.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
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2014-12-02 00:16:34 +01:00 |
vsprops
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Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
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2014-12-02 00:16:34 +01:00 |
xbyak
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gsdx: add bsd3 clause on gsdx xbyak files
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2014-04-13 10:06:52 +02:00 |
CMakeLists.txt
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use -fabi_version=6 only for GSdx, solve bug with wxwidget
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2014-11-11 15:55:31 +01:00 |
GLLoader.cpp
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gsdx-ogl: disable ARB_bindless_texture
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2014-11-11 23:45:41 +01:00 |
GLLoader.h
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gsdx-ogl: compilation fix for old distribution
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2014-11-11 15:01:22 +01:00 |
GLState.cpp
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gsdx-ogl: keep the draw buffer enabled by default
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2014-09-30 22:18:20 +02:00 |
GLState.h
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gsdx-ogl: keep the draw buffer enabled by default
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2014-09-30 22:18:20 +02:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GS.h
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSCapture.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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Added Lord of the Rings The Two Towers (IT) CRC
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2014-08-07 13:01:54 +03:00 |
GSCrc.h
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Working on my backlog: GSdx CRC patches.
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2013-07-23 13:55:38 +00:00 |
GSDevice.cpp
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GSDevice.h
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[Post-Processing] Update GSdx FX effect suite to latest version.
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2014-11-03 07:15:34 +00:00 |
GSDevice9.cpp
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It might help if I changed this for d3d9 also :p
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2014-11-15 21:40:00 +00:00 |
GSDevice9.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GSDevice11.cpp
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GSdx: change post-processing directory & name.
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2014-11-15 21:33:23 +00:00 |
GSDevice11.h
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GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
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2014-02-02 17:50:32 +00:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
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2013-02-12 10:57:48 +00:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceOGL.cpp
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gsdx-ogl: support latest fxaa version
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2014-11-10 10:39:55 +01:00 |
GSDeviceOGL.h
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gsdx-ogl: add preliminary support of external shader fx
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2014-11-10 10:37:58 +01:00 |
GSDeviceSW.cpp
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSDeviceSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDialog.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDialog.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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Less opencl bugs, some games are actually playable now, there are still texture errors.
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2014-12-02 00:16:34 +01:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawingContext.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDump.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDump.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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gsdx-ogl: add a gui option (linux) to select external shader
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2014-11-10 10:38:52 +01:00 |
GSLinuxLogo.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
GSLocalMemory.cpp
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Less opencl bugs, some games are actually playable now, there are still texture errors.
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2014-12-02 00:16:34 +01:00 |
GSLocalMemory.h
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Less opencl bugs, some games are actually playable now, there are still texture errors.
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2014-12-02 00:16:34 +01:00 |
GSPerfMon.cpp
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gsdx-linux: Fix GSdx internal counter on linux
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2014-11-24 23:44:32 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRasterizer.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRasterizer.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRenderer.cpp
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gsdx-ogl: add preliminary support of external shader fx
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2014-11-10 10:37:58 +01:00 |
GSRenderer.h
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GSRendererCL.cpp
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Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
|
2014-12-02 00:16:34 +01:00 |
GSRendererCL.h
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Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
|
2014-12-02 00:16:34 +01:00 |
GSRendererCS.cpp
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GSdx: Just tidying up a few last things, to wrap up the AF changes.
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2014-02-04 21:42:43 +00:00 |
GSRendererCS.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX.cpp
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GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX.h
|
GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
GSdx:
|
2014-01-21 15:27:05 +00:00 |
GSRendererHW.h
|
GSdx:
|
2014-01-21 15:27:05 +00:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: merge the two vertex buffer format
|
2014-10-02 20:44:22 +02:00 |
GSRendererOGL.h
|
gsdx ogl:
|
2013-07-28 14:40:43 +00:00 |
GSRendererSW.cpp
|
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
|
2014-12-02 00:16:33 +01:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetting.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSettingsDlg.cpp
|
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
|
2014-12-02 00:16:33 +01:00 |
GSSettingsDlg.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl: add preliminary support of external shader fx
|
2014-11-10 10:37:58 +01:00 |
GSShaderOGL.h
|
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
|
2014-10-02 20:44:22 +02:00 |
GSState.cpp
|
Less opencl bugs, some games are actually playable now, there are still texture errors.
|
2014-12-02 00:16:34 +01:00 |
GSState.h
|
pcsx2: improve the GS read fifo API
|
2014-05-06 20:28:18 +02:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx-ogl: micro optimize PSConstantBuffer cache
|
2014-11-08 21:39:17 +01:00 |
GSTextureCache.h
|
gsdx: Add some comment on GSTextureCache + schematics
|
2014-11-08 21:30:14 +01:00 |
GSTextureCache9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheOGL.cpp
|
gsdx ogl:
|
2013-07-19 19:25:50 +00:00 |
GSTextureCacheOGL.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheSW.cpp
|
GSDX: Nothing is fixed, the last two revisions did not happen.
|
2013-02-08 15:36:54 +00:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
|
2014-07-15 01:47:26 -04:00 |
GSTextureFX11.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
|
2014-02-04 21:42:43 +00:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: merge the two vertex buffer format
|
2014-10-02 20:44:22 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: always set texture parameter
|
2014-11-14 11:43:42 +01:00 |
GSTextureOGL.h
|
gsdx ogl:
|
2013-08-17 09:05:41 +00:00 |
GSTextureSW.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSThread.cpp
|
Small round of patches for various issues.
|
2014-01-25 14:25:48 +00:00 |
GSThread.h
|
gcc-warning: check c function return. Print error when bad.
|
2014-05-03 10:32:05 +02:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: BindBufferBase also bind to the generic binding point
|
2014-11-08 21:39:13 +01:00 |
GSUtil.cpp
|
Fix some _M_AMD64 checks in GSdx.
|
2014-07-15 18:21:03 -05:00 |
GSUtil.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVector.cpp
|
gcc: fix a couple of gcc warning (sign compare)
|
2014-05-06 09:25:00 +02:00 |
GSVector.h
|
gsdx: debug compilation fix
|
2014-11-11 20:54:34 +01:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
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2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
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gsdx-ogl: merge the two vertex buffer format
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2014-10-02 20:44:22 +02:00 |
GSVertexHW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSVertexList.h
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
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GSdx: one more try to fix vs2010
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2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx: openglES fix
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2014-09-22 09:27:31 +02:00 |
GSWndEGL.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndOGL.cpp
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gsdx-ogl: bump base requirement to 3.3
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2014-09-30 22:18:20 +02:00 |
GSWndOGL.h
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gsdx ogl:
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2013-08-17 09:05:41 +00:00 |
GSWndWGL.cpp
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
GSWndWGL.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSdx.cpp
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GSdx.def
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pcsx2: improve the GS read fifo API
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2014-05-06 20:28:18 +02:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GSdx.vcxproj
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GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
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2014-01-09 21:51:42 +00:00 |
GSdx.vcxproj.filters
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gsdx ogl: various minor optimization.
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2013-08-05 20:25:25 +00:00 |
GSdx_vs2012.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
GSdx_vs2012.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |
GSdx_vs2013.vcxproj
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GSdx_vs2013.vcxproj.filters
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
config.h
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gsdx-ogl: improve debugging capabilities
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2014-03-25 16:36:29 +01:00 |
linux_replay.cpp
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gsdx ogl: Flush various pending work
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2013-10-24 20:54:27 +00:00 |
resource.h
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minor merging errors
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2014-12-02 00:16:33 +01:00 |
stdafx.cpp
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gcc: support address sanitizer
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2014-07-12 19:57:26 +02:00 |
stdafx.h
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Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
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2014-12-02 00:16:34 +01:00 |
targetver.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
work_to_use_gpu_buffer_directly.patch
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pcsx2 license: add missing nice header on various files
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2014-04-11 09:18:30 +02:00 |