GSdx-gui: Remove Direct3D9 option from the gui.

D3D9 will be broken once  is merged so let's disable it to avoid
any potential crashing if the render is selected.

Complete D3D9 purge will shortly follow afterwards.
This commit is contained in:
lightningterror 2018-12-19 17:17:39 +01:00
parent 1a61148b00
commit 1ad71a9b85
1 changed files with 0 additions and 2 deletions
plugins/GSdx

View File

@ -200,10 +200,8 @@ void GSdxApp::Init()
m_section = "Settings";
#ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D 9", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D 11", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D 9", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D 11", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
#else // Linux