pcsx2/plugins/GSdx
Jonathan Li d81f236910 gsdx:windows: Handle shader dialog filenames properly
The shader dialog filename handling code had several buffer overflows
and also did not handle non-English filenames well.

Fix the filename handling by storing them as UTF-8 in the ini and
converting them to/from UTF-16 as necessary, and also fix the buffer
overflows.
2021-03-27 18:51:17 +00:00
..
Renderers GSdx: Don't use constexpr vector constructors at runtime 2021-03-22 02:09:31 -04:00
Window gsdx:windows: Handle shader dialog filenames properly 2021-03-27 18:51:17 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx-hw: Implement per pixel alpha blending (PABE). 2021-02-06 15:41:10 +01:00
vsprops msbuild: update project to cpp17 (#3745) 2020-09-24 06:39:30 -04:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
GS.cpp gsdump: implement renderer overrides, fix linux GSRT, remove GS assert 2021-03-22 23:37:24 -04:00
GS.h gsdump: implement renderer overrides, fix linux GSRT, remove GS assert 2021-03-22 23:37:24 -04:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: Don't use constexpr vector constructors at runtime 2021-03-22 02:09:31 -04:00
GSBlock.h gsdx: Use constexpr to initialize avx vectors without avx instructions 2021-03-05 17:33:26 -06:00
GSCapture.cpp Capture: Swap int return types with bool 2021-03-12 13:22:40 +00:00
GSCapture.h Capture: Swap int return types with bool 2021-03-12 13:22:40 +00:00
GSClut.cpp GSdx: Don't use constexpr vector constructors at runtime 2021-03-22 02:09:31 -04:00
GSClut.h gsdx: Use constexpr to initialize avx vectors without avx instructions 2021-03-05 17:33:26 -06:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp gsdx-hw: Remove Bully crc hack. 2021-03-14 21:19:02 +01:00
GSCrc.h gsdx-hw: Remove Bully crc hack. 2021-03-14 21:19:02 +01:00
GSDrawingContext.cpp gsdx-ogl: Adjust some gl debug logs. 2020-06-14 00:02:26 +02:00
GSDrawingContext.h gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0. 2020-05-14 03:28:07 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Purge D3D11 Software 2020-09-21 20:30:20 -04:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp gs: remove some pesky asserts 2021-03-22 02:07:54 -04:00
GSState.h gsdx: Cleanup/update Wild Arms offset hack. 2019-02-13 10:28:07 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp Capture: Optimizations with filenames, audio, and capture mainFrame gui 2021-03-12 13:22:40 +00:00
GSUtil.h GS: fix unix compatibility 2021-02-27 20:43:40 +00:00
GSVector.cpp GSdx: Don't use constexpr vector constructors at runtime 2021-03-22 02:09:31 -04:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h GSdx: Re-add __forceinline to GSVector functions 2021-03-22 02:09:31 -04:00
GSVector4i.h GSdx: Re-add __forceinline to GSVector functions 2021-03-22 02:09:31 -04:00
GSVector8.h GSdx: Re-add __forceinline to GSVector functions 2021-03-22 02:09:31 -04:00
GSVector8i.h GSdx: Re-add __forceinline to GSVector functions 2021-03-22 02:09:31 -04:00
GSdx.cpp GS: initial switch to unicode 2021-02-27 20:43:40 +00:00
GSdx.def Capture: Optimizations with filenames, audio, and capture mainFrame gui 2021-03-12 13:22:40 +00:00
GSdx.h GS: fix unix compatibility 2021-02-27 20:43:40 +00:00
GSdx.rc GSdx-GUI: Fix alignment of font 2021-01-27 16:50:10 +01:00
GSdx.vcxproj GS: initial switch to unicode 2021-02-27 20:43:40 +00:00
GSdx.vcxproj.filters vcxproj: Remove opencl. 2020-09-18 19:14:32 +02:00
config.h GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes 2021-01-08 08:51:13 -05:00
stdafx.cpp GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
stdafx.h GSdx: Compiler check for const initialization of vectors 2021-03-22 02:09:31 -04:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00