PCSX2 - The Playstation 2 Emulator
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gregory.hainaut adc232cb95 gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5664 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 10:06:47 +00:00
3rdparty gsdx-ogl-wnd: update GL extension file. 2013-05-20 06:42:17 +00:00
bin GameDB: Re-enable the Neo Contra IPU patch on the EE and USA versions as they were in 1.0.0, seems it still needs it. Removed the True Crime EE Timing Fix, apparently it doesn't need it! Software mode and SuperVU is enough. 2013-05-02 13:51:55 +00:00
cmake gsdx-ogl-wnd: 2013-05-26 13:05:03 +00:00
common (Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326). 2013-04-27 16:24:02 +00:00
debian-unstable-upstream linux various: 2013-05-01 16:02:11 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update 2013-06-14 21:22:44 +00:00
locales i18n: 2013-01-02 10:24:48 +00:00
nsis Update installer version string. 2012-08-04 16:22:05 +00:00
pcsx2 GSdx: 2013-06-06 11:36:01 +00:00
plugins gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa 2013-06-15 10:06:47 +00:00
tools [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday. 2012-09-05 18:04:09 +00:00
CMakeLists.txt cmake: always use /usr/lib/i386-linux-gnu when it exists 2012-11-24 22:37:26 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
build.sh zzogl: 2012-10-21 18:10:13 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
pcsx2_suite_2008.sln Missed one reference in he vs2008 sln 2012-08-19 21:10:48 +00:00
pcsx2_suite_2010.sln Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only). 2013-03-19 22:01:41 +00:00
pcsx2_suite_2012.sln GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00