zilmar
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8ab8459d24
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Merge pull request #202 from Lithium64/patch-1
Minor fixes on RDB
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2015-03-04 20:41:30 +11:00 |
zilmar
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71cc6def7b
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code cleanup and try o make language work better
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2015-03-04 20:36:08 +11:00 |
Lithium64
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dc74e4412d
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Typo fix
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2015-03-04 03:49:21 -03:00 |
Lithium64
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82aa2845d2
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Little cleanup
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2015-03-04 03:47:18 -03:00 |
Lithium64
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0ef3e2d140
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Shadow Man (B) fixed
CF = 1
RDRAM = 8
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2015-03-04 03:33:28 -03:00 |
AmbientMalice
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63aed2cbc5
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Infernal Machine fixes.
Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
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2015-03-04 16:08:43 +10:00 |
AmbientMalice
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5db17a6de7
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added GoldenEye X 5d beta.
I could add the older GEX versions, but the chances of anyone using them are very slim
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2015-03-04 09:51:41 +10:00 |
AmbientMalice
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f2d9a444a0
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add wonder project j2 english
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2015-03-04 09:41:44 +10:00 |
AmbientMalice
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d3f5088854
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add sin and punishment translation
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2015-03-04 09:40:47 +10:00 |
AmbientMalice
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3901bf05fc
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add superman 64 proto
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2015-03-04 09:38:45 +10:00 |
AmbientMalice
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8a98cd4d37
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add animal crossing fan translation
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2015-03-04 09:36:35 +10:00 |
AmbientMalice
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cec3072fa6
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Merge pull request #1 from project64/master
test
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2015-03-04 09:31:26 +10:00 |
zilmar
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a347b829d1
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Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
a couple minor improvements to Glitch64 geometry, vector processing
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2015-03-04 09:36:12 +11:00 |
zilmar
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c32a3d3286
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Merge pull request #197 from cxd4/so_i_herd_u_liek_rdb_versions
renamed out-standing versions for case consistency with the rest
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2015-03-04 09:30:24 +11:00 |
zilmar
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e83a17f951
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Merge pull request #198 from MELERIX/patch
added one more file to ignore and sorted list in alphabetical order.
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2015-03-04 08:30:41 +11:00 |
MELERIX
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9e314e1d29
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added one more file to ignore and sorted list in laphabetical order.
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2015-03-03 17:55:09 -03:00 |
no
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9f16f2383c
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renamed out-standing versions for case consistency with the rest
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2015-03-03 15:06:39 -05:00 |
zilmar
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59c53e4f72
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Merge branch 'master' of https://github.com/project64/project64
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2015-03-04 06:01:46 +11:00 |
zilmar
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31bed730a8
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fix memory leak in settings class
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2015-03-04 05:56:13 +11:00 |
Emmet Young
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4f1c760236
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We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
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2015-03-03 22:49:02 +11:00 |
Emmet Young
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2f4e21577a
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Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
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2015-03-03 22:46:38 +11:00 |
Emmet Young
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1b17b86ef2
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Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
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2015-03-03 22:31:37 +11:00 |
zilmar
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2801655f68
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Merge pull request #193 from Lithium64/patch-5
F1 Racing Championship fixes
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2015-03-03 19:19:17 +11:00 |
Lithium64
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682be04aa6
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F1 Racing Championship region fix on glide64.rdb
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2015-03-03 04:52:46 -03:00 |
Lithium64
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f2beceb95b
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Added F1 Racing Championship (U) graphics fixes
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2015-03-03 04:50:07 -03:00 |
Lithium64
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6220399702
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F1 Racing Championship region fix
This game is from USA
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2015-03-03 04:48:07 -03:00 |
unknown
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a82947b5bd
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(Glitch64) vectorized depth bias triangle strip vertices
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2015-03-02 21:26:11 -05:00 |
unknown
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c904115353
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(Glitch64) Use previous commit to vectorize rectangle to matrix.
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2015-03-02 20:51:47 -05:00 |
unknown
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bf5c842bb5
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(Glitch64) drawing rectangles from vector form of vertices
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2015-03-02 20:46:49 -05:00 |
zilmar
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f5b58e17a1
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Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
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2015-03-03 08:03:40 +11:00 |
zilmar
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11259d9ab6
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Merge pull request #187 from Lithium64/patch-4
RDB updates
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2015-03-03 08:02:29 +11:00 |
unknown
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cd2f90f35f
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forgot to hit Ctrl+S to save latter half of the previous commit
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2015-03-02 15:58:08 -05:00 |
unknown
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a015fdc089
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fixed legacy function input names if not compiling on Windows
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2015-03-02 15:48:35 -05:00 |
Lithium64
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b4eaf18a89
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Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering
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2015-03-02 17:35:33 -03:00 |
Lithium64
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6390c94a30
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Fixed NFL Blitz numbering on glide64 RDB
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2015-03-02 17:30:24 -03:00 |
unknown
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fc16d51525
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Propose to always check for GL errors before each vertical interrupt.
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2015-03-02 15:25:00 -05:00 |
unknown
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c2d08d61dc
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new function for debugging OpenGL state machine faults in Glitch64
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2015-03-02 15:23:26 -05:00 |
zilmar
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892e63c473
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add some more ignore files
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2015-03-03 06:52:17 +11:00 |
zilmar
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4fed3ea0ec
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Fixed PJ_Glide New MemPak/Browse button crash by Frank-74
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2015-03-03 06:51:38 +11:00 |
unknown
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30ecec315e
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In Debug builds, force flushing of all GL commands each buffer swap.
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2015-03-02 13:40:34 -05:00 |
unknown
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ab6cad081f
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implemented glFlush and glFinish
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2015-03-02 13:17:00 -05:00 |
Lithium64
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8ff530acb0
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Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2)
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2015-03-02 14:23:57 -03:00 |
zilmar
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fe4d7bfb5a
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Merge pull request #184 from dsx-/master
fix nfl blitz games version numbering
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2015-03-03 03:22:51 +11:00 |
dsx-
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cd1dcdd2fb
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fix nfl blitz games version numbering
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2015-03-02 23:16:11 +08:00 |
zilmar
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c23cc7fa4d
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Merge pull request #183 from Lithium64/patch-3
Small Glide64 RDB fixes
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2015-03-02 20:12:38 +11:00 |
zilmar
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eb20e30f2e
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Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
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2015-03-02 20:11:40 +11:00 |
zilmar
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4c6c20e692
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Merge pull request #182 from Lithium64/patch-2
Small Fixes on RDB
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2015-03-02 20:08:25 +11:00 |
Lithium64
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9861acdc2d
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Added StarCraft64 (U) (Beta)
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2015-03-02 06:01:07 -03:00 |
Lithium64
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a751216a8a
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Fixed NFL Blitz 2000 (U) (V1.1) name
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2015-03-02 05:42:52 -03:00 |
Lithium64
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a06b85b9b0
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Added Glover (U) (Beta) on Glide64.rdb
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2015-03-02 05:36:32 -03:00 |