pcsx2/plugins/GSdx
gabest11 9e20387595 Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
vsprops Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
xbyak gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
CMakeLists.txt use -fabi_version=6 only for GSdx, solve bug with wxwidget 2014-11-11 15:55:31 +01:00
GLLoader.cpp gsdx-ogl: disable ARB_bindless_texture 2014-11-11 23:45:41 +01:00
GLLoader.h gsdx-ogl: compilation fix for old distribution 2014-11-11 15:01:22 +01:00
GLState.cpp gsdx-ogl: keep the draw buffer enabled by default 2014-09-30 22:18:20 +02:00
GLState.h gsdx-ogl: keep the draw buffer enabled by default 2014-09-30 22:18:20 +02:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp GSdx: 2014-01-17 10:17:24 +00:00
GPURenderer.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GS.h gcc: 2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSCapture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp Added Lord of the Rings The Two Towers (IT) CRC 2014-08-07 13:01:54 +03:00
GSCrc.h Working on my backlog: GSdx CRC patches. 2013-07-23 13:55:38 +00:00
GSDevice.cpp GSdx: 2014-01-17 10:17:24 +00:00
GSDevice.h [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
GSDevice9.cpp It might help if I changed this for d3d9 also :p 2014-11-15 21:40:00 +00:00
GSDevice9.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSDevice11.cpp GSdx: change post-processing directory & name. 2014-11-15 21:33:23 +00:00
GSDevice11.h GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes. 2014-02-02 17:50:32 +00:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp gsdx-ogl: support latest fxaa version 2014-11-10 10:39:55 +01:00
GSDeviceOGL.h gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
GSDeviceSW.cpp gcc: 2013-04-14 10:48:50 +00:00
GSDeviceSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawingContext.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp gsdx-ogl: add a gui option (linux) to select external shader 2014-11-10 10:38:52 +01:00
GSLinuxLogo.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
GSLocalMemory.cpp Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSLocalMemory.h Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSPerfMon.cpp gsdx-linux: Fix GSdx internal counter on linux 2014-11-24 23:44:32 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRasterizer.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSRasterizer.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSRenderer.cpp gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
GSRenderer.h GSdx: 2014-01-17 10:17:24 +00:00
GSRendererCL.cpp Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
GSRendererCL.h Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
GSRendererCS.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSRendererCS.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp GSdx: 2014-01-21 15:27:05 +00:00
GSRendererHW.h GSdx: 2014-01-21 15:27:05 +00:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl: merge the two vertex buffer format 2014-10-02 20:44:22 +02:00
GSRendererOGL.h gsdx ogl: 2013-07-28 14:40:43 +00:00
GSRendererSW.cpp - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetting.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSettingsDlg.cpp - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
GSShaderOGL.h gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
GSState.cpp Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
GSState.h pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp gsdx-ogl: micro optimize PSConstantBuffer cache 2014-11-08 21:39:17 +01:00
GSTextureCache.h gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
GSTextureCache9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp gsdx ogl: 2013-07-19 19:25:50 +00:00
GSTextureCacheOGL.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp GSDX: Nothing is fixed, the last two revisions did not happen. 2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX 2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSTextureFXOGL.cpp gsdx-ogl: merge the two vertex buffer format 2014-10-02 20:44:22 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-ogl: always set texture parameter 2014-11-14 11:43:42 +01:00
GSTextureOGL.h gsdx ogl: 2013-08-17 09:05:41 +00:00
GSTextureSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.cpp Small round of patches for various issues. 2014-01-25 14:25:48 +00:00
GSThread.h gcc-warning: check c function return. Print error when bad. 2014-05-03 10:32:05 +02:00
GSUniformBufferOGL.h gsdx-ogl: BindBufferBase also bind to the generic binding point 2014-11-08 21:39:13 +01:00
GSUtil.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GSUtil.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVector.cpp gcc: fix a couple of gcc warning (sign compare) 2014-05-06 09:25:00 +02:00
GSVector.h gsdx: debug compilation fix 2014-11-11 20:54:34 +01:00
GSVertex.h gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h gsdx-ogl: merge the two vertex buffer format 2014-10-02 20:44:22 +02:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx: openglES fix 2014-09-22 09:27:31 +02:00
GSWndEGL.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndOGL.cpp gsdx-ogl: bump base requirement to 3.3 2014-09-30 22:18:20 +02:00
GSWndOGL.h gsdx ogl: 2013-08-17 09:05:41 +00:00
GSWndWGL.cpp GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
GSWndWGL.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSdx.cpp - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSdx.def pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSdx.vcxproj GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though. 2014-01-09 21:51:42 +00:00
GSdx.vcxproj.filters gsdx ogl: various minor optimization. 2013-08-05 20:25:25 +00:00
GSdx_vs2012.vcxproj Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
GSdx_vs2012.vcxproj.filters Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
GSdx_vs2013.vcxproj - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GSdx_vs2013.vcxproj.filters - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
config.h gsdx-ogl: improve debugging capabilities 2014-03-25 16:36:29 +01:00
linux_replay.cpp gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
resource.h minor merging errors 2014-12-02 00:16:33 +01:00
stdafx.cpp gcc: support address sanitizer 2014-07-12 19:57:26 +02:00
stdafx.h Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
targetver.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
work_to_use_gpu_buffer_directly.patch pcsx2 license: add missing nice header on various files 2014-04-11 09:18:30 +02:00