pcsx2/plugins/GSdx
gregory.hainaut adc232cb95 gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5664 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 10:06:47 +00:00
..
baseclasses gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
res gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa 2013-06-15 10:06:47 +00:00
vsprops gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
xbyak GSdx: 2013-06-06 11:36:01 +00:00
CMakeLists.txt gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update 2013-06-14 21:22:44 +00:00
GLLoader.cpp gsdx-ogl-wnd: 2013-06-11 11:14:26 +00:00
GLLoader.h gsdx-ogl-wnd: 2013-06-07 19:16:27 +00:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanlineCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GPURenderer.h gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GPURendererSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
GS.h gcc: 2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSBlock.h GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSCapture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCapture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSClut.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSClut.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :) 2013-02-11 17:10:22 +00:00
GSCrc.h GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :) 2013-02-11 17:10:22 +00:00
GSDevice.cpp gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GSDevice.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDevice9.cpp GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800. 2013-04-04 19:39:46 +00:00
GSDevice9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDevice11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDevice11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update 2013-06-14 21:22:44 +00:00
GSDeviceOGL.h gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update 2013-06-14 21:22:44 +00:00
GSDeviceSW.cpp gcc: 2013-04-14 10:48:50 +00:00
GSDeviceSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSDrawScanline.h GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSDrawScanlineCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSDrawingContext.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSLinuxDialog.cpp gsdx-ogl-wnd: 2013-06-01 09:29:57 +00:00
GSLinuxLogo.h gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
GSLocalMemory.cpp GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSLocalMemory.h GSDX: Nothing is fixed, the last two revisions did not happen. 2013-02-08 15:36:54 +00:00
GSPerfMon.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRasterizer.cpp GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSRasterizer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRenderer.cpp gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GSRenderer.h gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GSRendererCS.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererCS.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl 2013-06-15 09:24:13 +00:00
GSRendererOGL.h gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl 2013-06-15 09:24:13 +00:00
GSRendererSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetting.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetting.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSettingsDlg.cpp GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800. 2013-04-04 19:39:46 +00:00
GSSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSState.cpp gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
GSState.h GSdx: 2013-06-06 11:36:01 +00:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp GSdx, SPU2-X: Remove old code and disable a now useless warning. 2013-02-12 18:41:33 +00:00
GSTextureCache.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp GSDX: Nothing is fixed, the last two revisions did not happen. 2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSTextureFX11.cpp GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSTextureFXOGL.cpp gsdx-ogl-wnd: 2013-06-09 16:41:58 +00:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-ogl-wnd: 2013-06-14 16:22:22 +00:00
GSTextureOGL.h gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver 2013-05-27 18:02:27 +00:00
GSTextureSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSUniformBufferOGL.h gsdx-ogl-wnd: 2013-06-07 19:16:27 +00:00
GSUtil.cpp GSdx: attempting to fix vs2010 project files, I don't have it installed anymore. 2013-06-10 18:48:14 +00:00
GSUtil.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVector.cpp GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
GSVector.h GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexArrayOGL.h gsdx-ogl-wnd: 2013-05-19 09:19:20 +00:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx ogl: install a GLX error handler before the context creation. Allow to print a nice message when the user doesn't support opengl 3.3 2013-04-07 14:37:14 +00:00
GSWnd.h gsdx-ogl-wnd: 2013-01-04 11:41:51 +00:00
GSWndDX.cpp gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx-ogl-wnd: 2013-06-09 16:41:58 +00:00
GSWndEGL.h gsdx-ogl-wgl: 2013-01-18 21:56:43 +00:00
GSWndOGL.cpp gsdx-ogl-wnd: 2013-05-26 13:05:03 +00:00
GSWndOGL.h gsdx-ogl-wnd: 2013-01-17 16:58:48 +00:00
GSWndWGL.cpp gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl 2013-06-15 09:24:13 +00:00
GSWndWGL.h gsdx-ogl-wnd: * add a preliminary context and wgl management 2013-01-04 21:33:24 +00:00
GSdx.cpp gsdx-ogl-wnd: * add a preliminary context and wgl management 2013-01-04 21:33:24 +00:00
GSdx.def gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS 2012-08-15 10:22:19 +00:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSdx.icc.cbp gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS 2012-08-15 10:22:19 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSdx.vcxproj gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
GSdx.vcxproj.filters gsdx-ogl-wnd: 2013-01-14 09:15:39 +00:00
GSdx_vs11.vcxproj gsdx-ogl_wnd: Merging r5633 through r5661 2013-06-15 09:05:02 +00:00
GSdx_vs11.vcxproj.filters gsdx-ogl-wnd: 2013-01-14 09:15:39 +00:00
GSdx_vs2008.vcproj gsdx-ogl-wnd: 2013-01-14 09:15:39 +00:00
config.h gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver 2013-05-27 18:02:27 +00:00
linux_replay.cpp gsdx-ogl-wnd: 2013-06-01 09:29:57 +00:00
resource.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
stdafx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
stdafx.h gsdx-ogl-wnd: sync from trunk (r5550 to r5632) 2013-05-18 16:09:09 +00:00