mirror of https://github.com/PCSX2/pcsx2.git
GSdx-gui: Remove Direct3D9 option from the gui.
D3D9 will be broken once #2756 is merged so let's disable it to avoid any potential crashing if the render is selected. Complete D3D9 purge will shortly follow afterwards.
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1a61148b00
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1ad71a9b85
plugins/GSdx
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@ -200,10 +200,8 @@ void GSdxApp::Init()
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m_section = "Settings";
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D 9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D 11", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D 9", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D 11", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#else // Linux
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