Commit Graph

33 Commits

Author SHA1 Message Date
zilmar 30fc06152f [Glide64] Make n64_z_scale private 2017-03-13 17:26:20 +11:00
zilmar 799fa6700d [Glide64] Make old_style_adither private 2017-03-13 17:23:56 +11:00
zilmar d6fc37fdda [Glide64] Make zmode_compare_less private 2017-03-13 17:21:20 +11:00
zilmar 4dbcd47569 [Glide64] Make clip_zmax private 2017-03-13 08:04:09 +11:00
zilmar f5eb97bbb5 [Glide64] make clip_zmin private 2017-03-13 07:59:00 +11:00
zilmar c2bb2c5dac [Glide64] Make stipple_pattern private 2017-03-13 07:48:22 +11:00
zilmar 0c24c4e12b [Glide64] Make wireframe private 2017-03-13 05:18:58 +11:00
zilmar da8926d482 [Glide64] Make fog private 2017-03-10 07:54:56 +11:00
zilmar 70abd5df17 [Glide64] Make scrx and scry private members of settings 2017-01-31 17:56:52 +11:00
zilmar 431c7b625d [Glide64] Make ucode an enum 2017-01-31 04:34:36 +11:00
zilmar 98cd937385 [Glide64] get stipple_mode to use an enum 2017-01-30 08:09:38 +11:00
zilmar 5f0ece5dde [Glide64] Get lodmode to use enum 2017-01-30 08:03:23 +11:00
zilmar 8f6107e0bf [Glide64] Change AspectMode to be an enum 2017-01-29 17:47:28 +11:00
zilmar 23e46f85da [Glide64] Change game hack value to enum 2017-01-29 17:26:41 +11:00
zilmar 50994936ba [Glide64] Change Frame buffer emulation options bit to an enum 2017-01-25 06:08:33 +11:00
zilmar 5961d9cb1d [Glide64] Remove debugger 2017-01-23 17:24:01 +11:00
zilmar beed52498e [Glide64] Remove FPS 2016-12-13 17:31:40 +11:00
Frank-74 c07e838e04 [Glide64] Transparent text background option
Make transparent text display work if buffer clear on every frame is off.
2016-12-01 06:55:15 +00:00
AmbientMalice ba19ff3e16 Revert "Fix Mario 64 texture wobble"
Commit 5b82ca80da causes too many side effects for too little gain.
2016-07-10 11:21:21 +10:00
zilmar d70f9a6733 [Glide64] Fix up a lot of the logging code 2016-02-11 20:58:42 +11:00
zilmar dba3b94dfb [Glide64] Get Settings to be a class instead of a struct 2016-02-01 19:56:25 +11:00
b759a60417 Include string.h where needed. 2016-01-28 15:00:13 -05:00
AmbientMalice 5b82ca80da Fix Mario 64 texture wobble (ported from libretro)
Thanks to anon on /emugen/ for pointing this out. Original fix here bc23392568
2016-01-27 15:26:28 +10:00
zilmar 09da116723 [Glide64] Rename max and min to be maxval and minval 2016-01-25 20:58:29 +11:00
zilmar 2b9cdb12c3 [Glide64] rename fullscreen to GfxInitDone 2016-01-21 04:12:15 +11:00
zilmar a2747bb9d1 [Glide64] Code cleanup of Glide64/Util.cpp 2016-01-20 20:59:35 +11:00
zilmar 3a980f18d6 [Project64] rename wxUint16 to uint16_t 2016-01-20 17:26:07 +11:00
zilmar d1bcbde69a [Project64] Rename wxUint8 to uint8_t 2016-01-20 17:17:45 +11:00
zilmar dae0c8827c [Project64] Convert wxUint32 to uint32_t 2016-01-20 17:14:48 +11:00
zilmar ecb9363862 [Glide64] Add include math.h 2015-10-14 10:29:13 +11:00
zilmar 7561a65624 [Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
2015-10-09 14:36:48 +11:00
unknown 42de60ca44 line break consistency fix: Util.cpp 2015-03-11 17:15:42 -04:00
zilmar 5d4340d2e5 Add Glide64 plugin 2013-04-05 08:22:19 +11:00