.. |
baseclasses
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
res
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
vsprops
|
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
|
2011-02-24 04:55:35 +00:00 |
vtune
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
xbyak
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
|
cmake:
|
2011-03-02 18:18:26 +00:00 |
GPU.cpp
|
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GPU.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GPUDrawScanlineCodeGenerator.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUDrawingEnvironment.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GPULocalMemory.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GPULocalMemory.h
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPURenderer.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPURendererSW.cpp
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPURendererSW.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUScanlineEnvironment.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUSettingsDlg.cpp
|
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GPUSettingsDlg.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GPUSetupPrimCodeGenerator.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUState.cpp
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUState.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GPUVertex.h
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GS.cpp
|
GSdx: window management should be redone next.
|
2011-02-25 01:01:00 +00:00 |
GS.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSAlignedClass.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSBlock.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSCapture.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSCapture.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSCaptureDlg.cpp
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSCaptureDlg.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSClut.cpp
|
Implemented virtual alloc functions and changed the event class to use semaphores.
|
2011-02-19 10:27:10 +00:00 |
GSClut.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
|
Implemented virtual alloc functions and changed the event class to use semaphores.
|
2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSCrc.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSDevice.cpp
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDevice.h
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDevice9.cpp
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDevice9.h
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDevice11.cpp
|
GSdx: window management should be redone next.
|
2011-02-25 01:01:00 +00:00 |
GSDevice11.h
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDeviceDX.cpp
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDeviceDX.h
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDeviceNull.cpp
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
|
GSdx: ... and codeblocks.
|
2011-03-02 08:44:16 +00:00 |
GSDeviceSDL.h
|
GSdx: window management should be redone next.
|
2011-02-25 01:01:00 +00:00 |
GSDeviceSW.cpp
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDeviceSW.h
|
GSdx: working on linux port again, almost ready to run.
|
2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSDialog.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSDirtyRect.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSDirtyRect.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSDrawScanline.h
|
Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
|
2011-02-17 18:22:47 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
|
GSdx: ... and codeblocks.
|
2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSDrawingContext.h
|
GSdx: more alignment fixes for gcc.
|
2011-02-20 02:22:00 +00:00 |
GSDrawingEnvironment.h
|
GSdx: more alignment fixes for gcc.
|
2011-02-20 02:22:00 +00:00 |
GSDump.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSDump.h
|
GSdx / zzogl-pg / pcsx2:
|
2010-07-19 15:49:30 +00:00 |
GSFunctionMap.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSFunctionMap.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSLinuxDialog.cpp
|
GSdx: A bit more work on the Linux dialog box.
|
2011-02-26 05:19:18 +00:00 |
GSLocalMemory.cpp
|
GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
|
2011-02-27 09:03:51 +00:00 |
GSLocalMemory.h
|
GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
|
2011-02-27 09:03:51 +00:00 |
GSPerfMon.cpp
|
GSdx: SDL works on linux now, there are still random crashes though.
|
2011-02-24 23:46:26 +00:00 |
GSPerfMon.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRasterizer.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSRasterizer.h
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSRenderer.cpp
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSRenderer.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSRendererDX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererDX.h
|
Just moving code around.
|
2011-02-18 03:50:12 +00:00 |
GSRendererDX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX9.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSRendererDX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX11.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSRendererHW.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererHW.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSRendererNull.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererSW.cpp
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSRendererSW.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSScanlineEnvironment.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSSetting.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
|
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GSSettingsDlg.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
|
2011-02-17 03:24:37 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSState.cpp
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSState.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
|
2010-05-08 01:05:32 +00:00 |
GSTexture11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCache.cpp
|
GSdx: memory leak fix.
|
2011-02-20 23:53:00 +00:00 |
GSTextureCache.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
|
GSdx fix0red for GCC
|
2011-02-19 09:05:15 +00:00 |
GSTextureCacheSW.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureFX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
GSTextureSW.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSThread.h
|
Implemented virtual alloc functions and changed the event class to use semaphores.
|
2011-02-19 10:27:10 +00:00 |
GSUtil.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSUtil.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSVector.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSVector.h
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertex.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexHW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexList.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSVertexList.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSVertexTrace.h
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x64.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x64.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSWnd.cpp
|
GSdx: SDL works on linux now, there are still random crashes though.
|
2011-02-24 23:46:26 +00:00 |
GSWnd.h
|
GSdx: SDL works on linux now, there are still random crashes though.
|
2011-02-24 23:46:26 +00:00 |
GSdx.cpp
|
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GSdx.def
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
|
GSdx: ... and codeblocks.
|
2011-03-02 08:44:16 +00:00 |
GSdx.gcc.workspace
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSdx.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSdx.icc.cbp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSdx.props
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.rc
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.vcxproj
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSdx.vcxproj.filters
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSdx_vs2008.vcproj
|
GSdx: fixing the vs2008 project
|
2011-03-02 08:32:30 +00:00 |
resource.h
|
- more project cleanups and small code changes, also added the psx emu interface again
|
2011-02-12 21:45:16 +00:00 |
stdafx.cpp
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
stdafx.h
|
GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
|
2011-02-26 03:05:31 +00:00 |