pcsx2/plugins/GSdx
gregory.hainaut d81254469a gsdx ogl:
* fix shader compilation on Nvidia (broken on r5682)
* fix various memory leak thanks to Valgrind

Cmake: fix a minor typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5688 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-30 11:18:46 +00:00
..
baseclasses gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
res gsdx ogl: 2013-06-30 11:18:46 +00:00
vsprops gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
xbyak GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
CMakeLists.txt gsdx ogl: 2013-06-26 20:09:07 +00:00
GLLoader.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GLLoader.h gsdx: 2013-06-16 16:33:08 +00:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GPURenderer.h all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GPURendererSW.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GS.h gcc: 2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSCapture.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSCapture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSClut.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSClut.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSCrc.h GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :) 2013-02-11 17:10:22 +00:00
GSDevice.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSDevice.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDevice9.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSDevice9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDevice11.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSDevice11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp gsdx ogl: 2013-06-30 11:18:46 +00:00
GSDeviceOGL.h gsdx ogl: 2013-06-26 20:09:07 +00:00
GSDeviceSW.cpp gcc: 2013-04-14 10:48:50 +00:00
GSDeviceSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawingContext.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp gsdx-ogl-wnd: 2013-06-15 15:03:44 +00:00
GSLinuxLogo.h gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
GSLocalMemory.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSLocalMemory.h GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSPerfMon.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRasterizer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSRasterizer.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSRenderer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSRenderer.h gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GSRendererCS.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSRendererCS.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSRendererHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
GSRendererOGL.h gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl 2013-06-15 09:24:13 +00:00
GSRendererSW.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetting.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSettingsDlg.cpp GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800. 2013-04-04 19:39:46 +00:00
GSSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSState.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSState.h GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSTextureCache.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp GSDX: Nothing is fixed, the last two revisions did not happen. 2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSTextureFX11.cpp GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSTextureFXOGL.cpp gsdx ogl: 2013-06-26 20:09:07 +00:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
GSTextureOGL.h gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver 2013-05-27 18:02:27 +00:00
GSTextureSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSUniformBufferOGL.h gsdx-ogl-wnd: 2013-06-07 19:16:27 +00:00
GSUtil.cpp GSdx: attempting to fix vs2010 project files, I don't have it installed anymore. 2013-06-10 18:48:14 +00:00
GSUtil.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVector.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSVector.h GSdx: obligatory vs2010 compiler fix 2013-06-24 06:29:08 +00:00
GSVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexArrayOGL.h gsdx ogl: 2013-06-26 20:09:07 +00:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) 2013-06-16 08:43:50 +00:00
GSWnd.h pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) 2013-06-16 08:43:50 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx ogl: 2013-06-30 11:18:46 +00:00
GSWndEGL.h gsdx: 2013-06-16 09:40:38 +00:00
GSWndOGL.cpp gsdx ogl: 2013-06-30 11:18:46 +00:00
GSWndOGL.h gsdx: 2013-06-16 09:40:38 +00:00
GSWndWGL.cpp pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) 2013-06-16 08:43:50 +00:00
GSWndWGL.h pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) 2013-06-16 08:43:50 +00:00
GSdx.cpp gsdx-ogl-wnd: 2013-06-15 15:03:44 +00:00
GSdx.def gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS 2012-08-15 10:22:19 +00:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx-ogl-wnd: 2013-06-15 15:03:44 +00:00
GSdx.icc.cbp gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS 2012-08-15 10:22:19 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSdx.vcxproj gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
GSdx.vcxproj.filters gsdx-ogl-wnd: 2013-01-14 09:15:39 +00:00
GSdx_vs11.vcxproj GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSdx_vs11.vcxproj.filters GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSdx_vs2008.vcproj gsdx-ogl-wnd: 2013-01-14 09:15:39 +00:00
config.h gsdx: 2013-06-16 09:40:38 +00:00
linux_replay.cpp gsdx-ogl-wnd: 2013-06-01 09:29:57 +00:00
resource.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
stdafx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
stdafx.h GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00