pcsx2/plugins/GSdx
lightningterror 888897ed48 gsdx-osd: Ensure we set proper data for osd options.
Should avoid any potential issues if ini values are wrong for osd.
2019-07-16 23:42:34 +02:00
..
PSX gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup. 2019-03-12 01:49:48 +01:00
Renderers gsdx-osd: Ensure we set proper data for osd options. 2019-07-16 23:42:34 +02:00
Window gsdx-gui: Fix some overlapping text on osd gui. 2019-07-15 19:30:26 +02:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo. 2019-07-08 00:40:54 +02:00
vsprops GSdx: Remove d3d9.lib and d3d9.dll from common.props. 2018-12-22 22:53:09 +01:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GS.cpp recording: Append copyright headers 2019-04-21 00:45:44 +02:00
GS.h GSdx: Set some enum values correctly. 2018-12-20 14:16:47 +01:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp baseclasses|gsdx: Move code from baseclasses to GSdx 2018-04-29 02:19:17 +01:00
GSCapture.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSClut.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp gsdx-hw: Add Harry Potter and the Goblet of Fire, 2019-07-11 13:12:06 +02:00
GSCrc.h gsdx-hw: Add Harry Potter and the Goblet of Fire, 2019-07-11 13:12:06 +02:00
GSDrawingContext.cpp gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0, 2019-05-31 13:50:28 +02:00
GSDrawingContext.h gsdx: Fix unknown pragma clang warnings. 2019-07-11 20:11:27 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp gsdx: Allow to save and restore drawing context 2019-02-20 13:49:57 +01:00
GSState.h gsdx: Cleanup/update Wild Arms offset hack. 2019-02-13 10:28:07 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. 2019-01-26 16:13:07 +01:00
GSUtil.h gsdx: Prefix std:: to list 2017-09-08 09:56:28 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h Add a few default functions in explicitly. (-Wdeprecated-copy) 2019-05-11 19:18:18 -07:00
GSVector4i.h GSVector4i: Fix compare64 function. 2018-11-26 10:01:10 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSdx.cpp gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already. 2019-06-16 20:42:28 +02:00
GSdx.def gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSdx.h gsdx-gui: Separate opengl and direct3d blending options. 2019-04-23 15:24:04 +02:00
GSdx.rc gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs. 2019-07-15 21:41:30 +02:00
GSdx.vcxproj gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. 2019-02-13 12:30:00 +01:00
GSdx.vcxproj.filters gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. 2019-02-13 12:30:00 +01:00
config.h GSdx-TC: Fix load size calculation in target update 2018-02-06 18:00:22 +05:30
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h gsdx-gui: Purge Sprite hack from the gui. 2019-06-16 20:42:28 +02:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h gsdx hw: add API to manage sparse texture allocation 2019-04-26 12:40:04 +02:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00