project64/Source/Project64-video/TexBuffer.cpp

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// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include <Project64-video/Renderer/Renderer.h>
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#include <string.h>
#include "Gfx_1.3.h"
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#include "TexBuffer.h"
#include "CRC.h"
#include <Project64-video/trace.h>
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static TBUFF_COLOR_IMAGE * AllocateTextureBuffer(COLOR_IMAGE & cimage)
{
TBUFF_COLOR_IMAGE texbuf;
texbuf.addr = cimage.addr;
texbuf.end_addr = cimage.addr + ((cimage.width*cimage.height) << cimage.size >> 1);
texbuf.width = cimage.width;
texbuf.height = cimage.height;
texbuf.format = cimage.format;
texbuf.size = cimage.size;
texbuf.scr_width = minval(cimage.width * rdp.scale_x, g_scr_res_x);
float height = minval(rdp.vi_height, cimage.height);
if (cimage.status == ci_copy_self || (cimage.status == ci_copy && cimage.width == rdp.frame_buffers[rdp.main_ci_index].width))
height = rdp.vi_height;
texbuf.scr_height = height * rdp.scale_y;
// texbuf.scr_height = texbuf.height * rdp.scale_y;
uint16_t max_size = maxval((uint16_t)texbuf.scr_width, (uint16_t)texbuf.scr_height);
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if (max_size > 2048) //texture size is too large
return 0;
uint32_t tex_size;
//calculate LOD
switch ((max_size - 1) >> 6)
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{
case 0:
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texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_64;
tex_size = 64;
break;
case 1:
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texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_128;
tex_size = 128;
break;
case 2:
case 3:
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texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_256;
tex_size = 256;
break;
case 4:
case 5:
case 6:
case 7:
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texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_512;
tex_size = 512;
break;
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
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texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_1024;
tex_size = 1024;
break;
default:
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texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GFX_LOD_LOG2_2048;
tex_size = 2048;
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}
//calculate aspect
if (texbuf.scr_width >= texbuf.scr_height)
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{
if ((texbuf.scr_width / texbuf.scr_height) >= 2)
{
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texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_2x1;
texbuf.tex_width = tex_size;
texbuf.tex_height = tex_size >> 1;
}
else
{
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texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1;
texbuf.tex_width = texbuf.tex_height = tex_size;
}
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}
else
{
if ((texbuf.scr_height / texbuf.scr_width) >= 2)
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{
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texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x2;
texbuf.tex_width = tex_size >> 1;
texbuf.tex_height = tex_size;
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}
else
{
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texbuf.info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1;
texbuf.tex_width = texbuf.tex_height = tex_size;
}
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}
if ((cimage.format != 0))// && (cimage.width <= 64))
texbuf.info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
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else
texbuf.info.format = GFX_TEXFMT_RGB_565;
texbuf.lr_u = 256.0f * texbuf.scr_width / (float)tex_size;// + 1.0f;
texbuf.lr_v = 256.0f * texbuf.scr_height / (float)tex_size;// + 1.0f;
texbuf.tile = 0;
texbuf.tile_uls = 0;
texbuf.tile_ult = 0;
texbuf.u_shift = 0;
texbuf.v_shift = 0;
texbuf.drawn = FALSE;
texbuf.u_scale = texbuf.lr_u / (float)(texbuf.width);
texbuf.v_scale = texbuf.lr_v / (float)(texbuf.height);
texbuf.cache = 0;
texbuf.crc = 0;
texbuf.t_mem = 0;
WriteTrace(TraceRDP, TraceDebug, "\nAllocateTextureBuffer. width: %d, height: %d, scr_width: %f, scr_height: %f, vi_width: %f, vi_height:%f, scale_x: %f, scale_y: %f, lr_u: %f, lr_v: %f, u_scale: %f, v_scale: %f", texbuf.width, texbuf.height, texbuf.scr_width, texbuf.scr_height, rdp.vi_width, rdp.vi_height, rdp.scale_x, rdp.scale_y, texbuf.lr_u, texbuf.lr_v, texbuf.u_scale, texbuf.v_scale);
uint32_t required = gfxTexCalcMemRequired(texbuf.info.smallLodLog2, texbuf.info.largeLodLog2,
texbuf.info.aspectRatioLog2, texbuf.info.format);
//find free space
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for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1); i++)
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{
uint32_t available = 0;
uint32_t top = 0;
if (rdp.texbufs[i].count)
{
TBUFF_COLOR_IMAGE & t = rdp.texbufs[i].images[rdp.texbufs[i].count - 1];
if (rdp.read_whole_frame || rdp.motionblur)
{
if ((cimage.status == ci_aux) && (rdp.cur_tex_buf == i))
{
top = t.tex_addr + t.tex_width * (int)(t.scr_height + 1) * 2;
if (rdp.texbufs[i].end - top < required)
return 0;
}
else
top = rdp.texbufs[i].end;
}
else
top = t.tex_addr + t.tex_width * t.tex_height * 2;
available = rdp.texbufs[i].end - top;
}
else
{
available = rdp.texbufs[i].end - rdp.texbufs[i].begin;
top = rdp.texbufs[i].begin;
}
if (available >= required)
{
rdp.texbufs[i].count++;
rdp.texbufs[i].clear_allowed = FALSE;
texbuf.tex_addr = top;
rdp.cur_tex_buf = i;
texbuf.tmu = rdp.texbufs[i].tmu;
rdp.texbufs[i].images[rdp.texbufs[i].count - 1] = texbuf;
return &(rdp.texbufs[i].images[rdp.texbufs[i].count - 1]);
}
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}
//not found. keep recently accessed bank, clear second one
if (!rdp.texbufs[rdp.cur_tex_buf ^ 1].clear_allowed) //can't clear => can't allocate
return 0;
rdp.cur_tex_buf ^= 1;
rdp.texbufs[rdp.cur_tex_buf].count = 1;
rdp.texbufs[rdp.cur_tex_buf].clear_allowed = FALSE;
texbuf.tmu = rdp.texbufs[rdp.cur_tex_buf].tmu;
texbuf.tex_addr = rdp.texbufs[rdp.cur_tex_buf].begin;
rdp.texbufs[rdp.cur_tex_buf].images[0] = texbuf;
return &(rdp.texbufs[rdp.cur_tex_buf].images[0]);
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}
int OpenTextureBuffer(COLOR_IMAGE & cimage)
{
WriteTrace(TraceRDP, TraceDebug, "OpenTextureBuffer. cur_tex_buf: %d, addr: %08lx, width: %d, height: %d", rdp.cur_tex_buf, cimage.addr, cimage.width, cimage.height);
int found = FALSE, search = TRUE;
TBUFF_COLOR_IMAGE *texbuf = 0;
uint32_t addr = cimage.addr;
if (g_settings->hacks(CSettings::hack_Banjo2) && cimage.status == ci_copy_self)
addr = rdp.frame_buffers[rdp.copy_ci_index].addr;
uint32_t end_addr = addr + ((cimage.width*cimage.height) << cimage.size >> 1);
if (rdp.motionblur)
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{
// if (cimage.format != 0)
// return FALSE;
search = FALSE;
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}
if (rdp.read_whole_frame)
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{
if (g_settings->hacks(CSettings::hack_PMario)) //motion blur effects in Paper Mario
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{
rdp.cur_tex_buf = rdp.acc_tex_buf;
WriteTrace(TraceRDP, TraceDebug, "\nread_whole_frame. last allocated bank: %d", rdp.acc_tex_buf);
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}
else
{
if (!rdp.texbufs[0].clear_allowed || !rdp.texbufs[1].clear_allowed)
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{
if (cimage.status == ci_main)
{
texbuf = &(rdp.texbufs[rdp.cur_tex_buf].images[0]);
found = TRUE;
}
else
{
for (int t = 0; (t < rdp.texbufs[rdp.cur_tex_buf].count) && !found; t++)
{
texbuf = &(rdp.texbufs[rdp.cur_tex_buf].images[t]);
if (addr == texbuf->addr && cimage.width == texbuf->width)
{
texbuf->drawn = FALSE;
found = TRUE;
}
}
}
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}
search = FALSE;
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}
}
if (search)
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{
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for (int i = 0; (i < (nbTextureUnits > 2 ? 2 : 1)) && !found; i++)
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{
for (int j = 0; (j < rdp.texbufs[i].count) && !found; j++)
{
texbuf = &(rdp.texbufs[i].images[j]);
if (addr == texbuf->addr && cimage.width == texbuf->width)
{
//texbuf->height = cimage.height;
//texbuf->end_addr = end_addr;
texbuf->drawn = FALSE;
texbuf->format = (uint16_t)cimage.format;
if ((cimage.format != 0))
texbuf->info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
else
texbuf->info.format = GFX_TEXFMT_RGB_565;
texbuf->crc = 0;
texbuf->t_mem = 0;
texbuf->tile = 0;
found = TRUE;
rdp.cur_tex_buf = i;
rdp.texbufs[i].clear_allowed = FALSE;
}
else //check intersection
{
if (!((end_addr <= texbuf->addr) || (addr >= texbuf->end_addr))) //intersected, remove
{
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxTextureBufferExt(texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2,
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texbuf->info.aspectRatioLog2, texbuf->info.format, GFX_MIPMAPLEVELMASK_BOTH);
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gfxDepthMask(false);
gfxBufferClear(0, 0, 0xFFFF);
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gfxDepthMask(true);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
rdp.texbufs[i].count--;
if (j < rdp.texbufs[i].count)
memmove(&(rdp.texbufs[i].images[j]), &(rdp.texbufs[i].images[j + 1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[i].count - j));
}
}
}
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}
}
else
{
WriteTrace(TraceRDP, TraceDebug, " not searched");
}
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if (!found)
{
WriteTrace(TraceRDP, TraceDebug, " not found");
texbuf = AllocateTextureBuffer(cimage);
}
else
{
WriteTrace(TraceRDP, TraceDebug, " found");
}
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if (!texbuf)
{
WriteTrace(TraceRDP, TraceDebug, " KO");
return FALSE;
}
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rdp.acc_tex_buf = rdp.cur_tex_buf;
rdp.cur_image = texbuf;
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxTextureBufferExt(rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2,
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rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GFX_MIPMAPLEVELMASK_BOTH);
if (rdp.cur_image->clear && g_settings->fb_hwfbe_buf_clear_enabled() && cimage.changed)
{
rdp.cur_image->clear = FALSE;
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gfxDepthMask(false);
gfxBufferClear(0, 0, 0xFFFF);
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gfxDepthMask(true);
}
//*/
// memset(gfx.RDRAM+cimage.addr, 0, cimage.width*cimage.height*cimage.size);
WriteTrace(TraceRDP, TraceDebug, " texaddr: %08lx, tex_width: %d, tex_height: %d, cur_tex_buf: %d, texformat: %d, motionblur: %d", rdp.cur_image->tex_addr, rdp.cur_image->tex_width, rdp.cur_image->tex_height, rdp.cur_tex_buf, rdp.cur_image->info.format, rdp.motionblur);
if (!rdp.offset_x_bak)
{
rdp.offset_x_bak = rdp.offset_x;
rdp.offset_x = 0;
}
if (!rdp.offset_y_bak)
{
rdp.offset_y_bak = rdp.offset_y;
rdp.offset_y = 0;
}
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
return TRUE;
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}
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static gfxTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
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{
gfxColorCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
// GFX_COMBINE_OTHER_CONSTANT,
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false);
gfxAlphaCombine(GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
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false);
// gfxConstantColorValue (0xFFFFFFFF);
gfxAlphaBlendFunction(GFX_BLEND_ONE, // use alpha compare, but not T0 alpha
GFX_BLEND_ZERO,
GFX_BLEND_ONE,
GFX_BLEND_ZERO);
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(false);
gfxCullMode(GFX_CULL_DISABLE);
gfxFogMode(GFX_FOG_DISABLE);
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gfxTextureFormat_t buf_format = (rdp.tbuff_tex) ? rdp.tbuff_tex->info.format : GFX_TEXFMT_RGB_565;
gfxCombineFunction_t color_source = GFX_COMBINE_FUNCTION_LOCAL;
if (!force_rgb && rdp.black_ci_index > 0 && rdp.black_ci_index <= rdp.copy_ci_index)
{
color_source = GFX_COMBINE_FUNCTION_LOCAL_ALPHA;
buf_format = GFX_TEXFMT_ALPHA_INTENSITY_88;
}
if (rdp.tbuff_tex->tmu == GFX_TMU0)
{
gfxTexCombine(GFX_TMU1,
GFX_COMBINE_FUNCTION_NONE,
GFX_COMBINE_FACTOR_NONE,
GFX_COMBINE_FUNCTION_NONE,
GFX_COMBINE_FACTOR_NONE,
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false,
false);
gfxTexCombine(GFX_TMU0,
color_source,
GFX_COMBINE_FACTOR_NONE,
GFX_COMBINE_FUNCTION_ZERO,
GFX_COMBINE_FACTOR_NONE,
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false,
true);
}
else
{
gfxTexCombine(GFX_TMU1,
color_source,
GFX_COMBINE_FACTOR_NONE,
GFX_COMBINE_FUNCTION_ZERO,
GFX_COMBINE_FACTOR_NONE,
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false,
true);
gfxTexCombine(GFX_TMU0,
GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
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false,
false);
}
return buf_format;
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}
int CloseTextureBuffer(int draw)
{
if (!rdp.cur_image)
{
WriteTrace(TraceRDP, TraceDebug, "CloseTextureBuffer KO");
return FALSE;
}
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
rdp.offset_x = rdp.offset_x_bak;
rdp.offset_y = rdp.offset_y_bak;
rdp.offset_x_bak = rdp.offset_y_bak = 0;
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
if (!draw)
{
WriteTrace(TraceRDP, TraceDebug, "CloseTextureBuffer no draw, OK");
rdp.cur_image = 0;
return TRUE;
}
rdp.tbuff_tex = rdp.cur_image;
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rdp.cur_image = 0;
rdp.tbuff_tex->info.format = TexBufSetupCombiner();
float zero = 0.0f;
float ul_x = rdp.offset_x;
float ul_y = rdp.offset_y;
float lr_x = rdp.tbuff_tex->scr_width + rdp.offset_x;
float lr_y = rdp.tbuff_tex->scr_height + rdp.offset_y;
float lr_u = rdp.tbuff_tex->lr_u;
float lr_v = rdp.tbuff_tex->lr_v;
WriteTrace(TraceRDP, TraceDebug, "lr_x: %f, lr_y: %f, lr_u: %f, lr_v: %f", lr_x, lr_y, lr_u, lr_v);
// Make the vertices
gfxVERTEX v[4] = {
{ ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } },
{ lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } },
{ ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } },
{ lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } }
};
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gfxTexSource(rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info));
gfxClipWindow(0, 0, g_res_x, g_res_y);
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE;
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if (g_settings->fog() && (rdp.flags & FOG_ENABLED))
{
gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
}
WriteTrace(TraceRDP, TraceDebug, "CloseTextureBuffer draw, OK");
rdp.tbuff_tex = 0;
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return TRUE;
}
int CopyTextureBuffer(COLOR_IMAGE & fb_from, COLOR_IMAGE & fb_to)
{
WriteTrace(TraceRDP, TraceDebug, "CopyTextureBuffer from %08x to %08x", fb_from.addr, fb_to.addr);
if (rdp.cur_image)
{
rdp.cur_image->crc = 0;
if (rdp.cur_image->addr == fb_to.addr)
return CloseTextureBuffer(TRUE);
rdp.tbuff_tex = rdp.cur_image;
}
else if (!FindTextureBuffer(fb_from.addr, (uint16_t)fb_from.width))
{
WriteTrace(TraceRDP, TraceDebug, "Can't find 'from' buffer.");
return FALSE;
}
if (!OpenTextureBuffer(fb_to))
{
WriteTrace(TraceRDP, TraceDebug, "Can't open new buffer.");
return CloseTextureBuffer(TRUE);
}
rdp.tbuff_tex->crc = 0;
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gfxTextureFormat_t buf_format = rdp.tbuff_tex->info.format;
rdp.tbuff_tex->info.format = GFX_TEXFMT_RGB_565;
TexBufSetupCombiner(TRUE);
float ul_x = 0.0f;
float ul_y = 0.0f;
float lr_x = rdp.tbuff_tex->scr_width;
float lr_y = rdp.tbuff_tex->scr_height;
float zero = 0.0f;
float lr_u = rdp.tbuff_tex->lr_u;
float lr_v = rdp.tbuff_tex->lr_v;
WriteTrace(TraceRDP, TraceDebug, "lr_x: %f, lr_y: %f", lr_x, lr_y);
// Make the vertices
gfxVERTEX v[4] = {
{ ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } },
{ lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } },
{ ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } },
{ lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } }
};
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gfxTexSource(rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info));
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
rdp.offset_x = rdp.offset_x_bak;
rdp.offset_y = rdp.offset_y_bak;
rdp.offset_x_bak = rdp.offset_y_bak = 0;
AddOffset(v, 4);
gfxClipWindow(0, 0, g_res_x, g_res_y);
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
rdp.tbuff_tex->info.format = buf_format;
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rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE;
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
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if (g_settings->fog() && (rdp.flags & FOG_ENABLED))
gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
WriteTrace(TraceRDP, TraceDebug, "CopyTextureBuffer draw, OK");
rdp.tbuff_tex = 0;
rdp.cur_image = 0;
return TRUE;
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}
int CopyDepthBuffer()
{
WriteTrace(TraceRDP, TraceDebug, "CopyDepthBuffer. ");
float bound = 1024.0f;
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gfxLOD_t LOD = GFX_LOD_LOG2_1024;
if (g_scr_res_x > 1024)
{
bound = 2048.0f;
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LOD = GFX_LOD_LOG2_2048;
}
rdp.tbuff_tex = &(rdp.texbufs[0].images[0]);
rdp.tbuff_tex->tmu = rdp.texbufs[0].tmu;
rdp.tbuff_tex->info.format = GFX_TEXFMT_RGB_565;
rdp.tbuff_tex->info.smallLodLog2 = rdp.tbuff_tex->info.largeLodLog2 = LOD;
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rdp.tbuff_tex->info.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1;
TexBufSetupCombiner(TRUE);
float ul_x = 0.0f;
float ul_y = 0.0f;
float lr_x = bound;
float lr_y = bound;
float zero = 0.0f;
float lr_u = 255.5f;
float lr_v = 255.5f;
WriteTrace(TraceRDP, TraceDebug, "lr_x: %f, lr_y: %f", lr_x, lr_y);
// Make the vertices
gfxVERTEX v[4] = {
{ ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } },
{ lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } },
{ ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } },
{ lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } }
};
gfxAuxBufferExt(GFX_BUFFER_AUXBUFFER);
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gfxTexSource(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info));
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxTextureBufferExt(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, LOD, LOD,
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GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GFX_MIPMAPLEVELMASK_BOTH);
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
gfxAuxBufferExt(GFX_BUFFER_TEXTUREAUXBUFFER_EXT);
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE;
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if (g_settings->fog() && (rdp.flags & FOG_ENABLED))
gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
WriteTrace(TraceRDP, TraceDebug, "CopyDepthBuffer draw, OK");
rdp.tbuff_tex = 0;
return TRUE;
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}
int SwapTextureBuffer()
{
if (!rdp.tbuff_tex)
return FALSE;
WriteTrace(TraceRDP, TraceDebug, "SwapTextureBuffer.");
COLOR_IMAGE ci;
ci.addr = rdp.tbuff_tex->addr;
ci.format = rdp.tbuff_tex->format;
ci.width = rdp.tbuff_tex->width;
ci.height = rdp.tbuff_tex->height;
ci.size = 2;
ci.status = ci_main;
ci.changed = FALSE;
TBUFF_COLOR_IMAGE * texbuf = AllocateTextureBuffer(ci);
if (!texbuf)
{
WriteTrace(TraceRDP, TraceDebug, "Failed!");
return FALSE;
}
TexBufSetupCombiner();
float ul_x = 0.0f;
float ul_y = 0.0f;
float lr_x = rdp.tbuff_tex->scr_width;
float lr_y = rdp.tbuff_tex->scr_height;
float zero = 0.0f;
float lr_u = rdp.tbuff_tex->lr_u;
float lr_v = rdp.tbuff_tex->lr_v;
// Make the vertices
gfxVERTEX v[4] = {
{ ul_x, ul_y, 1, 1, zero, zero, zero, zero, { zero, zero, zero, zero } },
{ lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, { lr_u, zero, lr_u, zero } },
{ ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, { zero, lr_v, zero, lr_v } },
{ lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, { lr_u, lr_v, lr_u, lr_v } }
};
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gfxTexSource(rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GFX_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info));
texbuf->tile_uls = rdp.tbuff_tex->tile_uls;
texbuf->tile_ult = rdp.tbuff_tex->tile_ult;
texbuf->v_shift = rdp.tbuff_tex->v_shift;
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxTextureBufferExt(texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2,
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texbuf->info.aspectRatioLog2, texbuf->info.format, GFX_MIPMAPLEVELMASK_BOTH);
gfxDrawTriangle(&v[0], &v[2], &v[1]);
gfxDrawTriangle(&v[2], &v[3], &v[1]);
rdp.texbufs[rdp.tbuff_tex->tmu].clear_allowed = TRUE;
rdp.texbufs[rdp.tbuff_tex->tmu].count = 0;
texbuf->tile_uls = rdp.tbuff_tex->tile_uls;
texbuf->tile_ult = rdp.tbuff_tex->tile_ult;
texbuf->u_shift = rdp.tbuff_tex->u_shift;
texbuf->v_shift = rdp.tbuff_tex->v_shift;
rdp.tbuff_tex = texbuf;
if (rdp.cur_image)
{
gfxTextureBufferExt(rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2,
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rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GFX_MIPMAPLEVELMASK_BOTH);
}
else
{
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
rdp.offset_x = rdp.offset_x_bak;
rdp.offset_y = rdp.offset_y_bak;
rdp.offset_x_bak = rdp.offset_y_bak = 0;
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
}
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE;
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if (g_settings->fog() && (rdp.flags & FOG_ENABLED))
{
gfxFogMode(GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
}
WriteTrace(TraceRDP, TraceDebug, "SwapTextureBuffer draw, OK");
return TRUE;
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}
static uint32_t CalcCRC(TBUFF_COLOR_IMAGE * pTCI)
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{
uint32_t result = 0;
if (g_settings->fb_ref_enabled())
{
pTCI->crc = 0; //Since fb content changes each frame, crc check is meaningless.
}
else if (g_settings->fb_crc_mode() == CSettings::fbcrcFast)
{
result = *((uint32_t*)(gfx.RDRAM + pTCI->addr + (pTCI->end_addr - pTCI->addr) / 2));
}
else if (g_settings->fb_crc_mode() == CSettings::fbcrcSafe)
{
uint8_t * pSrc = gfx.RDRAM + pTCI->addr;
const uint32_t nSize = pTCI->end_addr - pTCI->addr;
result = CRC32(0xFFFFFFFF, pSrc, 32);
result = CRC32(result, pSrc + (nSize >> 1), 32);
result = CRC32(result, pSrc + nSize - 32, 32);
}
return result;
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}
int FindTextureBuffer(uint32_t addr, uint16_t width)
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{
if (rdp.skip_drawing)
return FALSE;
WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer. addr: %08lx, width: %d, scale_x: %f", addr, width, rdp.scale_x);
int found = FALSE;
uint32_t shift = 0;
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for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1) && !found; i++)
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{
uint8_t index = rdp.cur_tex_buf^i;
for (int j = 0; j < rdp.texbufs[index].count && !found; j++)
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{
rdp.tbuff_tex = &(rdp.texbufs[index].images[j]);
if (addr >= rdp.tbuff_tex->addr && addr < rdp.tbuff_tex->end_addr)// && rdp.timg.format == 0)
{
bool bCorrect;
if (rdp.tbuff_tex->crc == 0)
{
rdp.tbuff_tex->crc = CalcCRC(rdp.tbuff_tex);
bCorrect = width == 1 || rdp.tbuff_tex->width == width || (rdp.tbuff_tex->width > 320 && rdp.tbuff_tex->width == width * 2);
}
else
bCorrect = rdp.tbuff_tex->crc == CalcCRC(rdp.tbuff_tex);
if (bCorrect)
{
shift = addr - rdp.tbuff_tex->addr;
// if (!rdp.motionblur)
if (!rdp.cur_image)
rdp.cur_tex_buf = index;
found = TRUE;
// WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer, found in TMU%d buffer: %d", rdp.tbuff_tex->tmu, j);
}
else //new texture is loaded into this place, texture buffer is not valid anymore
{
rdp.texbufs[index].count--;
if (j < rdp.texbufs[index].count)
memmove(&(rdp.texbufs[index].images[j]), &(rdp.texbufs[index].images[j + 1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[index].count - j));
}
}
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}
}
if (found)
{
rdp.tbuff_tex->tile_uls = 0;
rdp.tbuff_tex->tile_ult = 0;
if (shift > 0)
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{
shift >>= 1;
rdp.tbuff_tex->v_shift = shift / rdp.tbuff_tex->width;
rdp.tbuff_tex->u_shift = shift % rdp.tbuff_tex->width;
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}
else
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{
rdp.tbuff_tex->v_shift = 0;
rdp.tbuff_tex->u_shift = 0;
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}
WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer, found, u_shift: %d, v_shift: %d, format: %s", rdp.tbuff_tex->u_shift, rdp.tbuff_tex->v_shift, str_format[rdp.tbuff_tex->format]);
//WriteTrace(TraceRDP, TraceDebug, "Buffer, addr=%08lx, end_addr=%08lx, width: %d, height: %d", rdp.tbuff_tex->addr, rdp.tbuff_tex->end_addr, rdp.tbuff_tex->width, rdp.tbuff_tex->height);
return TRUE;
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}
rdp.tbuff_tex = 0;
WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer, not found");
return FALSE;
}