..
PSX
gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.
2019-03-12 01:49:48 +01:00
Renderers
gsdx-hw: Fix incorrect variable name when tc is disabled.
2019-06-17 00:11:47 +02:00
Window
GSdx-Dialog: Remove useless member variable
2019-06-17 12:47:03 +05:30
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
2019-06-16 20:42:28 +02:00
vsprops
GSdx: Remove d3d9.lib and d3d9.dll from common.props.
2018-12-22 22:53:09 +01:00
xbyak
gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
2017-04-01 11:14:18 +02:00
CMakeLists.txt
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
GS.cpp
recording: Append copyright headers
2019-04-21 00:45:44 +02:00
GS.h
GSdx: Set some enum values correctly.
2018-12-20 14:16:47 +01:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSBlock.h
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSCapture.cpp
baseclasses|gsdx: Move code from baseclasses to GSdx
2018-04-29 02:19:17 +01:00
GSCapture.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSClut.cpp
gsdx: Prefix std:: to min and max
2017-09-08 09:56:28 +02:00
GSClut.h
gsdx sw: handle the invalidation of the palette when written by the GS
2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
2017-08-30 11:43:18 +02:00
GSCodeBuffer.h
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
2017-08-30 11:43:18 +02:00
GSCrc.cpp
gsdx-hw: Add Jak2 demo crc id, US version.
2019-06-15 22:35:17 +02:00
GSCrc.h
gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks.
2019-06-13 13:38:24 +02:00
GSDrawingContext.cpp
gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
2019-05-31 13:50:28 +02:00
GSDrawingContext.h
gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
2019-05-31 13:50:28 +02:00
GSDrawingEnvironment.h
gsdx: use correct format in printf
2016-08-13 12:48:35 +02:00
GSDump.cpp
gsdx:windows: Fix screenshot/GS dump path issues
2018-07-23 00:51:02 +01:00
GSDump.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp
GSdx: Purge Direct3D9 Render entirely. ( #2762 )
2018-12-20 00:54:51 +01:00
GSLocalMemory.h
gsdx: Prefix std:: to vector
2017-09-08 09:56:28 +02:00
GSLzma.cpp
gsdx: Prefix std:: to min and max
2017-09-08 09:56:28 +02:00
GSLzma.h
gsdx: Fix GS dump readback EOF handling
2017-06-03 14:52:01 +02:00
GSPerfMon.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx:windows: Fix screenshot/GS dump path issues
2018-07-23 00:51:02 +01:00
GSPng.h
gsdx: Prefix std:: to string and to_string
2017-09-08 09:56:28 +02:00
GSState.cpp
gsdx: Allow to save and restore drawing context
2019-02-20 13:49:57 +01:00
GSState.h
gsdx: Cleanup/update Wild Arms offset hack.
2019-02-13 10:28:07 +01:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
GSdx: Folder Reorganization. ( #2657 )
2018-11-16 19:41:37 +01:00
GSUtil.cpp
gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11.
2019-01-26 16:13:07 +01:00
GSUtil.h
gsdx: Prefix std:: to list
2017-09-08 09:56:28 +02:00
GSVector.cpp
gsdx: Defer vector initialisation to GS/GPUinit
2016-07-27 23:34:14 +01:00
GSVector.h
gsdx: split GSVector.h into smaller files
2017-03-19 13:50:13 +01:00
GSVector4.h
Add a few default functions in explicitly. (-Wdeprecated-copy)
2019-05-11 19:18:18 -07:00
GSVector4i.h
GSVector4i: Fix compare64 function.
2018-11-26 10:01:10 +01:00
GSVector8.h
gsdx: split GSVector.h into smaller files
2017-03-19 13:50:13 +01:00
GSVector8i.h
gsdx: split GSVector.h into smaller files
2017-03-19 13:50:13 +01:00
GSdx.cpp
gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.
2019-06-16 20:42:28 +02:00
GSdx.def
gsdx: remove the unused GSsetFrameLimit API
2017-07-02 15:09:47 +02:00
GSdx.h
gsdx-gui: Separate opengl and direct3d blending options.
2019-04-23 15:24:04 +02:00
GSdx.rc
gsdx-gui: Purge Sprite hack from the gui.
2019-06-16 20:42:28 +02:00
GSdx.vcxproj
gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
2019-02-13 12:30:00 +01:00
GSdx.vcxproj.filters
gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
2019-02-13 12:30:00 +01:00
config.h
GSdx-TC: Fix load size calculation in target update
2018-02-06 18:00:22 +05:30
linux_replay.cpp
gsdx-replayer:linux: Fix strict-aliasing warnings
2016-12-12 18:14:38 +00:00
resource.h
gsdx-gui: Purge Sprite hack from the gui.
2019-06-16 20:42:28 +02:00
stdafx.cpp
GSdx: Memory Wrapping Windows port
2017-04-01 11:16:25 +02:00
stdafx.h
gsdx hw: add API to manage sparse texture allocation
2019-04-26 12:40:04 +02:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00