Commit Graph

144 Commits

Author SHA1 Message Date
Lithium64 0aa11168b7 Sync Audio typo
The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64 805423623c ISS 2000 fixes
It needs 32bit=No to work

Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
Lithium64 145bdf2c27 Audio Signal typo
The correct setting is Audio Signal = Yes

This was breaking several games
2015-03-09 06:23:45 -03:00
zilmar b6341d0b92 Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar f76deada3d Merge pull request #240 from AmbientMalice/patch-5
Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar 51e5151c49 Merge pull request #243 from dsx-/master
changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar 3091d79a20 Merge pull request #245 from Lithium64/patch-3
Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar 8a98506751 Merge pull request #246 from AmbientMalice/patch-4
Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar c5fe5122b8 Merge pull request #247 from AmbientMalice/patch-6
Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
dsx- 55284abe85 kirby 64 rdb changes
graphics work fine with glide64
2015-03-09 01:57:49 +08:00
dsx- ca9dff535a world cup 98 fix reg cache setting
fixed m8
2015-03-09 00:04:25 +08:00
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
AmbientMalice dbbead7389 Fix Resident Evil FMV audio.
This fix isn't quite satisfactory, but with 2200\875, the last 30 seconds or so of the intro have no sound effects, only music. (A bug that could affect other FMVs throughout the game in theory.) 1500\530 has a wee bit of pop and crackle, but the FMVs now work correctly.
2015-03-08 11:26:15 +10:00
AmbientMalice ab5b4d5f83 deleted duplicate Hydro Thunder entry 2015-03-08 11:19:50 +10:00
Lithium64 df45f47ff9 Resident Evil 2 fix
Changed back RDRAM to 4, if set to 8 will cause resolution issues with Glide64
2015-03-07 19:51:36 -03:00
dsx- ca441e1873 mario no photopi rdb changes
boots with lle graphics
2015-03-08 02:06:59 +08:00
dsx- 8319404852 add top gear rally 2 beta rom 2015-03-08 01:52:39 +08:00
dsx- e55ba1dd1a add top gear hyper bike beta rom 2015-03-08 01:51:45 +08:00
dsx- e2feae6643 change doraemon 3 to compatible
game works now apparently
2015-03-08 01:47:42 +08:00
dsx- a271abb31c change wildwaters to compatible
game works fine
2015-03-08 01:45:01 +08:00
dsx- 136f3aded8 correction to superman prototype good name 2015-03-08 01:39:29 +08:00
dsx- 5ad6a5bd07 change densha de go 64 to compatible
game works now apparently
2015-03-08 01:35:40 +08:00
dsx- 54cf00db07 change dragon sword to compatible
works fine with glide64
2015-03-08 01:28:51 +08:00
dsx- 18c36cb71e world cup 98 rdb changes
game is compatible, just needs reg caching disabled
2015-03-08 00:46:26 +08:00
dsx- 7990e047b1 enable fixed audio for top gear rally
no sound if this is disabled
2015-03-08 00:21:54 +08:00
AmbientMalice 4abe31dadc Enabled fixed audio timing for Rogue Squadron.
I'd accidentally missed this.
2015-03-07 22:52:57 +10:00
AmbientMalice 252a75bd57 Hydro Thunder enable 8MB and new audio timing.
Enabling the expansion pack allows 4 player MP. Was only enabled in US version before.
2015-03-07 22:48:24 +10:00
oddMLan 65109f5749 [RDB] Miscelaneous Conker's BFD fixes
-Disable 32 bit engine for CBFD (E); fixes glitching graphics
-Set VI to 2200 and AI to 500 for smoother gameplay
-Added entry for CBFD Debug Version
-Changed "Conker's Bad Fur Day (ECTS)" to "Conker's Bad Fur Day (U) (ECTS Demo)"
-Added Plugin Notes for CBFD Debug and ECTS
-Make Jabo's D3D config consistent between every version (clear frame, culling, emulate clear, etc...)
2015-03-06 19:43:36 -07:00
unknown 53274f36b5 Cube Demo (PD) has not had any problems since PJ64 1.6. 2015-03-06 19:11:31 -05:00
zilmar 3aa943df9f Merge pull request #231 from cxd4/so_i_herd_u_liek_CD64
speed improvements to "CD64 Memory Test" ROM
2015-03-07 06:56:27 +11:00
unknown bd6997adfb like 1-2 VI/s faster with TLB usage assumed out of the core 2015-03-06 14:14:09 -05:00
unknown ebb2cc340b lol when's the last time these demos were tested? 2015-03-06 13:46:41 -05:00
unknown 9dc163f951 um...C:45 is not an unknown country code? dumb kangaroos. 2015-03-06 13:37:42 -05:00
unknown eca8f95c81 CD64 Memory Test runs fastest with interpreter core.
The Project64 recompiler is mostly to get games running at full speed for playability, but this is not a game, and implementing memory address range prediction in the recompiler to prevent missing the branch weighs would possibly not be worth it for a demo which should run fast enough with the interpreter.
2015-03-06 13:34:41 -05:00
AmbientMalice b2f0f34ac5 MusyX\MORT\Factor 5 sound fixes+misc.
With these changes, games such as RE2 now use Fixed Audio timing with appropriate VI\AI values, and now have near-perfect audio that will no longer bug out randomly, due to low framerates, or when loading save-states. Infernal Machine no longer has crackling audio. San Francisco Rush 2049 seems improved. Rogue Squadron\Naboo have fixed sound. Tarzan, Rugrats, and other games using Factor 5 tech were adjusted. Some ran fine on vanilla settings for some reason.

I disabled "Start Changed" for Naboo and Infernal Machine, since having it enabled causes significant stuttering in some menus.

FYI, MORT is the name of the speech codec used by Factor 5 games.

I decided on VI=2200 and AI=785 for most titles because those values hit a sweet spot between stopping crackle and keeping sound in synch. (Some games were happy with AI=400.) Some further tweaking might provide better results.
2015-03-06 22:50:00 +10:00
AmbientMalice 10f0b8f494 Set CF1 for PAL Infernal Machine. 2015-03-06 16:11:43 +10:00
AmbientMalice c871273ca2 Infernal Machine stability fixes.
Changing to CF1 fixes the jeep handling and some nasty stuttering.
Disabling Fast SP fixed some crashes with recompiler. Also seems to fix environment flicker?
Plus some other tweaks.

The game seems stable on a custom build (with the Factor 5 hack) with CPU recompiler and cxd4 RSP interpreter during testing except for the end of levels, when Indy's Trading Post causes the game to crash without Interpreter. The game appears to be far more stable in PJ64 than mupen64plus, however the game's audio timings are off, and the sound crackles. But I was able to drive Indy's jeep round in circles for 15 minutes without a single lockup.
2015-03-06 14:50:29 +10:00
unknown c2964ac805 Battlezone seems to be compatible, not broken from core. 2015-03-05 11:32:37 -05:00
unknown 02e0ac33d4 CF=1 fixes Battlezone mountains/terrain missing polygons/flickering 2015-03-05 11:31:42 -05:00
AmbientMalice 380a04f646 Change Infernal Machine to Physical Lookup.
This stops the game generating megabytes of log file within mere seconds.
2015-03-05 14:06:09 +10:00
AmbientMalice 05a47c598a Half-assed fixed Infernal Machine RDB settings. 2015-03-04 22:43:13 +10:00
AmbientMalice a08ac0e934 fixed some regions causing bad rom messages. 2015-03-04 22:42:03 +10:00
AmbientMalice 25ba958f9a Merge pull request #2 from project64/master
test
2015-03-04 22:37:48 +10:00
Lithium64 82aa2845d2 Little cleanup 2015-03-04 03:47:18 -03:00
Lithium64 0ef3e2d140 Shadow Man (B) fixed
CF = 1
RDRAM = 8
2015-03-04 03:33:28 -03:00
AmbientMalice 63aed2cbc5 Infernal Machine fixes.
Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
2015-03-04 16:08:43 +10:00
AmbientMalice 5db17a6de7 added GoldenEye X 5d beta.
I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice f2d9a444a0 add wonder project j2 english 2015-03-04 09:41:44 +10:00
AmbientMalice d3f5088854 add sin and punishment translation 2015-03-04 09:40:47 +10:00
AmbientMalice 3901bf05fc add superman 64 proto 2015-03-04 09:38:45 +10:00