zilmar
9059e307da
Remove non installed docs and plugins
2015-02-26 08:55:54 +11:00
zilmar
f33ad44d16
Merge pull request #141 from Frank-74/master
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Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
Frank-74
73f09adaf0
Update Installer.iss
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Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
zilmar
c3a9ec1e5b
Merge pull request #140 from death-droid/NrageChanges2
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We need to set the id for XInput controllers separate from the controlle...
2015-02-25 17:38:56 +11:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
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This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar
3fac386d55
Merge branch 'master' of https://github.com/project64/project64
2015-02-25 08:44:49 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
zilmar
663c011bee
Merge pull request #137 from death-droid/NRageChanges
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Change XInput to be loaded into memory at startup rather than every time...
2015-02-25 04:51:52 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
zilmar
67deab4699
Merge pull request #122 from death-droid/NrageChanges
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NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
zilmar
2d09e15b50
Merge pull request #134 from exhalatio/flashram
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Flxed Flash Status for Derby Stallion 64
2015-02-24 03:26:11 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
bc75c012ce
Merge pull request #133 from Frank-74/master
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Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar
f2e067752f
Merge branch 'master' of https://github.com/project64/project64
2015-02-23 17:19:05 +11:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
Frank-74
7de8153c35
Update Installer.iss
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Changed versions to 2.2. Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar
1d132dd922
Merge pull request #127 from Lithium64/patch-1
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Added the remaining games on glide64.rdb
2015-02-23 06:28:11 +11:00
zilmar
38d2e2485b
Merge pull request #130 from MelchiorGaspar/master
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Project64.rdb and .rdx update
2015-02-23 04:08:23 +11:00
zilmar
43cdb3da5a
nrage: 2.4.0.2
2015-02-23 04:06:53 +11:00
zilmar
d35846041f
Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info
2015-02-23 04:05:41 +11:00
zilmar
0519ad93c1
Nrage: fix a compiling warning
2015-02-23 04:04:47 +11:00
zilmar
b0a5bdbc5f
Merge pull request #129 from death-droid/master
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Change to how NRage is dynamically linking XInput, rather than loading i...
2015-02-23 03:56:03 +11:00
MelchiorGaspar
4783ba7eac
Release date update for SW - Shadows of the Empire
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http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29
I got the correct release dates for (E) and (J).
http://www.gamefaqs.com/n64/198789-star-wars-shadows-of-the-empire/data
12/03/1996 NUS-NSWE-USA Star Wars: Shadows of the Empire
Date matches v1.0!
01/26/1999 NUS-NSWE-USA-1 Star Wars: Shadows of the Empire (Players Choice)
so is this v1.1 or v1.2,
since this is the only other version for North America... v1.2 as probably
I redid dates as follows
(E) = 1997/03/01
(J) = 1997/06/14
v1.1 = 199x
v1.2 = 01/26/1999 = as dated in rdx 1999/01/26
I found a reference "NUS-006 (USA) | NUS-NSWE-USA-1" to v1.2
on a site so its definitely v1.2
2015-02-22 08:24:07 -05:00
MelchiorGaspar
e09d6d3d1c
Aidyn Chronicles - The First Mage (U)
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went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1
so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
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Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Lithium64
fb0a78ce90
Added the remaining games on glide64.rdb
2015-02-22 05:12:12 -03:00
zilmar
c18eb30986
Merge pull request #113 from dsx-/master
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indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
zilmar
35afda8ce1
update cheat file from 26th March 2006
2015-02-22 16:59:50 +11:00
zilmar
b34077e6c2
Add OM utf encoding to Glide64.rdb
2015-02-22 16:52:08 +11:00
zilmar
194761fe66
Dynamic link XInputSetState
2015-02-22 16:50:16 +11:00
zilmar
4f4f4bc491
Merge pull request #114 from death-droid/NrageNoNeedFor1.0
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No point in having an older version of the controller specs. for Nrage
2015-02-22 14:11:08 +11:00
zilmar
68c8f393ec
Merge pull request #123 from Lithium64/patch-3
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Added more missing games on glide64.rdb
2015-02-22 13:59:00 +11:00
Lithium64
a5ea15a993
Added more missing games on glide64.rdb
2015-02-21 23:18:16 -03:00
Emmet Young
1340e6fea5
NRage GBCart, use actual address ranges rather than hacky method. No real benefit to the hacky method as the code isnt that much cleaner and creates edge cases.
2015-02-22 12:07:45 +11:00
zilmar
e1ecd4040c
Merge pull request #116 from MelchiorGaspar/master
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enabled Fixed Audio=1, for Aidyn Chronicles - The First Mage (U)[!](v1.0)
2015-02-22 07:02:58 +11:00
zilmar
554499c20a
Merge pull request #117 from death-droid/QuickFix
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Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VF...
2015-02-22 06:08:46 +11:00
zilmar
fd7ebaaf1c
Merge pull request #120 from Lithium64/patch-2
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More fixes to Glide64.rdb
2015-02-22 06:07:16 +11:00
Lithium64
c424016a78
Update Glide64.rdb
2015-02-21 15:45:55 -03:00
Lithium64
c244804305
More fixes to Glide64.rdb
2015-02-21 15:43:07 -03:00
Emmet Young
783f2d0668
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL
2015-02-22 00:45:00 +11:00
zilmar
f7b1eb90d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 21:22:45 +11:00
zilmar
e05a7db66d
Move reset out of message handling
2015-02-21 21:21:17 +11:00
MelchiorGaspar
27dcc7b538
Aidyn Chronicles - The First Mage (U)[!](v1.0)
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Fixed Audio Timing
Fixed Audio=1
fixes the rom's internal crash screen (black w/ yellow text)
it sounds terrible but runs, the usual menu severe stutter is still there
2015-02-21 04:04:14 -05:00
MelchiorGaspar
1fb5aec818
Merge pull request #2 from project64/master
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is this how I get update to my fork from master?
2015-02-21 02:43:40 -05:00
Emmet Young
0f85dc146b
No point in having an older version of the controller specs.
2015-02-21 16:33:30 +11:00
dsx-
3f5c233c55
change SMM for Indiana Jones
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protect memory disabled, cache enabled; game will not start with cache
disabled
2015-02-21 13:22:41 +08:00
dsx-
921ddd0d64
add ROM Indiana Jones (E) (Unreleased)
2015-02-21 13:17:13 +08:00