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/***************************************************************************
* *
* Project64 - video - A Nintendo 64 gfx plugin . *
* http : //www.pj64-emu.com/ *
* Copyright ( C ) 2017 Project64 . All rights reserved . *
* Copyright ( C ) 2003 - 2009 Sergey ' Gonetz ' Lipski *
* Copyright ( C ) 2002 Dave2001 *
* *
* License : *
* GNU / GPLv2 http : //www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License , or ( at your option ) any later version . *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include <Project64-video/Renderer/Renderer.h>
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# include <Project64-video/Gfx_1.3.h>
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# define SAVE_CBUFFER
# ifdef _WIN32
# include <windows.h>
# else
# include <stdint.h>
# include <stdarg.h>
# include <string.h>
# endif // _WIN32
# include <stdlib.h>
# include <stdio.h>
# include <iostream>
# include <fstream>
# include <math.h>
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# include "glitchmain.h"
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# include <Project64-video/trace.h>
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# include <Project64-video/Settings.h>
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# include <Common/Util.h>
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/*
* ` GetSystemSetting ` and ` FindSystemSettingId ` from Project64 debugger
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* used only in g_Notify - > DisplayError when OpenGL extension loading fails on WGL
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*/
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# include <Settings/Settings.h>
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int screen_width , screen_height ;
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static inline void opt_glCopyTexImage2D ( GLenum target ,
GLint level ,
GLint internalFormat ,
GLint x ,
GLint y ,
GLsizei width ,
GLsizei height ,
GLint border )
{
int w , h , fmt ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_WIDTH , & w ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_HEIGHT , & h ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & fmt ) ;
//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
if ( w = = width & & h = = height & & fmt = = internalFormat ) {
if ( x + width > = screen_width ) {
width = screen_width - x ;
//printf("resizing w --> %d\n", width);
}
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if ( y + height > = screen_height + g_viewport_offset ) {
height = screen_height + g_viewport_offset - y ;
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//printf("resizing h --> %d\n", height);
}
glCopyTexSubImage2D ( target , level , 0 , 0 , x , y , width , height ) ;
}
else {
//printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
// printf("--> %dx%d newfmt %x\n", width, height, fmt);
glCopyTexImage2D ( target , level , internalFormat , x , y , width , height , border ) ;
}
grDisplayGLError ( " opt_glCopyTexImage2D " ) ;
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}
# define glCopyTexImage2D opt_glCopyTexImage2D
# ifdef _WIN32
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/*
* Some post - 1.1 OpenGL functions can fail to be loaded through GL extensions
* when running primitive OpenGL contexts on Microsoft Windows , specifically .
*
* As of the Project64 Glide64 version , Glitch64 now assigns these GL
* functions to dummy functions to prevent access violations , while also
* displaying error information showing the missing OpenGL support .
*/
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB ;
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT ;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB ;
PFNGLFOGCOORDFPROC glFogCoordfEXT ;
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void APIENTRY dummy_glActiveTexture ( GLenum /*texture*/ )
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{ /* GLX render opcode 197, req. OpenGL 1.3 (1.2 w/ ARB_multitexture) */
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g_Notify - > DisplayError ( " glActiveTexture " ) ;
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}
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void APIENTRY dummy_glMultiTexCoord2f ( GLenum /*target*/ , GLfloat /*s*/ , GLfloat /*t*/ )
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{ /* GLX render opcode 203, req. OpenGL 1.3 (1.2 w/ ARB_multitexture) */
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g_Notify - > DisplayError ( " glMultiTexCoord2f " ) ;
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}
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void APIENTRY dummy_glFogCoordf ( GLfloat /*coord*/ )
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{ /* GLX render opcode 4124, req. OpenGL 1.4 (1.1 w/ EXT_fog_coord) */
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g_Notify - > DisplayError ( " glFogCoordf " ) ;
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}
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void APIENTRY dummy_glBlendFuncSeparate ( GLenum , GLenum , GLenum , GLenum )
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{ /* GLX render opcode 4134, req. OpenGL 1.0 w/ EXT_blend_func_separate */
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g_Notify - > DisplayError ( " glBlendFuncSeparate " ) ;
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}
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB ;
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const char * APIENTRY dummy_wglGetExtensionsString ( HDC )
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{
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g_Notify - > DisplayError ( " wglGetExtensionsString " ) ;
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return NULL ;
}
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT ;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT ;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT ;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL ;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL ;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL ;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL ;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL ;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT ;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT ;
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void APIENTRY dummy_glGenRenderbuffers ( GLsizei /*n*/ , GLuint * /*renderbuffers*/ )
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{ /* GLX vendor opcode 1423, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glGenRenderbuffers " ) ;
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}
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void APIENTRY dummy_glGenFramebuffers ( GLsizei /*n*/ , GLuint * /*framebuffers*/ )
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{ /* GLX vendor opcode 1426, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glGenFramebuffers " ) ;
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}
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GLenum APIENTRY dummy_glCheckFramebufferStatus ( GLenum /*target*/ )
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{ /* GLX vendor opcode 1427, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glCheckFramebufferStatus " ) ;
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return 0x00008CDD ; /* GL_FRAMEBUFFER_UNSUPPORTED */
}
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void APIENTRY dummy_glBindRenderbuffer ( GLenum /*target*/ , GLuint /*renderbuffer*/ )
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{ /* GLX render opcode 4316, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glBindRenderbuffer " ) ;
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}
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void APIENTRY dummy_glDeleteRenderbuffers ( GLsizei /*n*/ , const GLuint * /*renderbuffers*/ )
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{ /* GLX render opcode 4317, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glDeleteRenderbuffers " ) ;
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}
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void APIENTRY dummy_glRenderbufferStorage ( GLenum , GLenum , GLsizei , GLsizei )
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{ /* GLX render opcode 4318, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glRenderbufferStorage " ) ;
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}
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void APIENTRY dummy_glBindFramebuffer ( GLenum /*target*/ , GLuint /*framebuffer*/ )
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{ /* GLX render opcode 4319, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glBindFramebuffer " ) ;
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}
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void APIENTRY dummy_glDeleteFramebuffers ( GLsizei /*n*/ , const GLuint * /*framebuffers*/ )
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{ /* GLX render opcode 4320, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glDeleteFramebuffers " ) ;
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}
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void APIENTRY dummy_glFramebufferTexture2D ( GLenum , GLenum , GLenum , GLuint , GLint )
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{ /* GLX render opcode 4322, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glFramebufferTexture2D " ) ;
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}
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void APIENTRY dummy_glFramebufferRenderbuffer ( GLenum , GLenum , GLenum , GLuint )
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{ /* GLX render opcode 4324, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify - > DisplayError ( " glFramebufferRenderbuffer " ) ;
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}
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB ;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB ;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB ;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB ;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB ;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB ;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB ;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB ;
PFNGLUNIFORM1IARBPROC glUniform1iARB ;
PFNGLUNIFORM4IARBPROC glUniform4iARB ;
PFNGLUNIFORM4FARBPROC glUniform4fARB ;
PFNGLUNIFORM1FARBPROC glUniform1fARB ;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB ;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB ;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB ;
PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f ;
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void APIENTRY dummy_glSecondaryColor3f ( GLfloat /*red*/ , GLfloat /*green*/ , GLfloat /*blue*/ )
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{ /* GLX render opcode 4129, req. OpenGL 1.4 (1.1 w/ EXT_secondary_color) */
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g_Notify - > DisplayError ( " glSecondaryColor3f " ) ;
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}
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GLuint APIENTRY dummy_glCreateShader ( GLenum /*type*/ )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glCreateShader " ) ;
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return ( ( GLuint ) ( NULL ) ) ;
}
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void APIENTRY dummy_glShaderSource ( GLuint , GLsizei , const GLchar * * , GLint * )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glShaderSource " ) ;
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}
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void APIENTRY dummy_glCompileShader ( GLuint /*shader*/ )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glCompileShader " ) ;
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}
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GLuint APIENTRY dummy_glCreateProgram ( void )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glCreateProgram " ) ;
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return ( ( GLuint ) ( NULL ) ) ;
}
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void APIENTRY dummy_glAttachObject ( GLhandleARB , GLhandleARB )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glAttachObject " ) ;
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}
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void APIENTRY dummy_glLinkProgram ( GLuint /*program*/ )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glLinkProgram " ) ;
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}
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void APIENTRY dummy_glUseProgram ( GLuint /*program*/ )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glUseProgram " ) ;
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}
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GLint APIENTRY dummy_glGetUniformLocation ( GLuint /*program*/ , GLchar * /*name*/ )
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{ /* GLX single opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glGetUniformLocation " ) ;
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return - 1 ;
}
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void APIENTRY dummy_glUniform1i ( GLint /*location*/ , GLint /*v0*/ )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glUniform1i " ) ;
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}
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void APIENTRY dummy_glUniform4i ( GLint /*location*/ , GLint , GLint , GLint , GLint )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glUniform4i " ) ;
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}
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void APIENTRY dummy_glUniform1f ( GLint /*location*/ , GLfloat /*v0*/ )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glUniform1f " ) ;
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}
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void APIENTRY dummy_glUniform4f ( GLint /*location*/ , GLfloat , GLfloat , GLfloat , GLfloat )
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify - > DisplayError ( " glUniform4f " ) ;
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}
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void APIENTRY dummy_glDeleteObject ( GLhandleARB /*obj*/ )
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{ /* GLX render opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */
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g_Notify - > DisplayError ( " glDeleteObject " ) ;
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}
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void APIENTRY dummy_glGetInfoLog ( GLhandleARB , GLsizei , GLsizei * , GLcharARB * )
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{ /* GLX single opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */
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g_Notify - > DisplayError ( " glGetInfoLog " ) ;
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}
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void APIENTRY dummy_glGetObjectParameteriv ( GLhandleARB , GLenum , GLint * )
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{ /* GLX single opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */
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g_Notify - > DisplayError ( " glGetObjectParameteriv " ) ;
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}
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// FXT1,DXT1,DXT5 support - Hiroshi Morii <koolsmoky(at)users.sourceforge.net>
// NOTE: Glide64 + GlideHQ use the following formats
// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
// GL_COMPRESSED_RGB_FXT1_3DFX
// GL_COMPRESSED_RGBA_FXT1_3DFX
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB ;
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void APIENTRY dummy_glCompressedTexImage2D ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * )
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{ /* GLX render opcode 215, req. OpenGL 1.3 (1.2 w/ ARB_texture_compression) */
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g_Notify - > DisplayError ( " glCompressedTexImage2D " ) ;
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}
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# endif // _WIN32
typedef struct
{
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unsigned int address ;
int width ;
int height ;
unsigned int fbid ;
unsigned int zbid ;
unsigned int texid ;
int buff_clear ;
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} fb ;
int nbAuxBuffers , current_buffer ;
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int g_width , widtho , heighto , g_height ;
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int saved_width , saved_height ;
int blend_func_separate_support ;
int npot_support ;
int fog_coord_support ;
int render_to_texture = 0 ;
int texture_unit ;
int use_fbo ;
int buffer_cleared ;
// ZIGGY
// to allocate a new static texture name, take the value (free_texture++)
int free_texture ;
int default_texture ; // the infamous "32*1024*1024" is now configurable
int current_texture ;
int depth_texture , color_texture ;
int glsl_support = 1 ;
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int viewport_width , viewport_height , g_viewport_offset = 0 , nvidia_viewport_hack = 0 ;
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int save_w , save_h ;
int lfb_color_fmt ;
float invtex [ 2 ] ;
# ifdef _WIN32
static HDC hDC = NULL ;
static HGLRC hGLRC = NULL ;
static HWND hToolBar = NULL ;
# endif // _WIN32
static int savedWidtho , savedHeighto ;
static int savedWidth , savedHeight ;
unsigned int pBufferAddress ;
static int pBufferFmt ;
static int pBufferWidth , pBufferHeight ;
static fb fbs [ 100 ] ;
static int nb_fb = 0 ;
static unsigned int curBufferAddr = 0 ;
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struct TMU_USAGE { unsigned long min , max ; } tmu_usage [ 2 ] = {
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{ 0x0FFFFFFFul , 0x00000000ul } ,
{ 0x0FFFFFFFul , 0x00000000ul } ,
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} ;
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struct texbuf_t {
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uint32_t start , end ;
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int fmt ;
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} ;
# define NB_TEXBUFS 128 // MUST be a power of two
static texbuf_t texbufs [ NB_TEXBUFS ] ;
static int texbuf_i ;
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unsigned short frameBuffer [ 2048 * 2048 ] ;
unsigned short depthBuffer [ 2048 * 2048 ] ;
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void gfxClipWindow ( uint32_t minx , uint32_t miny , uint32_t maxx , uint32_t maxy )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " minx = %d, miny: %d maxy: %d " , minx , miny , maxy ) ;
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if ( use_fbo & & render_to_texture )
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{
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if ( int ( minx ) < 0 ) minx = 0 ;
if ( int ( miny ) < 0 ) miny = 0 ;
if ( maxx < minx ) maxx = minx ;
if ( maxy < miny ) maxy = miny ;
glScissor ( minx , miny , maxx - minx , maxy - miny ) ;
glEnable ( GL_SCISSOR_TEST ) ;
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grDisplayGLError ( " gfxClipWindow :: use_fbo " ) ;
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return ;
}
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if ( ! use_fbo ) {
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int th = g_height ;
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if ( th > screen_height )
th = screen_height ;
maxy = th - maxy ;
miny = th - miny ;
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uint32_t tmp = maxy ; maxy = miny ; miny = tmp ;
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if ( ( int32_t ) maxx > g_width ) maxx = g_width ;
if ( ( int32_t ) maxy > g_height ) maxy = g_height ;
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if ( int ( minx ) < 0 ) minx = 0 ;
if ( int ( miny ) < 0 ) miny = 0 ;
if ( maxx < minx ) maxx = minx ;
if ( maxy < miny ) maxy = miny ;
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glScissor ( minx , miny + g_viewport_offset , maxx - minx , maxy - miny ) ;
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//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
}
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else
{
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glScissor ( minx , ( g_viewport_offset ) + g_height - maxy , maxx - minx , maxy - miny ) ;
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}
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glEnable ( GL_SCISSOR_TEST ) ;
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grDisplayGLError ( " gfxClipWindow " ) ;
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}
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void gfxColorMask ( bool rgb , bool a )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " rgb = %d, a: %d " , rgb , a ) ;
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glColorMask ( ( GLboolean ) rgb , ( GLboolean ) rgb , ( GLboolean ) rgb , ( GLboolean ) a ) ;
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grDisplayGLError ( " gfxColorMask " ) ;
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}
int isExtensionSupported ( const char * extension )
{
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const GLubyte * extensions = NULL ;
const GLubyte * start ;
GLubyte * where , * terminator ;
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where = ( GLubyte * ) strchr ( extension , ' ' ) ;
if ( where | | * extension = = ' \0 ' )
return 0 ;
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extensions = glGetString ( GL_EXTENSIONS ) ;
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start = extensions ;
for ( ; ; )
{
where = ( GLubyte * ) strstr ( ( const char * ) start , extension ) ;
if ( ! where )
break ;
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terminator = where + strlen ( extension ) ;
if ( where = = start | | * ( where - 1 ) = = ' ' )
if ( * terminator = = ' ' | | * terminator = = ' \0 ' )
return 1 ;
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start = terminator ;
}
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return 0 ;
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}
# ifdef _WIN32
int isWglExtensionSupported ( const char * extension )
{
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const GLubyte * extensions = NULL ;
const GLubyte * start ;
GLubyte * where , * terminator ;
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where = ( GLubyte * ) strchr ( extension , ' ' ) ;
if ( where | | * extension = = ' \0 ' )
return 0 ;
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extensions = ( GLubyte * ) wglGetExtensionsStringARB ( wglGetCurrentDC ( ) ) ;
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start = extensions ;
for ( ; ; )
{
where = ( GLubyte * ) strstr ( ( const char * ) start , extension ) ;
if ( ! where )
break ;
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terminator = where + strlen ( extension ) ;
if ( where = = start | | * ( where - 1 ) = = ' ' )
if ( * terminator = = ' ' | | * terminator = = ' \0 ' )
return 1 ;
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start = terminator ;
}
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return 0 ;
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}
# endif // _WIN32
# define GrPixelFormat_t int
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bool gfxSstWinOpen ( gfxColorFormat_t color_format , gfxOriginLocation_t origin_location , int nColBuffers , int nAuxBuffers )
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{
static int show_warning = 1 ;
// ZIGGY
// allocate static texture names
// the initial value should be big enough to support the maximal resolution
free_texture = 32 * 2048 * 2048 ;
default_texture = free_texture + + ;
color_texture = free_texture + + ;
depth_texture = free_texture + + ;
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# ifdef _WIN32
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PIXELFORMATDESCRIPTOR pfd ;
memset ( & pfd , 0 , sizeof ( PIXELFORMATDESCRIPTOR ) ) ;
pfd . nSize = sizeof ( PIXELFORMATDESCRIPTOR ) ;
pfd . nVersion = 1 ;
pfd . dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED | PFD_DOUBLEBUFFER ;
pfd . iPixelType = PFD_TYPE_RGBA ;
pfd . iLayerType = PFD_MAIN_PLANE ;
pfd . cColorBits = 32 ;
pfd . cDepthBits = 24 ;
pfd . cAuxBuffers = 1 ;
int pfm ;
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# else
fputs ( " ERROR: No GLX yet to start GL on [Free]BSD, Linux etc. \n " , stderr ) ;
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# endif // _WIN32
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WriteTrace ( TraceGlitch , TraceDebug , " color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d " , color_format , origin_location , nColBuffers , nAuxBuffers ) ;
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# ifdef _WIN32
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TMU_SIZE = ( ( g_settings - > wrpVRAM ( ) * 1024 * 1024 ) - g_width * g_height * 4 * 3 ) / 2 ;
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// save screen resolution for hwfbe, after resolution enumeration
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screen_width = g_width ;
screen_height = g_height ;
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if ( ( HWND ) gfx . hWnd ! = NULL )
{
hDC = GetDC ( ( HWND ) gfx . hWnd ) ;
}
if ( hDC = = NULL )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " GetDC on main window failed " ) ;
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return false ;
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}
if ( ( pfm = ChoosePixelFormat ( hDC , & pfd ) ) = = 0 ) {
//printf("disabling auxiliary buffers\n");
pfd . cAuxBuffers = 0 ;
pfm = ChoosePixelFormat ( hDC , & pfd ) ;
}
if ( pfm = = 0 )
{
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WriteTrace ( TraceGlitch , TraceWarning , " ChoosePixelFormat failed " ) ;
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return false ;
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}
if ( SetPixelFormat ( hDC , pfm , & pfd ) = = 0 )
{
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WriteTrace ( TraceGlitch , TraceWarning , " SetPixelFormat failed " ) ;
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return false ;
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}
if ( ( hGLRC = wglCreateContext ( hDC ) ) = = 0 )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " wglCreateContext failed! " ) ;
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gfxSstWinClose ( ) ;
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return false ;
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}
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HGLRC CurrenthGLRC = wglGetCurrentContext ( ) ;
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if ( CurrenthGLRC = = NULL | | CurrenthGLRC = = hGLRC )
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{
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if ( ! wglMakeCurrent ( hDC , hGLRC ) )
{
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WriteTrace ( TraceGlitch , TraceWarning , " wglMakeCurrent failed! " ) ;
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gfxSstWinClose ( ) ;
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return false ;
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}
}
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# endif // _WIN32
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lfb_color_fmt = color_format ;
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if ( origin_location ! = GFX_ORIGIN_UPPER_LEFT ) WriteTrace ( TraceGlitch , TraceWarning , " origin must be in upper left corner " ) ;
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if ( nColBuffers ! = 2 ) WriteTrace ( TraceGlitch , TraceWarning , " number of color buffer is not 2 " ) ;
if ( nAuxBuffers ! = 1 ) WriteTrace ( TraceGlitch , TraceWarning , " number of auxiliary buffer is not 1 " ) ;
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if ( isExtensionSupported ( " GL_ARB_texture_env_combine " ) = = 0 & &
isExtensionSupported ( " GL_EXT_texture_env_combine " ) = = 0 & &
show_warning )
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WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_ARB_texture_env_combine extension " ) ;
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if ( isExtensionSupported ( " GL_ARB_multitexture " ) = = 0 & & show_warning )
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WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_ARB_multitexture extension " ) ;
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if ( isExtensionSupported ( " GL_ARB_texture_mirrored_repeat " ) = = 0 & & show_warning )
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WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_ARB_texture_mirrored_repeat extension " ) ;
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show_warning = 0 ;
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# ifdef _WIN32
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glActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) wglGetProcAddress ( " glActiveTextureARB " ) ;
glMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) wglGetProcAddress ( " glMultiTexCoord2fARB " ) ;
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if ( glActiveTextureARB = = NULL )
glActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dummy_glActiveTexture ;
if ( glMultiTexCoord2fARB = = NULL )
glMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dummy_glMultiTexCoord2f ;
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# endif // _WIN32
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nbTextureUnits = 0 ;
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glGetIntegerv ( GL_MAX_TEXTURE_UNITS_ARB , ( GLint * ) & nbTextureUnits ) ;
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if ( nbTextureUnits = = 1 ) WriteTrace ( TraceGlitch , TraceWarning , " You need a video card that has at least 2 texture units " ) ;
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nbAuxBuffers = 0 ;
glGetIntegerv ( GL_AUX_BUFFERS , & nbAuxBuffers ) ;
if ( nbAuxBuffers > 0 )
printf ( " Congratulations, you have %d auxilliary buffers, we'll use them wisely ! \n " , nbAuxBuffers ) ;
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if ( isExtensionSupported ( " GL_EXT_blend_func_separate " ) = = 0 )
blend_func_separate_support = 0 ;
else
blend_func_separate_support = 1 ;
if ( isExtensionSupported ( " GL_EXT_packed_pixels " ) = = 0 )
packed_pixels_support = 0 ;
else {
printf ( " packed pixels extension used \n " ) ;
packed_pixels_support = 1 ;
}
if ( isExtensionSupported ( " GL_ARB_texture_non_power_of_two " ) = = 0 )
npot_support = 0 ;
else {
printf ( " NPOT extension used \n " ) ;
npot_support = 1 ;
}
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# ifdef _WIN32
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glBlendFuncSeparateEXT = ( PFNGLBLENDFUNCSEPARATEEXTPROC ) wglGetProcAddress ( " glBlendFuncSeparateEXT " ) ;
if ( glBlendFuncSeparateEXT = = NULL )
glBlendFuncSeparateEXT = ( PFNGLBLENDFUNCSEPARATEEXTPROC ) dummy_glBlendFuncSeparate ;
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# endif // _WIN32
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if ( isExtensionSupported ( " GL_EXT_fog_coord " ) = = 0 )
fog_coord_support = 0 ;
else
fog_coord_support = 1 ;
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# ifdef _WIN32
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glFogCoordfEXT = ( PFNGLFOGCOORDFPROC ) wglGetProcAddress ( " glFogCoordfEXT " ) ;
if ( glFogCoordfEXT = = NULL )
glFogCoordfEXT = ( PFNGLFOGCOORDFPROC ) dummy_glFogCoordf ;
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# endif // _WIN32
# ifdef _WIN32
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wglGetExtensionsStringARB = ( PFNWGLGETEXTENSIONSSTRINGARBPROC ) wglGetProcAddress ( " wglGetExtensionsStringARB " ) ;
if ( wglGetExtensionsStringARB = = NULL )
wglGetExtensionsStringARB = ( PFNWGLGETEXTENSIONSSTRINGARBPROC ) dummy_wglGetExtensionsString ;
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# endif // _WIN32
# ifdef _WIN32
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glBindFramebufferEXT = ( PFNGLBINDFRAMEBUFFEREXTPROC ) wglGetProcAddress ( " glBindFramebufferEXT " ) ;
glFramebufferTexture2DEXT = ( PFNGLFRAMEBUFFERTEXTURE2DEXTPROC ) wglGetProcAddress ( " glFramebufferTexture2DEXT " ) ;
glGenFramebuffersEXT = ( PFNGLGENFRAMEBUFFERSEXTPROC ) wglGetProcAddress ( " glGenFramebuffersEXT " ) ;
glCheckFramebufferStatusEXT = ( PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC ) wglGetProcAddress ( " glCheckFramebufferStatusEXT " ) ;
glDeleteFramebuffersEXT = ( PFNGLDELETEFRAMEBUFFERSEXTPROC ) wglGetProcAddress ( " glDeleteFramebuffersEXT " ) ;
if ( glBindFramebufferEXT = = NULL )
glBindFramebufferEXT = ( PFNGLBINDFRAMEBUFFEREXTPROC ) dummy_glBindFramebuffer ;
if ( glFramebufferTexture2DEXT = = NULL )
glFramebufferTexture2DEXT = ( PFNGLFRAMEBUFFERTEXTURE2DEXTPROC ) dummy_glFramebufferTexture2D ;
if ( glGenFramebuffersEXT = = NULL )
glGenFramebuffersEXT = ( PFNGLGENFRAMEBUFFERSEXTPROC ) dummy_glGenFramebuffers ;
if ( glCheckFramebufferStatusEXT = = NULL )
glCheckFramebufferStatusEXT = ( PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC ) dummy_glCheckFramebufferStatus ;
if ( glDeleteFramebuffersEXT = = NULL )
glDeleteFramebuffersEXT = ( PFNGLDELETEFRAMEBUFFERSEXTPROC ) dummy_glDeleteFramebuffers ;
glBindRenderbufferEXT = ( PFNGLBINDRENDERBUFFEREXTPROC ) wglGetProcAddress ( " glBindRenderbufferEXT " ) ;
glDeleteRenderbuffersEXT = ( PFNGLDELETERENDERBUFFERSEXTPROC ) wglGetProcAddress ( " glDeleteRenderbuffersEXT " ) ;
glGenRenderbuffersEXT = ( PFNGLGENRENDERBUFFERSEXTPROC ) wglGetProcAddress ( " glGenRenderbuffersEXT " ) ;
glRenderbufferStorageEXT = ( PFNGLRENDERBUFFERSTORAGEEXTPROC ) wglGetProcAddress ( " glRenderbufferStorageEXT " ) ;
glFramebufferRenderbufferEXT = ( PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC ) wglGetProcAddress ( " glFramebufferRenderbufferEXT " ) ;
if ( glBindRenderbufferEXT = = NULL )
glBindRenderbufferEXT = ( PFNGLBINDRENDERBUFFEREXTPROC ) dummy_glBindRenderbuffer ;
if ( glDeleteRenderbuffersEXT = = NULL )
glDeleteRenderbuffersEXT = ( PFNGLDELETERENDERBUFFERSEXTPROC ) dummy_glDeleteRenderbuffers ;
if ( glGenRenderbuffersEXT = = NULL )
glGenRenderbuffersEXT = ( PFNGLGENRENDERBUFFERSEXTPROC ) dummy_glGenRenderbuffers ;
if ( glRenderbufferStorageEXT = = NULL )
glRenderbufferStorageEXT = ( PFNGLRENDERBUFFERSTORAGEEXTPROC ) dummy_glRenderbufferStorage ;
if ( glFramebufferRenderbufferEXT = = NULL )
glFramebufferRenderbufferEXT = ( PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC ) dummy_glFramebufferRenderbuffer ;
2013-04-10 07:08:48 +00:00
# endif // _WIN32
2017-07-22 22:31:08 +00:00
use_fbo = g_settings - > wrpFBO ( ) & & glFramebufferRenderbufferEXT ;
2013-04-10 07:08:48 +00:00
2016-02-03 21:21:30 +00:00
printf ( " use_fbo %d \n " , use_fbo ) ;
2013-04-10 07:08:48 +00:00
2016-02-03 21:21:30 +00:00
if ( isExtensionSupported ( " GL_ARB_shading_language_100 " ) & &
isExtensionSupported ( " GL_ARB_shader_objects " ) & &
isExtensionSupported ( " GL_ARB_fragment_shader " ) & &
isExtensionSupported ( " GL_ARB_vertex_shader " ) )
{
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# ifdef _WIN32
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glCreateShaderObjectARB = ( PFNGLCREATESHADEROBJECTARBPROC ) wglGetProcAddress ( " glCreateShaderObjectARB " ) ;
glShaderSourceARB = ( PFNGLSHADERSOURCEARBPROC ) wglGetProcAddress ( " glShaderSourceARB " ) ;
glCompileShaderARB = ( PFNGLCOMPILESHADERARBPROC ) wglGetProcAddress ( " glCompileShaderARB " ) ;
glCreateProgramObjectARB = ( PFNGLCREATEPROGRAMOBJECTARBPROC ) wglGetProcAddress ( " glCreateProgramObjectARB " ) ;
glAttachObjectARB = ( PFNGLATTACHOBJECTARBPROC ) wglGetProcAddress ( " glAttachObjectARB " ) ;
glLinkProgramARB = ( PFNGLLINKPROGRAMARBPROC ) wglGetProcAddress ( " glLinkProgramARB " ) ;
glUseProgramObjectARB = ( PFNGLUSEPROGRAMOBJECTARBPROC ) wglGetProcAddress ( " glUseProgramObjectARB " ) ;
glGetUniformLocationARB = ( PFNGLGETUNIFORMLOCATIONARBPROC ) wglGetProcAddress ( " glGetUniformLocationARB " ) ;
glUniform1iARB = ( PFNGLUNIFORM1IARBPROC ) wglGetProcAddress ( " glUniform1iARB " ) ;
glUniform4iARB = ( PFNGLUNIFORM4IARBPROC ) wglGetProcAddress ( " glUniform4iARB " ) ;
glUniform4fARB = ( PFNGLUNIFORM4FARBPROC ) wglGetProcAddress ( " glUniform4fARB " ) ;
glUniform1fARB = ( PFNGLUNIFORM1FARBPROC ) wglGetProcAddress ( " glUniform1fARB " ) ;
glDeleteObjectARB = ( PFNGLDELETEOBJECTARBPROC ) wglGetProcAddress ( " glDeleteObjectARB " ) ;
glGetInfoLogARB = ( PFNGLGETINFOLOGARBPROC ) wglGetProcAddress ( " glGetInfoLogARB " ) ;
glGetObjectParameterivARB = ( PFNGLGETOBJECTPARAMETERIVARBPROC ) wglGetProcAddress ( " glGetObjectParameterivARB " ) ;
glSecondaryColor3f = ( PFNGLSECONDARYCOLOR3FPROC ) wglGetProcAddress ( " glSecondaryColor3f " ) ;
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# endif // _WIN32
2016-02-03 21:21:30 +00:00
}
2013-04-10 07:08:48 +00:00
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if ( isExtensionSupported ( " GL_EXT_texture_compression_s3tc " ) = = 0 & & show_warning )
2016-02-14 08:59:33 +00:00
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_EXT_texture_compression_s3tc extension " ) ;
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if ( isExtensionSupported ( " GL_3DFX_texture_compression_FXT1 " ) = = 0 & & show_warning )
2016-02-14 08:59:33 +00:00
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension " ) ;
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# ifdef _WIN32
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glCompressedTexImage2DARB = ( PFNGLCOMPRESSEDTEXIMAGE2DPROC ) wglGetProcAddress ( " glCompressedTexImage2DARB " ) ;
if ( glCreateShaderObjectARB = = NULL )
glCreateShaderObjectARB = ( PFNGLCREATESHADEROBJECTARBPROC ) dummy_glCreateShader ;
if ( glShaderSourceARB = = NULL )
glShaderSourceARB = ( PFNGLSHADERSOURCEARBPROC ) dummy_glShaderSource ;
if ( glCompileShaderARB = = NULL )
glCompileShaderARB = ( PFNGLCOMPILESHADERARBPROC ) dummy_glCompileShader ;
if ( glCreateProgramObjectARB = = NULL )
glCreateProgramObjectARB = ( PFNGLCREATEPROGRAMOBJECTARBPROC ) dummy_glCreateProgram ;
if ( glAttachObjectARB = = NULL )
glAttachObjectARB = ( PFNGLATTACHOBJECTARBPROC ) dummy_glAttachObject ;
if ( glLinkProgramARB = = NULL )
glLinkProgramARB = ( PFNGLLINKPROGRAMARBPROC ) dummy_glLinkProgram ;
if ( glUseProgramObjectARB = = NULL )
glUseProgramObjectARB = ( PFNGLUSEPROGRAMOBJECTARBPROC ) dummy_glUseProgram ;
if ( glGetUniformLocationARB = = NULL )
glGetUniformLocationARB = ( PFNGLGETUNIFORMLOCATIONARBPROC ) dummy_glGetUniformLocation ;
if ( glUniform1iARB = = NULL )
glUniform1iARB = ( PFNGLUNIFORM1IARBPROC ) dummy_glUniform1i ;
if ( glUniform4iARB = = NULL )
glUniform4iARB = ( PFNGLUNIFORM4IARBPROC ) dummy_glUniform4i ;
if ( glUniform4fARB = = NULL )
glUniform4fARB = ( PFNGLUNIFORM4FARBPROC ) dummy_glUniform4f ;
if ( glUniform1fARB = = NULL )
glUniform1fARB = ( PFNGLUNIFORM1FARBPROC ) dummy_glUniform1f ;
if ( glDeleteObjectARB = = NULL )
glDeleteObjectARB = ( PFNGLDELETEOBJECTARBPROC ) dummy_glDeleteObject ;
if ( glGetInfoLogARB = = NULL )
glGetInfoLogARB = ( PFNGLGETINFOLOGARBPROC ) dummy_glGetInfoLog ;
if ( glGetObjectParameterivARB = = NULL )
glGetObjectParameterivARB = ( PFNGLGETOBJECTPARAMETERIVARBPROC ) dummy_glGetObjectParameteriv ;
if ( glSecondaryColor3f = = NULL )
glSecondaryColor3f = ( PFNGLSECONDARYCOLOR3FPROC ) dummy_glSecondaryColor3f ;
if ( glCompressedTexImage2DARB = = NULL )
glCompressedTexImage2DARB = ( PFNGLCOMPRESSEDTEXIMAGE2DPROC ) dummy_glCompressedTexImage2D ;
2013-04-10 07:08:48 +00:00
# endif
2016-03-27 21:09:52 +00:00
# ifndef ANDROID
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glViewport ( 0 , g_viewport_offset , g_width , g_height ) ;
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viewport_width = g_width ;
viewport_height = g_height ;
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nvidia_viewport_hack = 1 ;
2013-04-10 07:08:48 +00:00
# else
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glViewport ( 0 , g_viewport_offset , width , height ) ;
2016-02-03 21:21:30 +00:00
viewport_width = width ;
viewport_height = height ;
2013-04-10 07:08:48 +00:00
# endif // _WIN32
2016-02-03 21:21:30 +00:00
// void do_benchmarks();
// do_benchmarks();
2013-04-10 07:08:48 +00:00
2016-02-03 21:21:30 +00:00
// VP try to resolve z precision issues
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
glTranslatef ( 0 , 0 , 1 - zscale ) ;
glScalef ( 1 , 1 , zscale ) ;
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widtho = g_width / 2 ;
heighto = g_height / 2 ;
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pBufferWidth = pBufferHeight = - 1 ;
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current_buffer = GL_BACK ;
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texture_unit = GL_TEXTURE0_ARB ;
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{
int i ;
for ( i = 0 ; i < NB_TEXBUFS ; i + + )
texbufs [ i ] . start = texbufs [ i ] . end = 0xffffffff ;
}
if ( ! use_fbo & & nbAuxBuffers = = 0 ) {
// create the framebuffer saving texture
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int w = g_width , h = g_height ;
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glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
if ( ! npot_support ) {
w = h = 1 ;
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while ( w < g_width ) w * = 2 ;
while ( h < g_height ) h * = 2 ;
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}
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB , w , h , 0 , GL_RGB , GL_UNSIGNED_BYTE , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
save_w = save_h = 0 ;
}
void FindBestDepthBias ( ) ;
FindBestDepthBias ( ) ;
init_geometry ( ) ;
init_textures ( ) ;
init_combiner ( ) ;
// Aniso filter check
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if ( g_settings - > wrpAnisotropic ( ) )
{
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glGetFloatv ( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT , & largest_supported_anisotropy ) ;
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}
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// ATI hack - certain texture formats are slow on ATI?
// Hmm, perhaps the internal format need to be specified explicitly...
{
GLint ifmt ;
glTexImage2D ( GL_PROXY_TEXTURE_2D , 0 , GL_RGBA , 16 , 16 , 0 , GL_BGRA , GL_UNSIGNED_SHORT_1_5_5_5_REV , NULL ) ;
glGetTexLevelParameteriv ( GL_PROXY_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & ifmt ) ;
if ( ifmt ! = GL_RGB5_A1 ) {
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WriteTrace ( TraceGlitch , TraceWarning , " ATI SUCKS %x \n " , ifmt ) ;
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ati_sucks = 1 ;
}
else
ati_sucks = 0 ;
}
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grDisplayGLError ( " gfxSstWinOpen " ) ;
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return 1 ;
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}
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bool gfxSstWinClose ( )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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int i ;
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# ifndef WIN32
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int clear_texbuff = use_fbo ;
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# endif
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for ( i = 0 ; i < 2 ; i + + ) {
tmu_usage [ i ] . min = 0x0FFFFFFFul ;
tmu_usage [ i ] . max = 0x00000000ul ;
invtex [ i ] = 0 ;
}
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free_combiners ( ) ;
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# ifndef WIN32
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try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
// ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
{
if ( use_fbo & & glBindFramebufferEXT )
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glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
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}
catch ( . . . )
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{
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clear_texbuff = 0 ;
}
if ( clear_texbuff )
{
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for ( i = 0 ; i < nb_fb ; i + + )
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{
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glDeleteTextures ( 1 , & ( fbs [ i ] . texid ) ) ;
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glDeleteFramebuffersEXT ( 1 , & ( fbs [ i ] . fbid ) ) ;
glDeleteRenderbuffersEXT ( 1 , & ( fbs [ i ] . zbid ) ) ;
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}
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}
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# endif
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nb_fb = 0 ;
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free_textures ( ) ;
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# ifndef WIN32
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// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
remove_tex ( 0 , 0xfffffff ) ;
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# endif
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//*/
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# ifdef _WIN32
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if ( hGLRC )
{
wglMakeCurrent ( hDC , NULL ) ;
wglDeleteContext ( hGLRC ) ;
hGLRC = NULL ;
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}
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ExitFullScreen ( ) ;
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# else
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//SDL_QuitSubSystem(SDL_INIT_VIDEO);
//sleep(2);
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//m_pScreen = NULL;
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# endif
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return true ;
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}
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void gfxTextureBufferExt ( gfxChipID_t tmu , uint32_t startAddress , gfxLOD_t lodmin , gfxLOD_t lodmax , gfxAspectRatio_t aspect , gfxTextureFormat_t fmt , uint32_t evenOdd )
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{
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int i ;
static int fbs_init = 0 ;
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WriteTrace ( TraceGlitch , TraceDebug , " tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d " , tmu , startAddress , lodmin , lodmax , aspect , fmt , evenOdd ) ;
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if ( lodmin ! = lodmax ) WriteTrace ( TraceGlitch , TraceWarning , " gfxTextureBufferExt : loading more than one LOD " ) ;
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if ( ! use_fbo ) {
if ( ! render_to_texture ) { //initialization
return ;
}
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render_to_texture = 2 ;
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if ( aspect < 0 )
{
pBufferHeight = 1 < < lodmin ;
pBufferWidth = pBufferHeight > > - aspect ;
}
else
{
pBufferWidth = 1 < < lodmin ;
pBufferHeight = pBufferWidth > > aspect ;
}
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if ( curBufferAddr & & startAddress + 1 ! = curBufferAddr )
updateTexture ( ) ;
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# ifdef SAVE_CBUFFER
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//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
// save color buffer
if ( nbAuxBuffers > 0 ) {
glDrawBuffer ( GL_AUX0 ) ;
current_buffer = GL_AUX0 ;
}
else {
int tw , th ;
if ( pBufferWidth < screen_width )
tw = pBufferWidth ;
else
tw = screen_width ;
if ( pBufferHeight < screen_height )
th = pBufferHeight ;
else
th = screen_height ;
glReadBuffer ( GL_BACK ) ;
glActiveTextureARB ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
// save incrementally the framebuffer
if ( save_w ) {
if ( tw > save_w & & th > save_h ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , save_h ,
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0 , g_viewport_offset + save_h , tw , th - save_h ) ;
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glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , save_w , 0 ,
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save_w , g_viewport_offset , tw - save_w , save_h ) ;
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save_w = tw ;
save_h = th ;
}
else if ( tw > save_w ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , save_w , 0 ,
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save_w , g_viewport_offset , tw - save_w , save_h ) ;
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save_w = tw ;
}
else if ( th > save_h ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , save_h ,
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0 , g_viewport_offset + save_h , save_w , th - save_h ) ;
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save_h = th ;
}
}
else {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 ,
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0 , g_viewport_offset , tw , th ) ;
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save_w = tw ;
save_h = th ;
}
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
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}
# endif
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if ( startAddress + 1 ! = curBufferAddr | |
( curBufferAddr = = 0L & & nbAuxBuffers = = 0 ) )
buffer_cleared = 0 ;
curBufferAddr = pBufferAddress = startAddress + 1 ;
pBufferFmt = fmt ;
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int rtmu = startAddress < gfxTexMinAddress ( GFX_TMU1 ) ? 0 : 1 ;
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int size = pBufferWidth * pBufferHeight * 2 ; //grTexFormatSize(fmt);
if ( tmu_usage [ rtmu ] . min > pBufferAddress + 0 )
tmu_usage [ rtmu ] . min = pBufferAddress + 0 ;
if ( tmu_usage [ rtmu ] . max < pBufferAddress + size )
tmu_usage [ rtmu ] . max = pBufferAddress + size ;
// printf("tmu %d usage now %gMb - %gMb\n",
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
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g_width = pBufferWidth ;
g_height = pBufferHeight ;
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widtho = g_width / 2 ;
heighto = g_height / 2 ;
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// this could be improved, but might be enough as long as the set of
// texture buffer addresses stay small
for ( i = ( texbuf_i - 1 ) & ( NB_TEXBUFS - 1 ) ; i ! = texbuf_i ; i = ( i - 1 ) & ( NB_TEXBUFS - 1 ) )
if ( texbufs [ i ] . start = = pBufferAddress )
break ;
texbufs [ i ] . start = pBufferAddress ;
texbufs [ i ] . end = pBufferAddress + size ;
texbufs [ i ] . fmt = fmt ;
if ( i = = texbuf_i )
texbuf_i = ( texbuf_i + 1 ) & ( NB_TEXBUFS - 1 ) ;
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
// ZIGGY it speeds things up to not delete the buffers
// a better thing would be to delete them *sometimes*
// remove_tex(pBufferAddress+1, pBufferAddress + size);
add_tex ( pBufferAddress ) ;
//printf("viewport %dx%d\n", width, height);
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if ( g_height > screen_height ) {
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glViewport ( 0 , g_viewport_offset + screen_height - g_height , g_width , g_height ) ;
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}
else
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glViewport ( 0 , g_viewport_offset , g_width , g_height ) ;
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glScissor ( 0 , g_viewport_offset , g_width , g_height ) ;
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grDisplayGLError ( " gfxTextureBufferExt :: A " ) ;
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}
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else {
if ( ! render_to_texture ) //initialization
{
if ( ! fbs_init )
{
for ( i = 0 ; i < 100 ; i + + ) fbs [ i ] . address = 0 ;
fbs_init = 1 ;
nb_fb = 0 ;
}
return ; //no need to allocate FBO if render buffer is not texture buffer
}
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render_to_texture = 2 ;
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if ( aspect < 0 )
{
pBufferHeight = 1 < < lodmin ;
pBufferWidth = pBufferHeight > > - aspect ;
}
else
{
pBufferWidth = 1 < < lodmin ;
pBufferHeight = pBufferWidth > > aspect ;
}
pBufferAddress = startAddress + 1 ;
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g_width = pBufferWidth ;
g_height = pBufferHeight ;
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widtho = g_width / 2 ;
heighto = g_height / 2 ;
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for ( i = 0 ; i < nb_fb ; i + + )
{
if ( fbs [ i ] . address = = pBufferAddress )
{
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if ( fbs [ i ] . width = = g_width & & fbs [ i ] . height = = g_height ) //select already allocated FBO
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{
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , fbs [ i ] . fbid ) ;
glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , GL_COLOR_ATTACHMENT0_EXT , GL_TEXTURE_2D , fbs [ i ] . texid , 0 ) ;
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , fbs [ i ] . zbid ) ;
glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_ATTACHMENT_EXT , GL_RENDERBUFFER_EXT , fbs [ i ] . zbid ) ;
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glViewport ( 0 , 0 , g_width , g_height ) ;
glScissor ( 0 , 0 , g_width , g_height ) ;
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if ( fbs [ i ] . buff_clear )
{
glDepthMask ( 1 ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ; //clear z-buffer only. we may need content, stored in the frame buffer
fbs [ i ] . buff_clear = 0 ;
}
CHECK_FRAMEBUFFER_STATUS ( ) ;
curBufferAddr = pBufferAddress ;
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grDisplayGLError ( " gfxTextureBufferExt :: C " ) ;
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return ;
}
else //create new FBO at the same address, delete old one
{
glDeleteFramebuffersEXT ( 1 , & ( fbs [ i ] . fbid ) ) ;
glDeleteRenderbuffersEXT ( 1 , & ( fbs [ i ] . zbid ) ) ;
if ( nb_fb > 1 )
memmove ( & ( fbs [ i ] ) , & ( fbs [ i + 1 ] ) , sizeof ( fb ) * ( nb_fb - i ) ) ;
nb_fb - - ;
break ;
}
}
}
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remove_tex ( pBufferAddress , pBufferAddress + g_width * g_height * 2 /*grTexFormatSize(fmt)*/ ) ;
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//create new FBO
glGenFramebuffersEXT ( 1 , & ( fbs [ nb_fb ] . fbid ) ) ;
glGenRenderbuffersEXT ( 1 , & ( fbs [ nb_fb ] . zbid ) ) ;
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , fbs [ nb_fb ] . zbid ) ;
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glRenderbufferStorageEXT ( GL_RENDERBUFFER_EXT , GL_DEPTH_COMPONENT , g_width , g_height ) ;
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fbs [ nb_fb ] . address = pBufferAddress ;
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fbs [ nb_fb ] . width = g_width ;
fbs [ nb_fb ] . height = g_height ;
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fbs [ nb_fb ] . texid = pBufferAddress ;
fbs [ nb_fb ] . buff_clear = 0 ;
add_tex ( fbs [ nb_fb ] . texid ) ;
glBindTexture ( GL_TEXTURE_2D , fbs [ nb_fb ] . texid ) ;
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glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB , g_width , g_height , 0 ,
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GL_RGB , GL_UNSIGNED_BYTE , NULL ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , fbs [ nb_fb ] . fbid ) ;
glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT ,
GL_COLOR_ATTACHMENT0_EXT , GL_TEXTURE_2D , fbs [ nb_fb ] . texid , 0 ) ;
glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_ATTACHMENT_EXT , GL_RENDERBUFFER_EXT , fbs [ nb_fb ] . zbid ) ;
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glViewport ( 0 , 0 , g_width , g_height ) ;
glScissor ( 0 , 0 , g_width , g_height ) ;
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glClearColor ( 0.0f , 0.0f , 0.0f , 1.0f ) ;
glDepthMask ( 1 ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ;
CHECK_FRAMEBUFFER_STATUS ( ) ;
curBufferAddr = pBufferAddress ;
nb_fb + + ;
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grDisplayGLError ( " gfxTextureBufferExt :: B " ) ;
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}
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}
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int CheckTextureBufferFormat ( gfxChipID_t tmu , uint32_t startAddress , gfxTexInfo * info )
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{
int found , i ;
if ( ! use_fbo ) {
for ( found = i = 0 ; i < 2 ; i + + )
if ( tmu_usage [ i ] . min < = startAddress & & tmu_usage [ i ] . max > startAddress ) {
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
found = 1 ;
break ;
}
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}
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else {
found = i = 0 ;
while ( i < nb_fb )
{
unsigned int end = fbs [ i ] . address + fbs [ i ] . width * fbs [ i ] . height * 2 ;
if ( startAddress > = fbs [ i ] . address & & startAddress < end )
{
found = 1 ;
break ;
}
i + + ;
}
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}
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if ( ! use_fbo & & found ) {
int tw , th , rh , cw , ch ;
if ( info - > aspectRatioLog2 < 0 )
{
th = 1 < < info - > largeLodLog2 ;
tw = th > > - info - > aspectRatioLog2 ;
}
else
{
tw = 1 < < info - > largeLodLog2 ;
th = tw > > info - > aspectRatioLog2 ;
}
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if ( info - > aspectRatioLog2 < 0 )
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{
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ch = 256 ;
cw = ch > > - info - > aspectRatioLog2 ;
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}
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else
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{
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cw = 256 ;
ch = cw > > info - > aspectRatioLog2 ;
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}
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if ( use_fbo | | th < screen_height )
rh = th ;
else
rh = screen_height ;
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//printf("th %d rh %d ch %d\n", th, rh, ch);
invtex [ tmu ] = 1.0f - ( th - rh ) / ( float ) th ;
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}
else
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invtex [ tmu ] = 0 ;
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if ( info - > format = = GFX_TEXFMT_ALPHA_INTENSITY_88 ) {
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if ( ! found ) {
return 0 ;
}
if ( tmu = = 0 )
{
if ( blackandwhite1 ! = found )
{
blackandwhite1 = found ;
need_to_compile = 1 ;
}
}
else
{
if ( blackandwhite0 ! = found )
{
blackandwhite0 = found ;
need_to_compile = 1 ;
}
}
return 1 ;
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}
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return 0 ;
}
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static void render_rectangle ( int texture_number ,
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int dst_x , int dst_y ,
int src_width , int src_height ,
int tex_width , int tex_height , int invert )
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{
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GLfloat planar_vertices [ 5 ] [ 2 ] ;
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glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
2015-03-03 01:46:49 +00:00
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planar_vertices [ 0 ] [ 0 ] = ( ( int ) dst_x - widtho ) / ( float ) ( g_width / 2 ) ;
planar_vertices [ 0 ] [ 1 ] = - ( ( int ) dst_y - heighto ) / ( float ) ( g_height / 2 ) * invert ;
planar_vertices [ 1 ] [ 0 ] = ( ( int ) dst_x - widtho ) / ( float ) ( g_width / 2 ) ;
planar_vertices [ 1 ] [ 1 ] = - ( ( int ) dst_y + ( int ) src_height - heighto ) / ( float ) ( g_height / 2 ) * invert ;
planar_vertices [ 2 ] [ 0 ] = ( ( int ) dst_x + ( int ) src_width - widtho ) / ( float ) ( g_width / 2 ) ;
planar_vertices [ 2 ] [ 1 ] = - ( ( int ) dst_y + ( int ) src_height - heighto ) / ( float ) ( g_height / 2 ) * invert ;
planar_vertices [ 3 ] [ 0 ] = ( ( int ) dst_x + ( int ) src_width - widtho ) / ( float ) ( g_width / 2 ) ;
planar_vertices [ 3 ] [ 1 ] = - ( ( int ) dst_y - heighto ) / ( float ) ( g_height / 2 ) * invert ;
planar_vertices [ 4 ] [ 0 ] = ( ( int ) dst_x - widtho ) / ( float ) ( g_width / 2 ) ;
planar_vertices [ 4 ] [ 1 ] = - ( ( int ) dst_y - heighto ) / ( float ) ( g_height / 2 ) * invert ;
2015-03-03 01:51:47 +00:00
2016-02-03 21:21:30 +00:00
glBegin ( GL_QUADS ) ;
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glMultiTexCoord2fARB ( texture_number , 0.0f , 0.0f ) ;
glVertex2fv ( planar_vertices [ 0 ] ) ;
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glMultiTexCoord2fARB ( texture_number , 0.0f , ( float ) src_height / ( float ) tex_height ) ;
glVertex2fv ( planar_vertices [ 1 ] ) ;
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2016-02-03 21:21:30 +00:00
glMultiTexCoord2fARB ( texture_number , ( float ) src_width / ( float ) tex_width , ( float ) src_height / ( float ) tex_height ) ;
glVertex2fv ( planar_vertices [ 2 ] ) ;
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glMultiTexCoord2fARB ( texture_number , ( float ) src_width / ( float ) tex_width , 0.0f ) ;
glVertex2fv ( planar_vertices [ 3 ] ) ;
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glMultiTexCoord2fARB ( texture_number , 0.0f , 0.0f ) ;
glVertex2fv ( planar_vertices [ 4 ] ) ;
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2016-02-03 21:21:30 +00:00
glEnd ( ) ;
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2016-02-03 21:21:30 +00:00
compile_shader ( ) ;
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glEnable ( GL_DEPTH_TEST ) ;
glEnable ( GL_BLEND ) ;
grDisplayGLError ( " render_rectangle " ) ;
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}
void reloadTexture ( )
{
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if ( use_fbo | | ! render_to_texture | | buffer_cleared )
return ;
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WriteTrace ( TraceGlitch , TraceDebug , " width: %d height: %d " , g_width , g_height ) ;
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buffer_cleared = 1 ;
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glPushAttrib ( GL_ALL_ATTRIB_BITS ) ;
glActiveTextureARB ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , pBufferAddress ) ;
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glDisable ( GL_ALPHA_TEST ) ;
glDrawBuffer ( current_buffer ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
int w = 0 , h = 0 ;
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if ( g_height > screen_height ) h = screen_height - g_height ;
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render_rectangle ( texture_unit ,
- w , - h ,
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g_width , g_height ,
g_width , g_height , - 1 ) ;
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glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
glPopAttrib ( ) ;
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grDisplayGLError ( " reloadTexture " ) ;
}
void updateTexture ( )
{
if ( ! use_fbo & & render_to_texture = = 2 ) {
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WriteTrace ( TraceGlitch , TraceDebug , " pBufferAddress: %x " , pBufferAddress ) ;
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//printf("update texture %x\n", pBufferAddress);
// nothing changed, don't update the texture
if ( ! buffer_cleared ) {
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WriteTrace ( TraceGlitch , TraceDebug , " update cancelled " ) ;
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return ;
}
glPushAttrib ( GL_ALL_ATTRIB_BITS ) ;
// save result of render to texture into actual texture
glReadBuffer ( current_buffer ) ;
glActiveTextureARB ( texture_unit ) ;
// ZIGGY
// deleting the texture before resampling it increases speed on certain old
// nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
// on newer cards.
//glDeleteTextures( 1, &pBufferAddress );
glBindTexture ( GL_TEXTURE_2D , pBufferAddress ) ;
glCopyTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB ,
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0 , g_viewport_offset , g_width , g_height , 0 ) ;
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glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
glPopAttrib ( ) ;
}
grDisplayGLError ( " updateTexture " ) ;
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}
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void gfxRenderBuffer ( gfxBuffer_t buffer )
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{
# ifdef _WIN32
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static HANDLE region = NULL ;
//int realWidth = pBufferWidth, realHeight = pBufferHeight;
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# endif // _WIN32
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WriteTrace ( TraceGlitch , TraceDebug , " buffer: %d " , buffer ) ;
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//printf("gfxRenderBuffer(%d)\n", buffer);
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2016-02-03 21:21:30 +00:00
switch ( buffer )
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{
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case GFX_BUFFER_BACKBUFFER :
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if ( render_to_texture )
{
updateTexture ( ) ;
// VP z fix
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
glTranslatef ( 0 , 0 , 1 - zscale ) ;
glScalef ( 1 , 1 , zscale ) ;
inverted_culling = 0 ;
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gfxCullMode ( culling_mode ) ;
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g_width = savedWidth ;
g_height = savedHeight ;
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widtho = savedWidtho ;
heighto = savedHeighto ;
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if ( use_fbo )
{
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glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , 0 ) ;
}
curBufferAddr = 0 ;
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glViewport ( 0 , g_viewport_offset , g_width , viewport_height ) ;
glScissor ( 0 , g_viewport_offset , g_width , g_height ) ;
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# ifdef SAVE_CBUFFER
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if ( ! use_fbo & & render_to_texture = = 2 ) {
// restore color buffer
if ( nbAuxBuffers > 0 ) {
glDrawBuffer ( GL_BACK ) ;
current_buffer = GL_BACK ;
}
else if ( save_w ) {
int tw = 1 , th = 1 ;
//printf("restore %dx%d\n", save_w, save_h);
if ( npot_support ) {
tw = screen_width ;
th = screen_height ;
}
else {
while ( tw < screen_width ) tw < < = 1 ;
while ( th < screen_height ) th < < = 1 ;
}
glPushAttrib ( GL_ALL_ATTRIB_BITS ) ;
glDisable ( GL_ALPHA_TEST ) ;
glDrawBuffer ( GL_BACK ) ;
glActiveTextureARB ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
render_rectangle ( texture_unit ,
0 , 0 ,
save_w , save_h ,
tw , th , - 1 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
glPopAttrib ( ) ;
save_w = save_h = 0 ;
}
}
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# endif
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render_to_texture = 0 ;
}
glDrawBuffer ( GL_BACK ) ;
break ;
case 6 : // RENDER TO TEXTURE
if ( ! render_to_texture )
{
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savedWidth = g_width ;
savedHeight = g_height ;
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savedWidtho = widtho ;
savedHeighto = heighto ;
}
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2017-04-18 11:32:43 +00:00
{
if ( ! use_fbo ) {
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
glTranslatef ( 0 , 0 , 1 - zscale ) ;
glScalef ( 1 , 1 , zscale ) ;
inverted_culling = 0 ;
}
else {
float m [ 4 * 4 ] = { 1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , - 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f } ;
glMatrixMode ( GL_MODELVIEW ) ;
glLoadMatrixf ( m ) ;
// VP z fix
glTranslatef ( 0 , 0 , 1 - zscale ) ;
glScalef ( 1 , 1 * 1 , zscale ) ;
inverted_culling = 1 ;
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gfxCullMode ( culling_mode ) ;
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}
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}
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render_to_texture = 1 ;
break ;
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default :
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WriteTrace ( TraceGlitch , TraceWarning , " gfxRenderBuffer : unknown buffer : %x " , buffer ) ;
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}
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grDisplayGLError ( " gfxRenderBuffer " ) ;
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}
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void gfxAuxBufferExt ( gfxBuffer_t buffer )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " buffer: %d " , buffer ) ;
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2017-07-22 06:03:12 +00:00
if ( buffer = = GFX_BUFFER_AUXBUFFER )
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{
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invtex [ 0 ] = 0 ;
invtex [ 1 ] = 0 ;
need_to_compile = 0 ;
set_depth_shader ( ) ;
glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
glDisable ( GL_CULL_FACE ) ;
glDisable ( GL_ALPHA_TEST ) ;
glDepthMask ( GL_TRUE ) ;
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gfxTexFilterMode ( GFX_TMU1 , GFX_TEXTUREFILTER_POINT_SAMPLED , GFX_TEXTUREFILTER_POINT_SAMPLED ) ;
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}
else {
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
need_to_compile = 1 ;
}
2017-05-25 10:00:21 +00:00
grDisplayGLError ( " gfxAuxBufferExt " ) ;
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}
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void gfxBufferClear ( gfxColor_t color , gfxAlpha_t alpha , uint32_t depth )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " color: %X alpha: %X depth: %X " , color , alpha , depth ) ;
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switch ( lfb_color_fmt )
{
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case GFX_COLORFORMAT_ARGB :
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glClearColor ( ( ( color > > 16 ) & 0xFF ) / 255.0f ,
( ( color > > 8 ) & 0xFF ) / 255.0f ,
( color & 0xFF ) / 255.0f ,
alpha / 255.0f ) ;
break ;
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case GFX_COLORFORMAT_RGBA :
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glClearColor ( ( ( color > > 24 ) & 0xFF ) / 255.0f ,
( ( color > > 16 ) & 0xFF ) / 255.0f ,
( color & 0xFF ) / 255.0f ,
alpha / 255.0f ) ;
break ;
default :
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WriteTrace ( TraceGlitch , TraceWarning , " gfxBufferClear: unknown color format : %x " , lfb_color_fmt ) ;
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}
2013-04-10 07:08:48 +00:00
2016-02-03 21:21:30 +00:00
if ( w_buffer_mode )
glClearDepth ( 1.0f - ( ( 1.0f + ( depth > > 4 ) / 4096.0f ) * ( 1 < < ( depth & 0xF ) ) ) / 65528.0 ) ;
else
glClearDepth ( depth / 65535.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
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2016-02-03 21:21:30 +00:00
// ZIGGY TODO check that color mask is on
buffer_cleared = 1 ;
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2017-05-25 22:03:56 +00:00
grDisplayGLError ( " gfxBufferClear " ) ;
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}
2017-07-22 22:42:02 +00:00
void gfxBufferSwap ( uint32_t swap_interval )
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{
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int i ;
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WriteTrace ( TraceGlitch , TraceDebug , " swap_interval: %d " , swap_interval ) ;
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//printf("swap\n");
if ( render_to_texture ) {
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WriteTrace ( TraceGlitch , TraceWarning , " swap while render_to_texture \n " ) ;
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return ;
}
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# ifdef _WIN32
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SwapBuffers ( wglGetCurrentDC ( ) ) ;
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# else // _WIN32
# endif // _WIN32
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for ( i = 0 ; i < nb_fb ; i + + )
fbs [ i ] . buff_clear = 1 ;
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2016-02-03 21:21:30 +00:00
// VP debugging
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}
// frame buffer
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bool gfxLfbLock ( gfxLock_t type , gfxBuffer_t buffer , gfxLfbWriteMode_t writeMode , gfxOriginLocation_t origin , bool pixelPipeline , gfxLfbInfo_t * info )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d " , type , buffer , writeMode , origin , pixelPipeline ) ;
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if ( type = = GFX_LFB_WRITE_ONLY )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " gfxLfbLock : write only " ) ;
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}
else
{
unsigned char * buf ;
int i , j ;
switch ( buffer )
{
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case GFX_BUFFER_FRONTBUFFER :
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glReadBuffer ( GL_FRONT ) ;
break ;
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case GFX_BUFFER_BACKBUFFER :
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glReadBuffer ( GL_BACK ) ;
break ;
default :
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WriteTrace ( TraceGlitch , TraceWarning , " gfxLfbLock : unknown buffer : %x " , buffer ) ;
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}
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if ( buffer ! = GFX_BUFFER_AUXBUFFER )
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{
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if ( writeMode = = GFX_LFBWRITEMODE_888 ) {
//printf("LfbLock GFX_LFBWRITEMODE_888\n");
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info - > lfbPtr = frameBuffer ;
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info - > strideInBytes = g_width * 4 ;
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info - > writeMode = GFX_LFBWRITEMODE_888 ;
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info - > origin = origin ;
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glReadPixels ( 0 , g_viewport_offset , g_width , g_height , GL_BGRA , GL_UNSIGNED_BYTE , frameBuffer ) ;
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}
else {
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buf = ( unsigned char * ) malloc ( g_width * g_height * 4 ) ;
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info - > lfbPtr = frameBuffer ;
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info - > strideInBytes = g_width * 2 ;
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info - > writeMode = GFX_LFBWRITEMODE_565 ;
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info - > origin = origin ;
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glReadPixels ( 0 , g_viewport_offset , g_width , g_height , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
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for ( j = 0 ; j < g_height ; j + + )
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{
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for ( i = 0 ; i < g_width ; i + + )
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{
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frameBuffer [ ( g_height - j - 1 ) * g_width + i ] =
( ( buf [ j * g_width * 4 + i * 4 + 0 ] > > 3 ) < < 11 ) |
( ( buf [ j * g_width * 4 + i * 4 + 1 ] > > 2 ) < < 5 ) |
( buf [ j * g_width * 4 + i * 4 + 2 ] > > 3 ) ;
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}
}
free ( buf ) ;
}
}
else
{
info - > lfbPtr = depthBuffer ;
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info - > strideInBytes = g_width * 2 ;
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info - > writeMode = GFX_LFBWRITEMODE_ZA16 ;
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info - > origin = origin ;
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glReadPixels ( 0 , g_viewport_offset , g_width , g_height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
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}
}
2017-05-25 22:21:29 +00:00
grDisplayGLError ( " gfxLfbLock " ) ;
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return true ;
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}
2016-02-03 21:21:30 +00:00
2017-08-06 22:22:12 +00:00
bool gfxLfbUnlock ( gfxLock_t type , gfxBuffer_t buffer )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " type: %d, buffer: %d " , type , buffer ) ;
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if ( type = = GFX_LFB_WRITE_ONLY )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " gfxLfbUnlock : write only " ) ;
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}
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return true ;
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}
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bool gfxLfbReadRegion ( gfxBuffer_t src_buffer , uint32_t src_x , uint32_t src_y , uint32_t src_width , uint32_t src_height , uint32_t dst_stride , void * dst_data )
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{
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unsigned char * buf ;
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unsigned int i , j ;
unsigned short * frameBuffer = ( unsigned short * ) dst_data ;
unsigned short * depthBuffer = ( unsigned short * ) dst_data ;
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WriteTrace ( TraceGlitch , TraceDebug , " src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d " , src_buffer , src_x , src_y , src_width , src_height , dst_stride ) ;
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2016-02-03 21:21:30 +00:00
switch ( src_buffer )
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{
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case GFX_BUFFER_FRONTBUFFER :
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glReadBuffer ( GL_FRONT ) ;
break ;
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case GFX_BUFFER_BACKBUFFER :
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glReadBuffer ( GL_BACK ) ;
break ;
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/*case GFX_BUFFER_AUXBUFFER:
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glReadBuffer ( current_buffer ) ;
break ; */
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default :
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WriteTrace ( TraceGlitch , TraceWarning , " grReadRegion : unknown buffer : %x " , src_buffer ) ;
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}
2017-07-22 06:03:12 +00:00
if ( src_buffer ! = GFX_BUFFER_AUXBUFFER )
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{
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buf = ( unsigned char * ) malloc ( src_width * src_height * 4 ) ;
2017-03-13 09:34:51 +00:00
glReadPixels ( src_x , ( g_viewport_offset ) + g_height - src_y - src_height , src_width , src_height , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
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for ( j = 0 ; j < src_height ; j + + )
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{
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for ( i = 0 ; i < src_width ; i + + )
{
frameBuffer [ j * ( dst_stride / 2 ) + i ] =
( ( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 0 ] > > 3 ) < < 11 ) |
( ( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 1 ] > > 2 ) < < 5 ) |
( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 2 ] > > 3 ) ;
}
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}
free ( buf ) ;
}
else
{
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buf = ( unsigned char * ) malloc ( src_width * src_height * 2 ) ;
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glReadPixels ( src_x , ( g_viewport_offset ) + g_height - src_y - src_height , src_width , src_height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
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for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
depthBuffer [ j * ( dst_stride / 2 ) + i ] =
( ( unsigned short * ) buf ) [ ( src_height - j - 1 ) * src_width * 4 + i * 4 ] ;
}
}
free ( buf ) ;
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}
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grDisplayGLError ( " gfxLfbReadRegion " ) ;
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return true ;
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}
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bool gfxLfbWriteRegion ( gfxBuffer_t dst_buffer , uint32_t dst_x , uint32_t dst_y , gfxLfbSrcFmt_t src_format , uint32_t src_width , uint32_t src_height , bool pixelPipeline , int32_t src_stride , void * src_data )
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{
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unsigned char * buf ;
unsigned int i , j ;
unsigned short * frameBuffer = ( unsigned short * ) src_data ;
int texture_number ;
unsigned int tex_width = 1 , tex_height = 1 ;
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WriteTrace ( TraceGlitch , TraceDebug , " dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d " , dst_buffer , dst_x , dst_y , src_format , src_width , src_height , pixelPipeline , src_stride ) ;
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glPushAttrib ( GL_ALL_ATTRIB_BITS ) ;
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while ( tex_width < src_width ) tex_width < < = 1 ;
while ( tex_height < src_height ) tex_height < < = 1 ;
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switch ( dst_buffer )
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{
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case GFX_BUFFER_BACKBUFFER :
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glDrawBuffer ( GL_BACK ) ;
break ;
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case GFX_BUFFER_AUXBUFFER :
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glDrawBuffer ( current_buffer ) ;
break ;
default :
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WriteTrace ( TraceGlitch , TraceWarning , " gfxLfbWriteRegion : unknown buffer : %x " , dst_buffer ) ;
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}
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if ( dst_buffer ! = GFX_BUFFER_AUXBUFFER )
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{
buf = ( unsigned char * ) malloc ( tex_width * tex_height * 4 ) ;
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texture_number = GL_TEXTURE0_ARB ;
glActiveTextureARB ( texture_number ) ;
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const unsigned int half_stride = src_stride / 2 ;
switch ( src_format )
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{
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case GFX_LFB_SRC_FMT_1555 :
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for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 10 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = ( col > > 15 ) ? 0xFF : 0 ;
}
}
break ;
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case GFX_LFBWRITEMODE_555 :
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for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 10 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = 0xFF ;
}
}
break ;
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case GFX_LFBWRITEMODE_565 :
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for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 11 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x3F ) < < 2 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = 0xFF ;
}
}
break ;
default :
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WriteTrace ( TraceGlitch , TraceWarning , " gfxLfbWriteRegion : unknown format : %d " , src_format ) ;
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}
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glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , 4 , tex_width , tex_height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
free ( buf ) ;
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set_copy_shader ( ) ;
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glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_BLEND ) ;
render_rectangle ( texture_number ,
dst_x , dst_y ,
src_width , src_height ,
tex_width , tex_height , + 1 ) ;
}
else
{
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float * buf = ( float * ) malloc ( src_width * ( src_height + ( g_viewport_offset ) ) * sizeof ( float ) ) ;
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if ( src_format ! = GFX_LFBWRITEMODE_ZA16 )
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WriteTrace ( TraceGlitch , TraceWarning , " unknown depth buffer write format:%x " , src_format ) ;
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if ( dst_x | | dst_y )
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WriteTrace ( TraceGlitch , TraceWarning , " dst_x:%d, dst_y:%d \n " , dst_x , dst_y ) ;
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for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
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buf [ ( j + ( g_viewport_offset ) ) * src_width + i ] =
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( frameBuffer [ ( src_height - j - 1 ) * ( src_stride / 2 ) + i ] / ( 65536.0f * ( 2.0f / zscale ) ) ) + 1 - zscale / 2.0f ;
}
}
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glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
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glDrawBuffer ( GL_BACK ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ;
glDepthMask ( 1 ) ;
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glDrawPixels ( src_width , src_height + ( g_viewport_offset ) , GL_DEPTH_COMPONENT , GL_FLOAT , buf ) ;
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free ( buf ) ;
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}
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glDrawBuffer ( current_buffer ) ;
glPopAttrib ( ) ;
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grDisplayGLError ( " gfxLfbWriteRegion " ) ;
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return true ;
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}
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/* wrapper-specific glide extensions */
# ifdef _WIN32
static void CorrectGamma ( LPVOID apGammaRamp )
{
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HDC hdc = GetDC ( NULL ) ;
if ( hdc ! = NULL )
{
SetDeviceGammaRamp ( hdc , apGammaRamp ) ;
ReleaseDC ( NULL , hdc ) ;
}
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}
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# else
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static void CorrectGamma ( const uint16_t aGammaRamp [ 3 ] [ 256 ] )
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{
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int res ;
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/* res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]); */
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res = - 1 ;
fputs ( " ERROR: Replacement for SDL_SetGammaRamp unimplemented. \n " , stderr ) ;
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WriteTrace ( TraceGlitch , TraceDebug , " SDL_SetGammaRamp returned %d \r \n " , res ) ;
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}
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# endif
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void gfxLoadGammaTable ( uint32_t /*nentries*/ , uint32_t * red , uint32_t * green , uint32_t * blue )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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uint16_t aGammaRamp [ 3 ] [ 256 ] ;
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for ( int i = 0 ; i < 256 ; i + + )
{
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aGammaRamp [ 0 ] [ i ] = ( uint16_t ) ( ( red [ i ] < < 8 ) & 0xFFFF ) ;
aGammaRamp [ 1 ] [ i ] = ( uint16_t ) ( ( green [ i ] < < 8 ) & 0xFFFF ) ;
aGammaRamp [ 2 ] [ i ] = ( uint16_t ) ( ( blue [ i ] < < 8 ) & 0xFFFF ) ;
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}
CorrectGamma ( aGammaRamp ) ;
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}
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void gfxGetGammaTableExt ( uint32_t /*nentries*/ , uint32_t * red , uint32_t * green , uint32_t * blue )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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uint16_t aGammaRamp [ 3 ] [ 256 ] ;
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# ifdef _WIN32
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HDC hdc = GetDC ( NULL ) ;
if ( hdc = = NULL )
return ;
if ( GetDeviceGammaRamp ( hdc , aGammaRamp ) = = TRUE )
{
ReleaseDC ( NULL , hdc ) ;
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# else
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fputs ( " ERROR: Replacement for SDL_GetGammaRamp unimplemented. \n " , stderr ) ;
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/* if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1) */
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{
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# endif
for ( int i = 0 ; i < 256 ; i + + )
{
red [ i ] = aGammaRamp [ 0 ] [ i ] > > 8 ;
green [ i ] = aGammaRamp [ 1 ] [ i ] > > 8 ;
blue [ i ] = aGammaRamp [ 2 ] [ i ] > > 8 ;
}
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}
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}
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void gfxGammaCorrectionRGB ( float gammaR , float gammaG , float gammaB )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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uint16_t aGammaRamp [ 3 ] [ 256 ] ;
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for ( int i = 0 ; i < 256 ; i + + )
{
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aGammaRamp [ 0 ] [ i ] = ( ( ( uint16_t ) ( ( pow ( i / 255.0F , 1.0F / gammaR ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
aGammaRamp [ 1 ] [ i ] = ( ( ( uint16_t ) ( ( pow ( i / 255.0F , 1.0F / gammaG ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
aGammaRamp [ 2 ] [ i ] = ( ( ( uint16_t ) ( ( pow ( i / 255.0F , 1.0F / gammaB ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
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}
CorrectGamma ( aGammaRamp ) ;
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}
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2015-03-07 22:26:02 +00:00
static const char * GL_errors [ 7 + 1 ] = {
" GL_NO_ERROR " , /* "There is no current error." */
" GL_INVALID_ENUM " , /* "Invalid parameter." */
" GL_INVALID_VALUE " , /* "Invalid enum parameter value." */
" GL_INVALID_OPERATION " , /* "Illegal call." */
" GL_STACK_OVERFLOW " ,
" GL_STACK_UNDERFLOW " ,
" GL_OUT_OF_MEMORY " , /* "Unable to allocate memory." */
" GL_UNKNOWN_ERROR " /* ??? */
} ;
# ifndef _DEBUG
int grDisplayGLError ( const char * /*unused*/ )
{
return - 1 ;
}
# else
int grDisplayGLError ( const char * message )
{
GLenum status ;
unsigned int error_index ;
int failure ;
status = glGetError ( ) ;
failure = 1 ;
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if ( status = = GL_NO_ERROR )
error_index = failure = 0 ;
else
error_index =
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( status < GL_INVALID_ENUM ) /* to avoid underflow when subtracting */
? ( 7 ) /* our own, made-up "GL_UNKNOWN_ERROR" error */
: ( status - GL_INVALID_ENUM ) + 1 ;
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if ( error_index > 7 )
error_index = 7 ;
# if !0
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/*
* In most cases , we don ' t want to spam the screen to repeatedly say that
* there were no OpenGL errors yet , though sometimes one may need verbosity .
*/
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if ( failure = = 0 )
return ( failure ) ;
# endif
# ifdef _WIN32
MessageBoxA ( NULL , message , GL_errors [ error_index ] , MB_ICONERROR ) ;
# else
fprintf ( stderr , " %s \n %s \n \n " , GL_errors [ error_index ] , message ) ;
# endif
return ( failure ) ;
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}
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# endif
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2016-03-10 18:06:18 +00:00
void CHECK_FRAMEBUFFER_STATUS ( )
{
GLenum status ;
status = glCheckFramebufferStatusEXT ( GL_FRAMEBUFFER_EXT ) ;
WriteTrace ( TraceGlitch , TraceDebug , " status: %X " , status ) ;
switch ( status ) {
case GL_FRAMEBUFFER_COMPLETE_EXT :
/*WriteTrace(TraceGlitch, TraceWarning, "framebuffer complete!\n");*/
break ;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT \n " ) ;
/* you gotta choose different formats */
/*assert(0);*/
break ;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer INCOMPLETE_ATTACHMENT \n " ) ;
break ;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer FRAMEBUFFER_MISSING_ATTACHMENT \n " ) ;
break ;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer FRAMEBUFFER_DIMENSIONS \n " ) ;
break ;
/*case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer INCOMPLETE_DUPLICATE_ATTACHMENT \n " ) ;
break ; */
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer INCOMPLETE_FORMATS \n " ) ;
break ;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer INCOMPLETE_DRAW_BUFFER \n " ) ;
break ;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer INCOMPLETE_READ_BUFFER \n " ) ;
break ;
case GL_FRAMEBUFFER_BINDING_EXT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer BINDING_EXT \n " ) ;
break ;
default :
break ;
/* programming error; will fail on all hardware */
/*assert(0);*/
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}
}