mirror of https://github.com/PCSX2/pcsx2.git
vcxproj: Remove opencl.
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parent
f86ea02594
commit
3f99395d3b
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@ -127,7 +127,6 @@
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<ClCompile Include="GSPng.cpp" />
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<ClCompile Include="Renderers\SW\GSRasterizer.cpp" />
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<ClCompile Include="Renderers\Common\GSRenderer.cpp" />
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<ClCompile Include="Renderers\OpenCL\GSRendererCL.cpp" />
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<ClCompile Include="Renderers\DX11\GSRendererDX11.cpp" />
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<ClCompile Include="Renderers\HW\GSRendererHW.cpp" />
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<ClCompile Include="Renderers\Null\GSRendererNull.cpp" />
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@ -200,7 +199,6 @@
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<ClInclude Include="GSPng.h" />
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<ClInclude Include="Renderers\SW\GSRasterizer.h" />
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<ClInclude Include="Renderers\Common\GSRenderer.h" />
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<ClInclude Include="Renderers\OpenCL\GSRendererCL.h" />
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<ClInclude Include="Renderers\DX11\GSRendererDX11.h" />
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<ClInclude Include="Renderers\HW\GSRendererHW.h" />
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<ClInclude Include="Renderers\Null\GSRendererNull.h" />
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@ -256,7 +254,6 @@
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<None Include="res\merge.fx" />
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<None Include="res\shadeboost.fx" />
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<None Include="res\tfx.fx" />
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<None Include="res\tfx.cl" />
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<None Include="res\glsl\common_header.glsl" />
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<None Include="res\glsl\convert.glsl" />
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<None Include="res\glsl\interlace.glsl" />
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@ -225,9 +225,6 @@
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<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx2.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Renderers\OpenCL\GSRendererCL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSDrawingContext.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -464,9 +461,6 @@
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Renderers\OpenCL\GSRendererCL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSPng.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -500,9 +494,6 @@
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<None Include="res\shadeboost.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\tfx.cl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\common_header.glsl">
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<Filter>Shaders</Filter>
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</None>
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