[Glide64] Make clip_zmax private
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@ -72,7 +72,7 @@ CSettings::CSettings() :
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m_force_microcheck(false), //check microcode each frame, for mixed F3DEX-S2DEX games
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m_force_quad3d(false), //force 0xb5 command to be quad, not line 3d
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m_clip_zmin(false), //enable near z clipping
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clip_zmax(0), //enable far plane clipping;
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m_clip_zmax(false), //enable far plane clipping;
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adjust_aspect(0), //adjust screen aspect for wide screen mode
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force_calc_sphere(0), //use spheric mapping only, Ridge Racer 64
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pal230(0), //set special scale for PAL games
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@ -173,7 +173,7 @@ void CSettings::RegisterSettings(void)
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game_setting(Set_force_microcheck, "force_microcheck", false);
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game_setting(Set_force_quad3d, "force_quad3d", false);
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game_setting(Set_clip_zmin, "clip_zmin", false);
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game_setting(Set_clip_zmax, "clip_zmax", 1);
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game_setting(Set_clip_zmax, "clip_zmax", true);
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game_setting(Set_fast_crc, "fast_crc", true);
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game_setting(Set_adjust_aspect, "adjust_aspect", 1);
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game_setting(Set_zmode_compare_less, "zmode_compare_less", 0);
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@ -726,7 +726,7 @@ void CSettings::ReadGameSettings(const char * name)
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m_force_microcheck = GetSetting(Set_force_microcheck) != 0;
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m_force_quad3d = GetSetting(Set_force_quad3d) != 0;
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m_clip_zmin = GetSetting(Set_clip_zmin) != 0;
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g_settings->clip_zmax = GetSetting(Set_clip_zmax);
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m_clip_zmax = GetSetting(Set_clip_zmax) != 0;
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m_fast_crc = GetSetting(Set_fast_crc) != 0;
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g_settings->adjust_aspect = GetSetting(Set_adjust_aspect);
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g_settings->zmode_compare_less = GetSetting(Set_zmode_compare_less);
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@ -246,7 +246,7 @@ public:
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inline bool force_microcheck(void) const { return m_force_microcheck; } //check microcode each frame, for mixed F3DEX-S2DEX games
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inline bool force_quad3d(void) const { return m_force_quad3d; } //force 0xb5 command to be quad, not line 3d
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inline bool clip_zmin(void) const { return m_clip_zmin; } //enable near z clipping
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int clip_zmax; //enable far plane clipping;
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inline bool clip_zmax(void) const { return m_clip_zmax; } //enable far plane clipping
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int adjust_aspect; //adjust screen aspect for wide screen mode
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int force_calc_sphere; //use spheric mapping only, Ridge Racer 64
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int pal230; //set special scale for PAL games
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@ -365,6 +365,7 @@ private:
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bool m_force_microcheck;
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bool m_force_quad3d;
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bool m_clip_zmin;
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bool m_clip_zmax;
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hacks_t m_hacks;
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};
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@ -806,7 +806,7 @@ void do_triangle_stuff(uint16_t linew, int old_interpolate) // what else?? do th
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{
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rdp.clip &= ~CLIP_ZMIN;
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}
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if (!g_settings->clip_zmax)
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if (!g_settings->clip_zmax())
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{
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rdp.clip &= ~CLIP_ZMAX;
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}
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