pcsx2/plugins/GSdx
lightningterror e091f4233a GSdx-d3d11: Remove commented out code for int_fst.
VS FST is already enabled, values are inverted on D3D11.
2018-12-19 19:59:23 +01:00
..
PSX GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
Renderers GSdx-d3d11: Remove commented out code for int_fst. 2018-12-19 19:59:23 +01:00
Window GSdx-gui: Enable "Disable Depth Emulation" option for Direct3D11. 2018-12-10 00:17:04 +01:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res tfx.fx: Update Vertex and Geometry shaders to support the new 2018-12-19 19:59:23 +01:00
vsprops gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GS.cpp GSdx: Prevent Null Renderer from crashing in Linux. 2018-11-16 14:50:25 -08:00
GS.h Merge pull request #2122 from PCSX2/target_load 2018-03-03 03:31:25 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp baseclasses|gsdx: Move code from baseclasses to GSdx 2018-04-29 02:19:17 +01:00
GSCapture.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSClut.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp GSdx: Add crc id for ZettaiZetsumeiToshi2 EU. 2018-12-16 16:02:50 +01:00
GSCrc.h GSdx: Add proper Jak1 game to Automatic mipmapping. 2018-12-11 13:44:54 +01:00
GSDrawingContext.cpp GSdx-debug: Do some casts and fix warnings. 2018-12-17 15:52:27 +01:00
GSDrawingContext.h gsdx debug: dump mipmap register could be useful now :) 2016-09-25 20:00:51 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp gsdx:hw: Enable skipdraw hack to skip a range of draw calls 2018-08-20 23:35:01 +01:00
GSState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.h gsdx: Prefix std:: to list 2017-09-08 09:56:28 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4i.h GSVector4i: Fix compare64 function. 2018-11-26 10:01:10 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSdx.cpp GSdx-gui: Remove Direct3D9 option from the gui. 2018-12-19 17:17:39 +01:00
GSdx.def gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSdx.h GSdx-ogl: Implement a fast Accurate Date algorithm. 2018-11-28 08:21:13 +01:00
GSdx.rc GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. 2018-11-29 20:29:28 +01:00
GSdx.vcxproj GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSdx.vcxproj.filters GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
config.h GSdx-TC: Fix load size calculation in target update 2018-02-06 18:00:22 +05:30
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h GSdx-ogl: Implement a fast Accurate Date algorithm. 2018-11-28 08:21:13 +01:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00