..
PSX
gsdx:psx: Fix illegal instruction crash on old CPUs
2016-08-01 19:38:23 +01:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
glsl2h: add input files in the header
2016-08-28 16:31:35 +02:00
vsprops
windows: Remove unused solution files and property sheets
2016-08-04 23:09:08 +01:00
xbyak
gsdx: properly defined type for xbyak
2015-11-13 09:30:48 +01:00
CMakeLists.txt
Merge branch 'strict-aliasing'
2016-08-17 18:53:08 +02:00
GLLoader.cpp
gsdx: dull driver
2016-07-08 21:53:42 +02:00
GLLoader.h
gsdx: fix for old gl header release (build bot)
2016-07-07 22:23:20 +02:00
GLState.cpp
gsdx ogl: only print an error when VRAM is low
2016-07-09 11:43:28 +02:00
GLState.h
gsdx ogl: only print an error when VRAM is low
2016-07-09 11:43:28 +02:00
GS.cpp
gsdx replayer: fix broken init in replayer
2016-08-03 11:57:56 +02:00
GS.h
GSDX: Better detection of default renderer
2016-06-09 15:27:11 +05:30
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSBlock.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSCapture.cpp
gsdx option: use CaptureWidth/CaptureHeight on linux too
2016-05-28 10:07:27 +02:00
GSCapture.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSCaptureDlg.cpp
gsdx:windows: Change m_colorspace to INT_PTR
2016-07-23 02:19:28 +01:00
GSCaptureDlg.h
gsdx:windows: Change m_colorspace to INT_PTR
2016-07-23 02:19:28 +01:00
GSClut.cpp
gsdx sw: handle the invalidation of the palette when written by the GS
2016-09-03 00:21:56 +02:00
GSClut.h
gsdx sw: handle the invalidation of the palette when written by the GS
2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp
gsdx: use prefix increment operator for non-primitive type
2016-08-12 23:11:26 +02:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street
2016-09-04 19:41:31 +02:00
GSCrc.h
gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street
2016-09-04 19:41:31 +02:00
GSDevice.cpp
gsdx: new linux option linear_present
2016-08-27 19:23:12 +02:00
GSDevice.h
gsdx: new linux option linear_present
2016-08-27 19:23:12 +02:00
GSDevice9.cpp
gsdx sw: avoid aliasing issue, clear function was wrong anyway
2016-08-14 21:01:09 +02:00
GSDevice9.h
gsdx sw: avoid aliasing issue, clear function was wrong anyway
2016-08-14 21:01:09 +02:00
GSDevice11.cpp
gsdx sw: avoid aliasing issue, clear function was wrong anyway
2016-08-14 21:01:09 +02:00
GSDevice11.h
gsdx sw: avoid aliasing issue, clear function was wrong anyway
2016-08-14 21:01:09 +02:00
GSDeviceDX.cpp
Revert "gsdx:windows: Fix Windows 7 compile"
2016-05-29 14:33:58 +01:00
GSDeviceDX.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx perf: print frame time distribution
2016-09-07 08:34:24 +02:00
GSDeviceOGL.h
gsdx ogl: restore code to unscale point
2016-08-22 18:18:12 +02:00
GSDeviceSW.cpp
gsdx sw: avoid aliasing issue, clear function was wrong anyway
2016-08-14 21:01:09 +02:00
GSDeviceSW.h
gsdx sw: avoid aliasing issue, clear function was wrong anyway
2016-08-14 21:01:09 +02:00
GSDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDialog.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
gsdx: use prefix increment operator for non-primitive type
2016-08-12 23:11:26 +02:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSDrawScanlineCodeGenerator.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: use constant expression in offsetof
2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp
gsdx sw: help debug
2016-09-03 00:10:23 +02:00
GSDrawingContext.h
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSDrawingEnvironment.h
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSDump.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSHwHack.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSLinuxDialog.cpp
gsdx linux: add a gui check box to control previous hack
2016-09-08 17:34:28 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: increase the allocation of the GS memory
2016-09-07 08:34:24 +02:00
GSLocalMemory.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSLzma.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSLzma.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx: use const qualifier to avoid gcc (false positive) warning
2016-08-12 19:30:14 +02:00
GSPng.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSRasterizer.cpp
gsdx sw: add extrathreads_height to control the quantity of pixels processed by a thread
2016-07-10 17:48:10 +02:00
GSRasterizer.h
gsdx sw: add extrathreads_height to control the quantity of pixels processed by a thread
2016-07-10 17:48:10 +02:00
GSRenderer.cpp
gsdx: c_str() is useless when parameter is a string
2016-09-07 22:10:50 +02:00
GSRenderer.h
GSDX-TextureCache: Add proper scaling for custom resolution
2016-06-30 00:35:10 +05:30
GSRendererCL.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSRendererCL.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSRendererCS.cpp
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSRendererCS.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSRendererDX.cpp
GSdx DX: extend ATE to better support additional corner case DX port
2016-08-28 15:13:15 +02:00
GSRendererDX.h
Gsdx alpha test improvement DX
2016-08-19 15:59:54 +02:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx debug: use a pretty format name when dumping texture
2016-09-07 08:34:24 +02:00
GSRendererHW.h
gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street
2016-09-04 19:41:31 +02:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp
gsdx ogl: disable texture shuffle when a render a basic sprite
2016-09-03 12:18:52 +02:00
GSRendererOGL.h
gsdx ogl: move GS setup in SetupIA
2016-09-01 09:47:46 +02:00
GSRendererSW.cpp
gsdx debug: use a pretty format name when dumping texture
2016-09-07 08:34:24 +02:00
GSRendererSW.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSScanlineEnvironment.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSSetting.cpp
gsdx linux: add a gui check box to control previous hack
2016-09-08 17:34:28 +02:00
GSSetting.h
gsdx linux: add a gui check box to control previous hack
2016-09-08 17:34:28 +02:00
GSSettingsDlg.cpp
Merge pull request #1435 from ssakash/Custom_TextureCache
2016-07-26 14:07:19 +02:00
GSSettingsDlg.h
GSDX: New shader dialog
2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSSetupPrimCodeGenerator.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: AVX is M_SSE == 0x500
2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSShaderOGL.h
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSState.cpp
gsdx: add an auto flush hack to implement a Read Write GS effect.
2016-09-08 17:25:59 +02:00
GSState.h
gsdx: add an auto flush hack to implement a Read Write GS effect.
2016-09-08 17:25:59 +02:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSTexture.h
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTexture9.cpp
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTexture9.h
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTexture11.cpp
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTexture11.h
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTextureCache.cpp
gsdx tc: reset dirty alpha flag when we lookup a frame
2016-09-02 21:31:13 +02:00
GSTextureCache.h
Merge pull request #1317 from PCSX2/gsdx-array-coverage
2016-05-16 18:16:15 +02:00
GSTextureCache9.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache9.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h
Merge pull request #1222 from PCSX2/gsdx-black-fmv
2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp
gsdx: c_str() is useless when parameter is a string
2016-09-07 22:10:50 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureFX11.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTextureOGL.cpp
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTextureOGL.h
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTextureSW.cpp
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSTextureSW.h
gsdx: Allow screenshot compression level to be changed
2016-08-20 14:01:24 +01:00
GSThread.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
gsdx sw: improve exit condition of SW extra thread
2016-07-14 18:29:22 +02:00
GSUniformBufferOGL.h
gsdx ogl: prefix member in GSUniform object with m_
2016-06-09 18:27:58 +02:00
GSUtil.cpp
gsdx: log a nice string instead of the hex format of PSM
2016-08-03 18:07:54 +02:00
GSUtil.h
gsdx: log a nice string instead of the hex format of PSM
2016-08-03 18:07:54 +02:00
GSVector.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSVector.h
gsdx: avoid aliasing issue
2016-08-14 20:48:34 +02:00
GSVertex.h
gsdx: help stupid compiler to allow 32 byte move
2016-09-08 20:01:05 +02:00
GSVertexArrayOGL.h
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSVertexHW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexTrace.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSVertexTrace.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSWnd.cpp
gsdx ogl: add GPU timers to measure time between 2 vsync
2016-06-26 15:34:36 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndDX.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndEGL.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSWndEGL.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSWndOGL.cpp
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
GSWndOGL.h
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
GSWndWGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndWGL.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.cpp
gsdx: add an auto flush hack to implement a Read Write GS effect.
2016-09-08 17:25:59 +02:00
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx: Defer GSdxApp initialisation on Linux only
2016-07-27 23:34:15 +01:00
GSdx.rc
Just a simple grammar fix. ( #1489 )
2016-07-31 01:23:35 +01:00
GSdx.vcxproj
plugins: Tidy/standardise VS projects
2016-07-19 23:25:12 +01:00
GSdx.vcxproj.filters
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
linux_replay.cpp
gsdx-replayer:linux: allow to use env variable as default parameter
2015-08-13 08:48:05 +02:00
resource.h
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30
stdafx.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
stdafx.h
gsdx: avoid crash in DX debug build
2016-06-11 01:13:20 +02:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00