pcsx2/plugins/GSdx/GSVertexSW.h

236 lines
4.5 KiB
C

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
__aligned(struct, 32) GSVertexSW
{
GSVector4 p, t, c, _pad;
__forceinline GSVertexSW() {}
__forceinline GSVertexSW(const GSVertexSW& v) {*this = v;}
__forceinline static GSVertexSW zero()
{
GSVertexSW v;
v.p = GSVector4::zero();
v.t = GSVector4::zero();
v.c = GSVector4::zero();
return v;
}
__forceinline void operator = (const GSVertexSW& v)
{
p = v.p;
t = v.t;
c = v.c;
}
__forceinline void operator += (const GSVertexSW& v)
{
p += v.p;
t += v.t;
c += v.c;
}
__forceinline friend GSVertexSW operator + (const GSVertexSW& a, const GSVertexSW& b)
{
GSVertexSW v;
v.p = a.p + b.p;
v.t = a.t + b.t;
v.c = a.c + b.c;
return v;
}
__forceinline friend GSVertexSW operator - (const GSVertexSW& a, const GSVertexSW& b)
{
GSVertexSW v;
v.p = a.p - b.p;
v.t = a.t - b.t;
v.c = a.c - b.c;
return v;
}
__forceinline friend GSVertexSW operator * (const GSVertexSW& a, const GSVector4& b)
{
GSVertexSW v;
v.p = a.p * b;
v.t = a.t * b;
v.c = a.c * b;
return v;
}
__forceinline friend GSVertexSW operator / (const GSVertexSW& a, const GSVector4& b)
{
GSVertexSW v;
v.p = a.p / b;
v.t = a.t / b;
v.c = a.c / b;
return v;
}
static bool IsQuad(const GSVertexSW* v, int& tl, int& br)
{
GSVector4 v0 = v[0].p.xyxy(v[0].t);
GSVector4 v1 = v[1].p.xyxy(v[1].t);
GSVector4 v2 = v[2].p.xyxy(v[2].t);
GSVector4 v01 = v0 == v1;
GSVector4 v12 = v1 == v2;
GSVector4 v02 = v0 == v2;
GSVector4 vtl, vbr;
GSVector4 test;
int i;
if(v12.allfalse())
{
test = (v01 ^ v02) & (v01 ^ v02.zwxy());
vtl = v0;
vbr = v1 + (v2 - v0);
i = 0;
}
else if(v02.allfalse())
{
test = (v01 ^ v12) & (v01 ^ v12.zwxy());
vtl = v1;
vbr = v0 + (v2 - v1);
i = 1;
}
else if(v01.allfalse())
{
test = (v02 ^ v12) & (v02 ^ v12.zwxy());
vtl = v2;
vbr = v0 + (v1 - v2);
i = 2;
}
else
{
return false;
}
if(!test.alltrue())
{
return false;
}
tl = i;
GSVector4 v3 = v[3].p.xyxy(v[3].t);
GSVector4 v4 = v[4].p.xyxy(v[4].t);
GSVector4 v5 = v[5].p.xyxy(v[5].t);
GSVector4 v34 = v3 == v4;
GSVector4 v45 = v4 == v5;
GSVector4 v35 = v3 == v5;
if(v34.allfalse())
{
test = (v35 ^ v45) & (v35 ^ v45.zwxy()) & (vtl + v5 == v3 + v4) & (vbr == v5);
i = 5;
}
else if(v35.allfalse())
{
test = (v34 ^ v45) & (v34 ^ v45.zwxy()) & (vtl + v4 == v3 + v5) & (vbr == v4);
i = 4;
}
else if(v45.allfalse())
{
test = (v34 ^ v35) & (v34 ^ v35.zwxy()) & (vtl + v3 == v5 + v4) & (vbr == v3);
i = 3;
}
else
{
return false;
}
if(!test.alltrue())
{
return false;
}
br = i;
#if _M_SSE >= 0x500
{
// p.z, p.w, t.z, t.w, c.x, c.y, c.z, c.w
GSVector8 v0 = GSVector8(v[0].p.zwzw(v[0].t), v[0].c);
GSVector8 v1 = GSVector8(v[1].p.zwzw(v[1].t), v[1].c);
GSVector8 v2 = GSVector8(v[2].p.zwzw(v[2].t), v[2].c);
GSVector8 v3 = GSVector8(v[3].p.zwzw(v[3].t), v[3].c);
GSVector8 v4 = GSVector8(v[4].p.zwzw(v[4].t), v[4].c);
GSVector8 v5 = GSVector8(v[5].p.zwzw(v[5].t), v[5].c);
GSVector8 test = ((v0 == v1) & (v0 == v2)) & ((v0 == v3) & (v0 == v4)) & (v0 == v5);
return test.alltrue();
}
#else
v0 = v[0].p.zwzw(v[0].t);
v1 = v[1].p.zwzw(v[1].t);
v2 = v[2].p.zwzw(v[2].t);
v3 = v[3].p.zwzw(v[3].t);
v4 = v[4].p.zwzw(v[4].t);
v5 = v[5].p.zwzw(v[5].t);
test = ((v0 == v1) & (v0 == v2)) & ((v0 == v3) & (v0 == v4)) & (v0 == v5);
if(!test.alltrue())
{
return false;
}
v0 = v[0].c;
v1 = v[1].c;
v2 = v[2].c;
v3 = v[3].c;
v4 = v[4].c;
v5 = v[5].c;
test = ((v0 == v1) & (v0 == v2)) & ((v0 == v3) & (v0 == v4)) & (v0 == v5);
if(!test.alltrue())
{
return false;
}
return true;
#endif
}
};