AmbientMalice
37db6f5af1
Donkey Kong 64 tweaks.
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Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
2015-03-25 11:49:20 +10:00
AmbientMalice
e9b76edc37
Indy Racing enable FAT.
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@dsx- pointed out that the game works with register caching so long as FAT is enabled. Game still has some problems, though.
2015-03-24 20:00:54 +10:00
AmbientMalice
8279aa9952
Update Project64.rdb
2015-03-24 13:56:38 +10:00
AmbientMalice
27b1eecd90
Added proper QII status.
2015-03-23 22:07:04 +10:00
AmbientMalice
97f0a93a28
Changed Ep I - Racer to CF=1.
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Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
zilmar
d4b743210a
Merge pull request #291 from AmbientMalice/patch-11
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Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar
1eda251392
Merge pull request #292 from AmbientMalice/patch-12
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Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
AmbientMalice
3a50d0f350
A Bug's Life Improved Smoothness.
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This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice
7c92b0794b
Goemon - Mononoke Sugoroku crash fix.
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Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice
958a9ffaba
Fix Fushigi no Dungeon crash.
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32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
AmbientMalice
38a0a8b372
Nightmare Creatures fixes.
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Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.
This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
zilmar
fe868a85d5
Merge pull request #282 from MELERIX/patch
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Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX
7435f765a8
Restored 3091d79a20
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otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX
295891fba7
Few Missing Expansion Pak Games
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- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar
5491271c8a
Merge pull request #281 from MELERIX/patch
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Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown
1ab8cf2149
matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-16 19:05:46 -04:00
MELERIX
d3ae19b0a3
Removed more default values from Project64.rdb
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CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0
Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar
042656d8fa
Merge pull request #273 from MELERIX/patch
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Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice
56d39cd3d7
Slightly less broken Indiana Jones VI\AI
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The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX
f1b9859cc3
Removed more default values from Project64.rdb
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Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1
Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon
a425ff676b
Fix problem with Bio F.R.E.A.K.S. (U)
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The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice
ef68298b5c
Revert Infernal Machine VI\AI to 2200\785
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This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64
d446ce9229
Removed CustomSMM from RDB
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This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64
29839ee15e
Removed AiCountPerBytes=400 on RDB
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Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64
2008090ee3
Removed ViRefresh=1500 on RDB
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It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64
faab4e5103
Removed duplicate Counter Factor
2015-03-11 05:44:36 -03:00
Lithium64
e395d9770e
Reverted Sync Audio to 0
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This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64
fdbb3ebc27
Formatting fixes
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All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar
d5b8e64cd7
Merge pull request #262 from Lithium64/patch-5
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Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice
b6559e1492
NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
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This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice
6646059f5d
Re-enabled RSP Audio Signal for Tarzan.
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This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64
432729509c
Updated version and date of RDB
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Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64
ad4933650a
Updated GoodN64 databaseversion
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The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64
dbc14ca229
Removed Glide64 uCodes
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These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
AmbientMalice
4bacd1e0b1
For real this time.
2015-03-10 22:48:30 +10:00
AmbientMalice
17675266bd
Synch Audio 0 = No.
2015-03-10 22:47:35 +10:00
AmbientMalice
3e6616ffc5
DON'T DECAPITATE HEADERS.
2015-03-10 21:44:22 +10:00
AmbientMalice
acbd18500e
More MORT\MusyX\Factor 5 tweaks.
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These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.
Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.
That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.
I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar
b4b08772ea
Merge pull request #253 from dsx-/master
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rdb updates
2015-03-10 07:53:31 +11:00
dsx-
2f279abf19
update nushi duri 2 rdb entry
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game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64
96e04d4632
Tarzan formatting fixes
2015-03-09 06:57:12 -03:00
Lithium64
0aa11168b7
Sync Audio typo
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The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64
805423623c
ISS 2000 fixes
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It needs 32bit=No to work
Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx-
6d054b0895
update jeremy mcgrath supercross rdb entry
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no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64
145bdf2c27
Audio Signal typo
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The correct setting is Audio Signal = Yes
This was breaking several games
2015-03-09 06:23:45 -03:00
dsx-
902df9c97e
update stunt racer rdb entry
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rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx-
2e89a2b025
update wdc rdb entry
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rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx-
7e182a5418
update tamiya racing rdb entry
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no texture errors
2015-03-09 16:55:23 +08:00
dsx-
2f1e5cd4ef
change derby stallion to compatible
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saving now works
2015-03-09 16:52:58 +08:00
zilmar
b6341d0b92
Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
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[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00