zilmar
089b036cfe
[Project64] Cleanup Audio.cpp
2015-11-15 11:31:56 +11:00
toehead2001
923f6a485a
"Project 64" -> "Project64"
2015-11-09 22:21:49 -07:00
zilmar
9984bed37c
Merge pull request #429 from Azimer/FAT_Improvements
...
Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer
ac8a33a3be
Restructured IF statement
2015-05-02 02:01:10 -05:00
Azimer
c970681595
Fixed Audio Timing Improvements
...
* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
Lioncash
d85f0c1283
Remove superfluous void usages
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These aren't necessary in C++
2015-04-28 19:34:23 -04:00
Ryan Collins
3eddfb8115
Update N64 System/Mips files to Allman
2015-03-29 13:19:28 -04:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
zilmar
3c1040c2d9
Audio: revert changes to audio, seemed to make games worse
2013-01-06 06:52:29 +11:00
zilmar
08af4e1c88
Audio: Change audio to have busy flag
2013-01-05 09:48:25 +11:00
zilmar
59b2e96062
Speed Limitor: Clean up code and change interval levels
2012-12-31 23:46:03 +11:00
zilmar
6ac9d18e7f
Audio: Rewrote sync to audio
2012-12-31 22:02:51 +11:00
zilmar
4f6d6effa3
Added GPL header
2012-12-19 20:30:18 +11:00
zilmar
c3b743adf1
Game settings: Moved from recompiler settings, moved to n64system as base
2012-11-29 22:23:35 +11:00
zilmar
2bebce913e
Global Variable: Rename _SystemTimer to g_SystemTimer
2012-11-17 13:31:46 +11:00
zilmar
1992505c7f
Global Variable: Rename _Plugins to g_Plugins
2012-11-17 13:20:21 +11:00
zilmar
3a73b759ad
Global Variable: Rename _Reg to g_Reg
2012-11-17 13:18:14 +11:00
zilmar
ab57cdbc7e
Global Variable: Rename _Notify to g_Notify
2012-11-17 11:58:31 +11:00
zilmar
d396763b71
Audio: Add AI Count Per Byte setting
2012-11-13 16:44:13 +11:00
zilmar
8401f62336
Audio: Add more logging
2012-11-13 16:06:46 +11:00
zilmar
0f9ff4256b
Tweak Fixed Audio
2012-11-06 21:23:47 +11:00
zilmar
4a3fb18f6a
Ignore large (negative) audio DMA buffer
2012-11-06 19:09:56 +11:00
zilmar
ffb69091a1
Updated how Fixed audio works with dual buffers and AI Interrupts
2012-11-03 10:27:19 +11:00
zilmar
9dd62a9998
Cleaned up more warnings (on warning level 4)
2012-10-06 14:09:17 +10:00
zilmar
e815584b59
git-svn-id: https://localhost/svn/Project64/trunk@51 111125ac-702d-7242-af9c-5ba8ae61c1ef
2011-01-04 09:10:28 +00:00
zilmar
49d660df78
git-svn-id: https://localhost/svn/Project64/trunk@46 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-29 03:20:25 +00:00
zilmar
0db60d35c2
git-svn-id: https://localhost/svn/Project64/trunk@42 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-07-05 11:29:46 +00:00
zilmar
edcaea006b
git-svn-id: https://localhost/svn/Project64/trunk@41 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-06-30 21:35:44 +00:00
zilmar
5b2b21cd08
git-svn-id: https://localhost/svn/Project64/trunk@40 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-06-29 02:11:22 +00:00
zilmar
1c585a93bd
git-svn-id: https://localhost/svn/Project64/trunk@35 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-06-14 21:14:58 +00:00
zilmar
4200b4b6af
git-svn-id: https://localhost/svn/Project64/trunk@28 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-05-23 10:05:41 +00:00
zilmar
f9db52309f
git-svn-id: https://localhost/svn/Project64/trunk@27 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-05-22 04:47:15 +00:00
zilmar
28c5a7e77c
git-svn-id: https://localhost/svn/Project64/trunk@2 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-09-18 03:15:49 +00:00