zilmar
a771275fe4
Merge pull request #148 from Lithium64/patch-5
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Brazilian Portuguese language file updated
2015-02-26 22:35:39 +11:00
zilmar
46c88fdf9c
Merge pull request #149 from AmbientMalice/master
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Change Supercross 2000 to 64 bit.
2015-02-26 22:34:58 +11:00
zilmar
9ddc2da45b
Merge pull request #147 from Lithium64/patch-4
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Added missing lines to English Language File
2015-02-26 22:34:32 +11:00
AmbientMalice
53880bef83
Change Supercross 2000 to 64 bit.
2015-02-26 21:02:18 +10:00
zilmar
d0496655d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-26 22:01:58 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
Lithium64
8408bb9b1c
Brazilian Portuguese language file updated
2015-02-26 07:10:28 -03:00
Lithium64
78a8cb730d
Added missing lines to English Language File
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According to the source code many lines are missing on language files
https://github.com/project64/project64/blob/master/Source/Project64/Multilanguage.h
https://github.com/project64/project64/blob/master/Source/Project64/Multilanguage/Language%20Class.cpp
2015-02-26 07:08:41 -03:00
zilmar
f5e36d8356
Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
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Redo pull request #92
2015-02-26 16:20:33 +11:00
no
51c18b755b
included LB to apply to the last commit
2015-02-26 00:15:26 -05:00
no
76da145c2a
declare and initialize all in one line
2015-02-26 00:02:38 -05:00
unknown
c323eda4bb
(RSP) exact size types for scalar unit emulation and signedness matching
2015-02-25 22:57:19 -05:00
unknown
39865b8025
type size cleanups to RSP memory emulation
2015-02-25 22:45:33 -05:00
unknown
637b022f40
Introduce portable, standard integer types to RSP CPU.
2015-02-25 22:21:43 -05:00
zilmar
bdfa229a1b
Merge pull request #143 from Frank-74/master
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Removed 1.6 plugins and docs from installer.
2015-02-26 13:01:51 +11:00
Frank-74
7c1ecdd1fc
Update Installer.iss
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Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar
716ee37fe4
Merge branch 'master' of https://github.com/project64/project64
2015-02-26 08:57:19 +11:00
zilmar
9059e307da
Remove non installed docs and plugins
2015-02-26 08:55:54 +11:00
zilmar
f33ad44d16
Merge pull request #141 from Frank-74/master
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Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
Frank-74
73f09adaf0
Update Installer.iss
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Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
zilmar
c3a9ec1e5b
Merge pull request #140 from death-droid/NrageChanges2
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We need to set the id for XInput controllers separate from the controlle...
2015-02-25 17:38:56 +11:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
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This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar
3fac386d55
Merge branch 'master' of https://github.com/project64/project64
2015-02-25 08:44:49 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
zilmar
663c011bee
Merge pull request #137 from death-droid/NRageChanges
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Change XInput to be loaded into memory at startup rather than every time...
2015-02-25 04:51:52 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
zilmar
67deab4699
Merge pull request #122 from death-droid/NrageChanges
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NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
zilmar
2d09e15b50
Merge pull request #134 from exhalatio/flashram
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Flxed Flash Status for Derby Stallion 64
2015-02-24 03:26:11 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
bc75c012ce
Merge pull request #133 from Frank-74/master
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Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar
f2e067752f
Merge branch 'master' of https://github.com/project64/project64
2015-02-23 17:19:05 +11:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
Frank-74
7de8153c35
Update Installer.iss
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Changed versions to 2.2. Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar
1d132dd922
Merge pull request #127 from Lithium64/patch-1
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Added the remaining games on glide64.rdb
2015-02-23 06:28:11 +11:00
zilmar
38d2e2485b
Merge pull request #130 from MelchiorGaspar/master
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Project64.rdb and .rdx update
2015-02-23 04:08:23 +11:00
zilmar
43cdb3da5a
nrage: 2.4.0.2
2015-02-23 04:06:53 +11:00
zilmar
d35846041f
Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info
2015-02-23 04:05:41 +11:00
zilmar
0519ad93c1
Nrage: fix a compiling warning
2015-02-23 04:04:47 +11:00
zilmar
b0a5bdbc5f
Merge pull request #129 from death-droid/master
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Change to how NRage is dynamically linking XInput, rather than loading i...
2015-02-23 03:56:03 +11:00
MelchiorGaspar
4783ba7eac
Release date update for SW - Shadows of the Empire
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http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29
I got the correct release dates for (E) and (J).
http://www.gamefaqs.com/n64/198789-star-wars-shadows-of-the-empire/data
12/03/1996 NUS-NSWE-USA Star Wars: Shadows of the Empire
Date matches v1.0!
01/26/1999 NUS-NSWE-USA-1 Star Wars: Shadows of the Empire (Players Choice)
so is this v1.1 or v1.2,
since this is the only other version for North America... v1.2 as probably
I redid dates as follows
(E) = 1997/03/01
(J) = 1997/06/14
v1.1 = 199x
v1.2 = 01/26/1999 = as dated in rdx 1999/01/26
I found a reference "NUS-006 (USA) | NUS-NSWE-USA-1" to v1.2
on a site so its definitely v1.2
2015-02-22 08:24:07 -05:00
MelchiorGaspar
e09d6d3d1c
Aidyn Chronicles - The First Mage (U)
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went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1
so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
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Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Lithium64
fb0a78ce90
Added the remaining games on glide64.rdb
2015-02-22 05:12:12 -03:00
zilmar
c18eb30986
Merge pull request #113 from dsx-/master
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indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
zilmar
35afda8ce1
update cheat file from 26th March 2006
2015-02-22 16:59:50 +11:00
zilmar
b34077e6c2
Add OM utf encoding to Glide64.rdb
2015-02-22 16:52:08 +11:00
zilmar
194761fe66
Dynamic link XInputSetState
2015-02-22 16:50:16 +11:00