fffda4115
[Glide64] Cleanup Config.cpp
2016-01-20 19:39:07 +11:00
zilmar
6d74a71bd1
[Glide64] Cleanup Gfx_1.3.h
2016-01-20 19:37:38 +11:00
zilmar
28f0dd7388
[Glide64] Auto code cleanup Glide64/Main.cpp
2016-01-20 17:29:27 +11:00
zilmar
3a980f18d6
[Project64] rename wxUint16 to uint16_t
2016-01-20 17:26:07 +11:00
zilmar
d1bcbde69a
[Project64] Rename wxUint8 to uint8_t
2016-01-20 17:17:45 +11:00
zilmar
dae0c8827c
[Project64] Convert wxUint32 to uint32_t
2016-01-20 17:14:48 +11:00
zilmar
3406831a49
[Project64] Make sure Common is in uppercase
2016-01-20 17:09:05 +11:00
AmbientMalice
cf80a16ac8
Disable texture filtering hotkey.
...
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
Julio C. Rocha
7b2421884e
Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files.
2015-12-07 21:15:53 -08:00
no
757c7c35c6
[Glide64] fixed wrong include paths for case-sensitivity
2015-12-04 16:26:58 -05:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
unknown
23b900f475
[Glide64] Remove wxWidgets types from "winlnxdefs.h".
2015-11-24 10:37:22 -05:00
unknown
4b163136be
[Glide64] Substitute `uint8_t' for `wxUint8' in "rdp.h".
2015-11-24 10:20:49 -05:00
unknown
b509b99a67
[Glide64] Substitute `uint16_t' for `wxUint16' in "rdp.h".
2015-11-24 10:18:22 -05:00
unknown
51800102ab
[Glide64] Substitute `uint32_t' for `wxUint32' in "rdp.h".
2015-11-24 10:16:26 -05:00
unknown
8354249a4b
[Glide64] fixed DllMain conflict against <winbase.h> prototype
2015-10-27 23:11:31 -04:00
unknown
3f15e07562
[Glide64] fixed a pre-processor macro language collision
2015-10-27 22:26:28 -04:00
unknown
102a8f650b
Do not rely on dynamic-width `long long` type; use int64_t.
2015-10-27 19:30:33 -04:00
unknown
f0fcd058da
Get rid of in-line assembly in idiv16().
...
This cannot work with MinGW -masm=intel, only -masm=att.
2015-10-27 19:28:55 -04:00
Julio C. Rocha
7f5ed2313c
Makes Debug|x64 build cleanly.
2015-10-24 03:45:06 -07:00
unknown
d27e6b119c
Evade the SDL dependency for WIN32/WIN64 builds.
2015-10-22 17:01:48 -04:00
unknown
6d5ee9d562
Move the if-else copies of SDL_Delay() outside if-else.
2015-10-22 16:59:19 -04:00
zilmar
905a0ad2fe
[Glide64] Change SetWindowLong to SetWindowLongPtr
2015-10-21 07:59:19 +11:00
zilmar
57cf720392
[Glide64] Sync texture code
2015-10-21 07:49:29 +11:00
zilmar
11ebb4e761
[Glide64] Disable asm in 64bit
2015-10-20 10:15:32 +11:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
5582d83eec
[Wx Widget] wxWidgets-2.8.12 code now compiles, still need to fix up linking
2015-10-19 08:09:49 +11:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
dd1c306d16
[Glide64] Remove asm from TextConv.h
2015-10-14 11:38:47 +11:00
zilmar
3d52a163cd
[Glide64] remove unused old code
...
bccb190988
2015-10-14 11:30:47 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
...
e110f50489
2015-10-14 10:47:09 +11:00
zilmar
ecb9363862
[Glide64] Add include math.h
2015-10-14 10:29:13 +11:00
zilmar
b7d402aacf
[Glide64] Subscreen delay fix for zelda OoT
...
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
...
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00