mirror of https://github.com/PCSX2/pcsx2.git
441 lines
10 KiB
C++
441 lines
10 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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#pragma once
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#include "config.h"
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#ifdef _WIN32
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <commctrl.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include <d3dcompiler.h>
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#include <d3d11_1.h>
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#include <dxgi1_3.h>
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#include <comutil.h>
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#include <atlcomcli.h>
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#else
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#include <fcntl.h>
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#endif
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#include <PluginCompatibility.h>
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#ifdef __x86_64__
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#define _M_AMD64
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#endif
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// put these into vc9/common7/ide/usertype.dat to have them highlighted
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef unsigned short uint16;
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typedef signed short int16;
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typedef unsigned int uint32;
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typedef signed int int32;
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typedef unsigned long long uint64;
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typedef signed long long int64;
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#ifdef _M_AMD64
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typedef uint64 uptr;
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#else
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typedef uint32 uptr;
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#endif
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// xbyak compatibilities
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typedef int64 sint64;
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#define MIE_INTEGER_TYPE_DEFINED
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#define XBYAK_ENABLE_OMITTED_OPERAND
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// stdc
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#include <cstddef>
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#include <cstdio>
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#include <cstdarg>
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#include <cstdlib>
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#include <cmath>
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#include <cfloat>
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#include <ctime>
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#include <climits>
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#include <cstring>
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#include <cassert>
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#if __GNUC__ > 5 || ( __GNUC__ == 5 && __GNUC_MINOR__ >= 4 )
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#include <codecvt>
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#include <locale>
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#endif
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#include <complex>
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#include <string>
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#include <array>
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <queue>
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#include <algorithm>
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <bitset>
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#include <zlib.h>
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#include <unordered_map>
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#include <unordered_set>
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#ifdef _WIN32
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// Note use GL/glcorearb.h on the future
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// Requirements:
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// * Update GSWndWGL::GetProcAddress to query 1.0 and 1.1 symbols
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// * define all ENABLE_GL_VERSION_1_*
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#include "Renderers/OpenGL/GLLoader.h"
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#define DIRECTORY_SEPARATOR '\\'
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#else
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// Note use GL/glcorearb.h on the future
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// Requirements:
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// * Drop GLX that still include gl.h...
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// EGL/OGL status on AMD GPU pro driver is unknown
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// * define all ENABLE_GL_VERSION_1_*
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "Renderers/OpenGL/GLLoader.h"
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#include <sys/stat.h> // mkdir
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#define DIRECTORY_SEPARATOR '/'
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#endif
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#ifdef _MSC_VER
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#define EXPORT_C_(type) extern "C" type __stdcall
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#define EXPORT_C EXPORT_C_(void)
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#define ALIGN_STACK(n) alignas(n) int dummy__;
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#else
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#ifndef __fastcall
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#define __fastcall __attribute__((fastcall))
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#endif
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#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
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#define EXPORT_C EXPORT_C_(void)
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#ifdef __GNUC__
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#define __forceinline __inline__ __attribute__((always_inline,unused))
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// #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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#define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0)
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// GCC removes the variable as dead code and generates some warnings.
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// Stack is automatically realigned due to SSE/AVX operations
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#define ALIGN_STACK(n) (void)0;
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#else
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// TODO Check clang behavior
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#define ALIGN_STACK(n) alignas(n) int dummy__;
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#endif
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#endif
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#define countof(a) (sizeof(a) / sizeof(a[0]))
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#ifndef RESTRICT
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#ifdef __INTEL_COMPILER
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#define RESTRICT restrict
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#elif defined(_MSC_VER)
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#define RESTRICT __restrict
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#elif defined(__GNUC__)
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#define RESTRICT __restrict__
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#else
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#define RESTRICT
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#endif
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#endif
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#define ASSERT assert
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#ifdef _M_AMD64
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// Yeah let use mips naming ;)
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#ifdef _WIN64
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#define a0 rcx
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#define a1 rdx
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#define a2 r8
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#define a3 r9
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#define t0 rdi
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#define t1 rsi
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#else
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#define a0 rdi
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#define a1 rsi
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#define a2 rdx
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#define a3 rcx
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#define t0 r8
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#define t1 r9
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#endif
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#endif
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// sse
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#if defined(__GNUC__)
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// Convert gcc see define into GSdx (windows) define
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#if defined(__AVX2__)
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#if defined(__x86_64__)
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#define _M_SSE 0x500 // TODO
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#else
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#define _M_SSE 0x501
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#endif
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#elif defined(__AVX__)
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#define _M_SSE 0x500
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#elif defined(__SSE4_1__)
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#define _M_SSE 0x401
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#elif defined(__SSSE3__)
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#define _M_SSE 0x301
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#elif defined(__SSE2__)
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#define _M_SSE 0x200
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#endif
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#endif
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#if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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#define _M_SSE 0x200
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#endif
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#if _M_SSE >= 0x200
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#include <xmmintrin.h>
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#include <emmintrin.h>
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#ifndef _MM_DENORMALS_ARE_ZERO
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#define _MM_DENORMALS_ARE_ZERO 0x0040
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#endif
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#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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{ \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
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__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
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__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
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(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
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(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
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(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
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(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
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}
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#else
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#error TODO: GSVector4 and GSRasterizer needs SSE2
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#endif
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#if _M_SSE >= 0x301
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#include <tmmintrin.h>
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#endif
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#endif
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#if _M_SSE >= 0x500
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#include <immintrin.h>
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#endif
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#undef min
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#undef max
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#undef abs
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#if !defined(_MSC_VER)
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#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
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#define _aligned_malloc(size, a) aligned_alloc(a, size)
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#else
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extern void* _aligned_malloc(size_t size, size_t alignment);
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#endif
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static inline void _aligned_free(void* p) {
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free(p);
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}
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// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
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__forceinline int _BitScanForward(unsigned long* const Index, const unsigned long Mask)
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{
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#if defined(__GCC_ASM_FLAG_OUTPUTS__) && 0
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// Need GCC6 to test the code validity
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int flag;
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__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index), "=@ccz" (flag) : [Mask] "mr" (Mask));
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return flag;
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#else
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__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask) : "cc");
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return Mask ? 1 : 0;
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#endif
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}
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#ifdef __GNUC__
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// gcc 4.8 define __rdtsc but unfortunately the compiler crash...
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// The redefine allow to skip the gcc __rdtsc version -- Gregory
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#define __rdtsc _lnx_rdtsc
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//__forceinline unsigned long long __rdtsc()
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__forceinline unsigned long long _lnx_rdtsc()
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{
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#if defined(__amd64__) || defined(__x86_64__)
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unsigned long long low, high;
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__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
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return low | (high << 32);
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#else
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unsigned long long retval;
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__asm__ __volatile__("rdtsc" : "=A"(retval));
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return retval;
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#endif
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}
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#endif
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#endif
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extern std::string format(const char* fmt, ...);
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extern void* vmalloc(size_t size, bool code);
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extern void vmfree(void* ptr, size_t size);
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extern void* fifo_alloc(size_t size, size_t repeat);
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extern void fifo_free(void* ptr, size_t size, size_t repeat);
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#ifdef ENABLE_VTUNE
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#include "jitprofiling.h"
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#ifdef _WIN32
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#pragma comment(lib, "jitprofiling.lib")
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#endif
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#endif
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// Note: GL messages are present in common code, so in all renderers.
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#define GL_INSERT(type, code, sev, ...) \
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do if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); while(0);
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#if defined(_DEBUG)
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#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_CACHE(...) (void)(0);
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#endif
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#if defined(ENABLE_TRACE_REG) && defined(_DEBUG)
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#define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_REG(...) (void)(0);
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#endif
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#if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG)
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#define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_DBG(...) (void)(0);
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#endif
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#if defined(ENABLE_OGL_DEBUG)
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struct GLAutoPop {
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~GLAutoPop() {
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if (glPopDebugGroup)
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glPopDebugGroup();
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}
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};
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#define GL_PUSH_(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0);
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#define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); GLAutoPop gl_auto_pop;
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#define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0);
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#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
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#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_PUSH_(...) (void)(0);
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#define GL_PUSH(...) (void)(0);
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#define GL_POP() (void)(0);
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#define GL_INS(...) (void)(0);
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#define GL_PERF(...) (void)(0);
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#endif
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// Helper path to dump texture
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extern const std::string root_sw;
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extern const std::string root_hw;
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#ifndef __has_attribute
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# define __has_attribute(x) 0
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#endif
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#ifdef __cpp_constinit
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# define CONSTINIT constinit
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#elif __has_attribute(require_constant_initialization)
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# define CONSTINIT __attribute__((require_constant_initialization))
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#else
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# define CONSTINIT
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#endif
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