pcsx2/plugins/GSdx
lightningterror e72aa23436 gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.
Blending option allows us to toggle fbmask on or off with at least basic
level just like on gl.
2019-04-22 05:07:42 +02:00
..
PSX gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup. 2019-03-12 01:49:48 +01:00
Renderers gsdx-d3d11: Partial port of frame buffer masking from opengl. 2019-04-22 05:07:42 +02:00
Window gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. 2019-04-22 05:07:42 +02:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx-d3d11: Partial port of frame buffer masking from opengl. 2019-04-22 05:07:42 +02:00
vsprops GSdx: Remove d3d9.lib and d3d9.dll from common.props. 2018-12-22 22:53:09 +01:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GS.cpp recording: Append copyright headers 2019-04-21 00:45:44 +02:00
GS.h GSdx: Set some enum values correctly. 2018-12-20 14:16:47 +01:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp baseclasses|gsdx: Move code from baseclasses to GSdx 2018-04-29 02:19:17 +01:00
GSCapture.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSClut.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp gsdx-hw: Add another Sly 2 prototype/beta disc to crc list. 2019-03-17 20:47:40 +01:00
GSCrc.h gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks. 2019-03-17 05:34:13 +01:00
GSDrawingContext.cpp gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer. 2019-03-26 14:40:17 +01:00
GSDrawingContext.h gsdx: add a function to fix the TEX0 register value for HW renderer 2019-02-20 13:49:57 +01:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp gsdx: Allow to save and restore drawing context 2019-02-20 13:49:57 +01:00
GSState.h gsdx: Cleanup/update Wild Arms offset hack. 2019-02-13 10:28:07 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. 2019-01-26 16:13:07 +01:00
GSUtil.h gsdx: Prefix std:: to list 2017-09-08 09:56:28 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4i.h GSVector4i: Fix compare64 function. 2018-11-26 10:01:10 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSdx.cpp gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. 2019-04-22 05:07:42 +02:00
GSdx.def gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSdx.h Revert "gsdx-gui: Use a separate drop down list for sparse texture." 2019-02-20 17:42:49 +01:00
GSdx.rc gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. 2019-04-22 05:07:42 +02:00
GSdx.vcxproj gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. 2019-02-13 12:30:00 +01:00
GSdx.vcxproj.filters gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. 2019-02-13 12:30:00 +01:00
config.h GSdx-TC: Fix load size calculation in target update 2018-02-06 18:00:22 +05:30
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. 2019-04-22 05:07:42 +02:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h 3rdpary: import GL/glcorearb.h 2019-02-07 12:34:02 +01:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00