zilmar
f0e422742e
[Glide64] Make sure settings for game settings are saved
2016-04-02 20:46:22 +11:00
b1ccf4a1ad
[Glide64] got it compiling on Linux
2016-03-28 18:50:01 -04:00
57f082f185
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-27 12:51:14 -04:00
zilmar
52aea8738f
[Glide64] Fix up to work on android
2016-03-11 05:29:41 +11:00
zilmar
6b1a02ee20
[Glide64] Missed added the resource items
2016-03-09 17:49:38 +11:00
zilmar
c9057b55f2
[Glide64] Add wtl about window
2016-03-09 09:22:28 +11:00
zilmar
9c8678482f
[Glide64] fix up settings defaults
2016-03-09 08:55:19 +11:00
zilmar
8ccee4b77a
[Glide64] #include <memory> to Main.cpp
2016-03-08 17:36:18 +11:00
zilmar
e29eb15cf4
[Glide64] Rename global romopen to g_romopen
2016-03-08 17:31:08 +11:00
zilmar
d05f1fe43c
[Glide64] Change the screen capture code to not use wx
2016-02-24 21:55:42 +11:00
zilmar
b59abd05fb
[Glide64] replace wxDateTime with CDateTime
2016-02-24 18:07:50 +11:00
zilmar
9b39879a32
[Glide64] Change display_warning to WriteTrace
2016-02-14 19:59:33 +11:00
zilmar
d70f9a6733
[Glide64] Fix up a lot of the logging code
2016-02-11 20:58:42 +11:00
zilmar
e8d5e8be9c
[Glide64] Remove LOG_KEY
2016-02-10 18:13:49 +11:00
zilmar
38ce8a3c83
[Glide64] Setup Tracing
2016-02-10 18:10:12 +11:00
zilmar
4921024636
[Glide64] New trace method
2016-02-04 21:22:19 +11:00
zilmar
dba3b94dfb
[Glide64] Get Settings to be a class instead of a struct
2016-02-01 19:56:25 +11:00
zilmar
d70ad198b4
Merge branch 'master' of https://github.com/project64/project64
2016-02-01 17:05:45 +11:00
zilmar
ee51201eae
[Glide64] Get ext_ghq_init to have texture dir is char *
2016-02-01 17:01:11 +11:00
b759a60417
Include string.h where needed.
2016-01-28 15:00:13 -05:00
zilmar
5c9962684f
[Glide64] Clean up some code related to screen capture
2016-01-25 22:00:45 +11:00
zilmar
76a3db6568
[Glide64] fix up rom name being sscii
2016-01-25 21:34:16 +11:00
zilmar
5a68a1f721
[Glide64] Convert wxUIntPtr to uintptr_t
2016-01-25 21:23:28 +11:00
zilmar
09da116723
[Glide64] Rename max and min to be maxval and minval
2016-01-25 20:58:29 +11:00
zilmar
be46977de9
[Glide64] Add critical section in to dlist/config
2016-01-25 20:33:04 +11:00
zilmar
0473d5126b
Glide64] Remove usage of wxT
2016-01-25 18:15:46 +11:00
zilmar
9b6f159d75
[Glide64] Remove GFXWindow
2016-01-25 18:00:01 +11:00
zilmar
7a0c017571
[Glide64] Remove mutexProcessDList
2016-01-21 05:55:46 +11:00
zilmar
4c203ab042
[Glide64] Remove drawNoFullscreenMessage
2016-01-21 05:27:05 +11:00
zilmar
2b9cdb12c3
[Glide64] rename fullscreen to GfxInitDone
2016-01-21 04:12:15 +11:00
zilmar
28f0dd7388
[Glide64] Auto code cleanup Glide64/Main.cpp
2016-01-20 17:29:27 +11:00
zilmar
3a980f18d6
[Project64] rename wxUint16 to uint16_t
2016-01-20 17:26:07 +11:00
zilmar
d1bcbde69a
[Project64] Rename wxUint8 to uint8_t
2016-01-20 17:17:45 +11:00
zilmar
dae0c8827c
[Project64] Convert wxUint32 to uint32_t
2016-01-20 17:14:48 +11:00
AmbientMalice
cf80a16ac8
Disable texture filtering hotkey.
...
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
no
757c7c35c6
[Glide64] fixed wrong include paths for case-sensitivity
2015-12-04 16:26:58 -05:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
unknown
8354249a4b
[Glide64] fixed DllMain conflict against <winbase.h> prototype
2015-10-27 23:11:31 -04:00
unknown
3f15e07562
[Glide64] fixed a pre-processor macro language collision
2015-10-27 22:26:28 -04:00
zilmar
905a0ad2fe
[Glide64] Change SetWindowLong to SetWindowLongPtr
2015-10-21 07:59:19 +11:00
zilmar
b7d402aacf
[Glide64] Subscreen delay fix for zelda OoT
...
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
...
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
...
a1b0c70492
2015-10-09 14:36:48 +11:00
AmbientMalice
c43ff2a0f1
Disable software depth buffer globally.
2015-10-02 16:25:18 +08:00
unknown
aede9e2eaf
use functions to free cache space & smaller DLL (finished)
2015-03-23 19:38:32 -04:00
unknown
5387b9354d
use functions to free cache space & smaller DLL (Data_DWORD_Game)
2015-03-23 18:53:53 -04:00
unknown
2e1dab501c
use functions to free cache space & smaller DLL (Data_DWORD_General)
2015-03-23 18:43:41 -04:00
unknown
f48cbd1756
express `stipple_pattern` as 32-bit hex storage rather than decimal
2015-03-23 16:19:00 -04:00
unknown
f6966f5e95
no moar lulz :(
2015-03-23 16:11:50 -04:00
AmbientMalice
34d21f2a26
Enable FB and Soft Depth for Glide64.
...
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00