mirror of https://github.com/PCSX2/pcsx2.git
102 lines
2.2 KiB
C
102 lines
2.2 KiB
C
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSVector.h"
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#pragma pack(push, 1)
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__aligned(struct, 32) GSVertexHW9
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{
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GSVector4 t;
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GSVector4 p;
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// t.z = union {struct {uint8 r, g, b, a;}; uint32 c0;};
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// t.w = union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;}
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GSVertexHW9& operator = (GSVertexHW9& v) {t = v.t; p = v.p; return *this;}
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float& _q() {return p.w;}
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uint8& _r() {return t.u8[8];}
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uint8& _g() {return t.u8[9];}
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uint8& _b() {return t.u8[10];}
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uint8& _a() {return t.u8[11];}
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uint32& _c0() {return t.u32[2];}
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uint32& _c1() {return t.u32[3];}
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};
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__aligned(union, 32) GSVertexHW11
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{
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struct
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{
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union
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{
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struct {float x, y;} t;
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GIFRegST ST;
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};
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union
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{
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union {struct {uint8 r, g, b, a; float q;}; uint32 c0;};
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GIFRegRGBAQ RGBAQ;
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};
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union
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{
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struct {union {struct {uint16 x, y;}; uint32 xy;}; uint32 z;} p;
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GIFRegXYZ XYZ;
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};
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union
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{
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struct {uint32 _pad; union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;};};
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GIFRegFOG FOG;
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};
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};
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GSVertexHW11& operator = (GSVertexHW11& v)
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{
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GSVector4i* RESTRICT src = (GSVector4i*)&v;
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GSVector4i* RESTRICT dst = (GSVector4i*)this;
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dst[0] = src[0];
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dst[1] = src[1];
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return *this;
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}
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float& _q() {return q;}
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uint8& _r() {return r;}
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uint8& _g() {return g;}
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uint8& _b() {return b;}
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uint8& _a() {return a;}
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uint32& _c0() {return c0;}
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uint32& _c1() {return c1;}
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};
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#pragma pack(pop)
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