[Video] Remove ConfigWrapper
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5c625351e4
commit
7d2d128c24
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@ -202,11 +202,6 @@ void ChangeSize()
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WriteTrace(TraceResolution, TraceDebug, "Done");
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}
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void ConfigWrapper()
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{
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grConfigWrapperExt(g_settings->wrpVRAM() * 1024 * 1024, g_settings->wrpFBO(), g_settings->wrpAnisotropic());
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}
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extern int g_width, g_height;
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int GetTexAddrUMA(int /*tmu*/, int texsize)
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@ -906,7 +901,6 @@ int CALL InitiateGFX(GFX_INFO Gfx_Info)
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char name[21] = "DEFAULT";
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g_settings->ReadGameSettings(name);
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ZLUT_init();
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ConfigWrapper();
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gfx = Gfx_Info;
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@ -920,7 +914,6 @@ int CALL InitiateGFX(GFX_INFO Gfx_Info)
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CountCombine();
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ZLUT_init();
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grConfigWrapperExt(g_settings->wrpVRAM() * 1024 * 1024, g_settings->wrpFBO(), g_settings->wrpAnisotropic());
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evoodoo = 1;
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voodoo.has_2mb_tex_boundary = 0;
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return TRUE;
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@ -408,9 +408,9 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
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glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
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glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
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glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
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use_fbo = config.fbo && (glFramebufferRenderbufferEXT != NULL);
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use_fbo = g_settings->wrpFBO() && (glFramebufferRenderbufferEXT != NULL);
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#else
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use_fbo = config.fbo;
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use_fbo = g_settings->wrpFBO();
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#endif // _WIN32
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//LOGINFO("use_fbo %d\n", use_fbo);
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@ -506,25 +506,6 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
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init_textures();
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init_combiner();
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/*
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// Aniso filter check
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if (config.anisofilter > 0 )
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
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// ATI hack - certain texture formats are slow on ATI?
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// Hmm, perhaps the internal format need to be specified explicitly...
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{
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GLint ifmt;
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glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
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glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt);
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if (ifmt != GL_RGB5_A1) {
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WriteTrace(TraceGlitch, TraceWarning, "ATI SUCKS %x\n", ifmt);
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ati_sucks = 1;
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} else
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ati_sucks = 0;
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}
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*/
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return 1;
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}
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@ -1656,15 +1637,6 @@ FxBool gfxLfbWriteRegion(GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbS
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}
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/* wrapper-specific glide extensions */
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void grConfigWrapperExt(FxI32 vram, FxBool fbo, FxBool aniso)
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{
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WriteTrace(TraceGlitch, TraceDebug, "-");
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config.vram_size = vram;
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config.fbo = fbo;
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config.anisofilter = aniso;
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}
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void gfxLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
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{
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}
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@ -1672,46 +1644,10 @@ void gfxLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
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void gfxGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
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{
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return;
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//TODO?
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/*
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LOG("gfxGetGammaTableExt()\r\n");
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FxU16 aGammaRamp[3][256];
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#ifdef _WIN32
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HDC hdc = GetDC(NULL);
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if (hdc == NULL)
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return;
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if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE)
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{
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ReleaseDC(NULL, hdc);
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#else
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if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1)
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{
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#endif
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for (int i = 0; i < 256; i++)
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{
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red[i] = aGammaRamp[0][i] >> 8;
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green[i] = aGammaRamp[1][i] >> 8;
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blue[i] = aGammaRamp[2][i] >> 8;
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}
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}
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*/
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}
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void gfxGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
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{
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//TODO?
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/*
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LOG("gfxGammaCorrectionRGB()\r\n");
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if (!fullscreen)
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return;
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FxU16 aGammaRamp[3][256];
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for (int i = 0; i < 256; i++)
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{
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aGammaRamp[0][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
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aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
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aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
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}
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CorrectGamma(aGammaRamp);*/
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}
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void CHECK_FRAMEBUFFER_STATUS(void)
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@ -31,6 +31,7 @@
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#include "g3ext.h"
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#include "glitchmain.h"
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#include <Project64-video/trace.h>
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#include <Project64-video/Settings.h>
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#include <Common/Util.h>
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/*
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@ -39,7 +40,6 @@
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*/
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#include <Settings/Settings.h>
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wrapper_config config = { 0, 0, 0 };
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int screen_width, screen_height;
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static inline void opt_glCopyTexImage2D(GLenum target,
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@ -483,7 +483,7 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
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WriteTrace(TraceGlitch, TraceDebug, "color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", color_format, origin_location, nColBuffers, nAuxBuffers);
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#ifdef _WIN32
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TMU_SIZE = (config.vram_size - g_width * g_height * 4 * 3) / 2;
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TMU_SIZE = ((g_settings->wrpVRAM() * 1024 * 1024) - g_width * g_height * 4 * 3) / 2;
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// save screen resolution for hwfbe, after resolution enumeration
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screen_width = g_width;
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@ -646,7 +646,7 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
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glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)dummy_glFramebufferRenderbuffer;
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#endif // _WIN32
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use_fbo = config.fbo && glFramebufferRenderbufferEXT;
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use_fbo = g_settings->wrpFBO() && glFramebufferRenderbufferEXT;
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printf("use_fbo %d\n", use_fbo);
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@ -778,8 +778,10 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
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init_combiner();
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// Aniso filter check
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if (config.anisofilter > 0)
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if (g_settings->wrpAnisotropic())
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{
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
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}
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// ATI hack - certain texture formats are slow on ATI?
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// Hmm, perhaps the internal format need to be specified explicitly...
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@ -1921,15 +1923,6 @@ FxBool gfxLfbWriteRegion(GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbS
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}
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/* wrapper-specific glide extensions */
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void grConfigWrapperExt(FxI32 vram, FxBool fbo, FxBool aniso)
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{
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WriteTrace(TraceGlitch, TraceDebug, "-");
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config.vram_size = vram;
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config.fbo = fbo;
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config.anisofilter = aniso;
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}
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#ifdef _WIN32
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static void CorrectGamma(LPVOID apGammaRamp)
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{
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@ -1987,8 +1980,8 @@ void gfxGetGammaTableExt(FxU32 /*nentries*/, FxU32 *red, FxU32 *green, FxU32 *bl
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green[i] = aGammaRamp[1][i] >> 8;
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blue[i] = aGammaRamp[2][i] >> 8;
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}
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}
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}
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}
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void gfxGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
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{
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@ -2057,7 +2050,7 @@ int grDisplayGLError(const char* message)
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fprintf(stderr, "%s\n%s\n\n", GL_errors[error_index], message);
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#endif
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return (failure);
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}
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}
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#endif
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void CHECK_FRAMEBUFFER_STATUS()
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@ -27,14 +27,6 @@ extern int dumping;
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#define zscale 1.0f
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typedef struct _wrapper_config
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{
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int fbo;
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int anisofilter;
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int vram_size;
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} wrapper_config;
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extern wrapper_config config;
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// VP added this utility function
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// returns the bytes per pixel of a given GR texture format
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int grTexFormatSize(int fmt);
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