..
Renderers
GSdx: Don't use constexpr vector constructors at runtime
2021-03-22 02:09:31 -04:00
Window
gsdx:windows: Handle shader dialog filenames properly
2021-03-27 18:51:17 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
gsdx-hw: Implement per pixel alpha blending (PABE).
2021-02-06 15:41:10 +01:00
vsprops
msbuild: update project to cpp17 ( #3745 )
2020-09-24 06:39:30 -04:00
xbyak
gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
2017-04-01 11:14:18 +02:00
CMakeLists.txt
GSdx: Fix issues on macOS
2020-12-06 14:02:43 -06:00
GS.cpp
gsdump: implement renderer overrides, fix linux GSRT, remove GS assert
2021-03-22 23:37:24 -04:00
GS.h
gsdump: implement renderer overrides, fix linux GSRT, remove GS assert
2021-03-22 23:37:24 -04:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: Don't use constexpr vector constructors at runtime
2021-03-22 02:09:31 -04:00
GSBlock.h
gsdx: Use constexpr to initialize avx vectors without avx instructions
2021-03-05 17:33:26 -06:00
GSCapture.cpp
Capture: Swap int return types with bool
2021-03-12 13:22:40 +00:00
GSCapture.h
Capture: Swap int return types with bool
2021-03-12 13:22:40 +00:00
GSClut.cpp
GSdx: Don't use constexpr vector constructors at runtime
2021-03-22 02:09:31 -04:00
GSClut.h
gsdx: Use constexpr to initialize avx vectors without avx instructions
2021-03-05 17:33:26 -06:00
GSCodeBuffer.cpp
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
2017-08-30 11:43:18 +02:00
GSCodeBuffer.h
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
2017-08-30 11:43:18 +02:00
GSCrc.cpp
gsdx-hw: Remove Bully crc hack.
2021-03-14 21:19:02 +01:00
GSCrc.h
gsdx-hw: Remove Bully crc hack.
2021-03-14 21:19:02 +01:00
GSDrawingContext.cpp
gsdx-ogl: Adjust some gl debug logs.
2020-06-14 00:02:26 +02:00
GSDrawingContext.h
gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.
2020-05-14 03:28:07 +02:00
GSDrawingEnvironment.h
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSDump.cpp
gsdx:windows: Fix screenshot/GS dump path issues
2018-07-23 00:51:02 +01:00
GSDump.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp
GSdx: Purge D3D11 Software
2020-09-21 20:30:20 -04:00
GSLocalMemory.h
gsdx: Prefix std:: to vector
2017-09-08 09:56:28 +02:00
GSLzma.cpp
gsdx: Prefix std:: to min and max
2017-09-08 09:56:28 +02:00
GSLzma.h
gsdx: Fix GS dump readback EOF handling
2017-06-03 14:52:01 +02:00
GSPerfMon.cpp
GSdx: Fix issues on macOS
2020-12-06 14:02:43 -06:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx:windows: Fix screenshot/GS dump path issues
2018-07-23 00:51:02 +01:00
GSPng.h
gsdx: Prefix std:: to string and to_string
2017-09-08 09:56:28 +02:00
GSState.cpp
gs: remove some pesky asserts
2021-03-22 02:07:54 -04:00
GSState.h
gsdx: Cleanup/update Wild Arms offset hack.
2019-02-13 10:28:07 +01:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSUtil.cpp
Capture: Optimizations with filenames, audio, and capture mainFrame gui
2021-03-12 13:22:40 +00:00
GSUtil.h
GS: fix unix compatibility
2021-02-27 20:43:40 +00:00
GSVector.cpp
GSdx: Don't use constexpr vector constructors at runtime
2021-03-22 02:09:31 -04:00
GSVector.h
gsdx: split GSVector.h into smaller files
2017-03-19 13:50:13 +01:00
GSVector4.h
GSdx: Re-add __forceinline to GSVector functions
2021-03-22 02:09:31 -04:00
GSVector4i.h
GSdx: Re-add __forceinline to GSVector functions
2021-03-22 02:09:31 -04:00
GSVector8.h
GSdx: Re-add __forceinline to GSVector functions
2021-03-22 02:09:31 -04:00
GSVector8i.h
GSdx: Re-add __forceinline to GSVector functions
2021-03-22 02:09:31 -04:00
GSdx.cpp
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
GSdx.def
Capture: Optimizations with filenames, audio, and capture mainFrame gui
2021-03-12 13:22:40 +00:00
GSdx.h
GS: fix unix compatibility
2021-02-27 20:43:40 +00:00
GSdx.rc
GSdx-GUI: Fix alignment of font
2021-01-27 16:50:10 +01:00
GSdx.vcxproj
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
GSdx.vcxproj.filters
vcxproj: Remove opencl.
2020-09-18 19:14:32 +02:00
config.h
GSdx: Fix issues on macOS
2020-12-06 14:02:43 -06:00
linux_replay.cpp
gsdx-replayer:linux: Fix strict-aliasing warnings
2016-12-12 18:14:38 +00:00
resource.h
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
2021-01-08 08:51:13 -05:00
stdafx.cpp
GSdx: Fix issues on macOS
2020-12-06 14:02:43 -06:00
stdafx.h
GSdx: Compiler check for const initialization of vectors
2021-03-22 02:09:31 -04:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00