..
baseclasses
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
vsprops
3rdparty/opencl
2014-12-02 00:16:34 +01:00
xbyak
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
CMakeLists.txt
bump gsdx version to 1.0.0
2015-07-01 09:36:53 +02:00
GLLoader.cpp
gsdx-ogl: TexParamami is provided in core
2015-06-25 10:25:57 +02:00
GLLoader.h
gsdx-ogl: TexParamami is provided in core
2015-06-25 10:25:57 +02:00
GLState.cpp
gsdx-ogl: alpha bending equation/function are constant
2015-05-05 11:20:25 +02:00
GLState.h
gsdx-ogl: alpha bending equation/function are constant
2015-05-05 11:20:25 +02:00
GPU.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GPURenderer.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
add logo for Opengl renderer.
2015-05-28 01:34:51 +05:30
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
bump gsdx version to 1.0.0
2015-07-01 09:36:53 +02:00
GS.h
bump gsdx version to 1.0.0
2015-07-01 09:36:53 +02:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
GSdx-linux-recorder: add various option to control it
2015-05-18 19:57:21 +02:00
GSCapture.h
gsdx-linux-recorder: upgrade code to use n threads
2015-05-18 16:56:44 +02:00
GSCaptureDlg.cpp
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSClut.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
crc hack
2015-06-10 20:13:27 +05:30
GSCrc.h
Working on my backlog: GSdx CRC patches.
2013-07-23 13:55:38 +00:00
GSDevice.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDevice.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDevice9.cpp
gsdx: rename too much sr to sRect
2015-05-21 09:48:15 +02:00
GSDevice9.h
gsdx: rename too much sr to sRect
2015-05-21 09:48:15 +02:00
GSDevice11.cpp
GSDX: Removal of Nvidia hack.
2015-05-28 21:41:02 +01:00
GSDevice11.h
GSDX: Removal of Nvidia hack.
2015-05-28 21:41:02 +01:00
GSDeviceDX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.h
GSdx-DX: Rough port of texture switching from OGL
2015-07-01 09:30:20 +02:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSDeviceOGL.h
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSDeviceSW.cpp
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDialog.h
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawingContext.h
gsdx-debug: resolve alpha equation in the dump file
2015-06-24 19:42:53 +02:00
GSDrawingEnvironment.h
gsdx-debug: use hex number for texture pointer
2015-05-23 12:20:26 +02:00
GSDump.cpp
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSLocalMemory.h
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSLzma.cpp
gsdx-lzma: drop CONCAT flag
2015-05-19 13:14:18 +02:00
GSLzma.h
ooups bad copy/past
2015-06-04 19:58:58 +02:00
GSPerfMon.cpp
gsdx-linux: Fix GSdx internal counter on linux
2014-11-24 23:44:32 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx-png: add a fixme message for 16 bits by channel image
2015-05-24 12:51:20 +02:00
GSPng.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRasterizer.cpp
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRasterizer.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRenderer.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSRenderer.h
gsdx-tc: trace the texture format to detect texture shuffling
2015-07-01 09:36:53 +02:00
GSRendererCL.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererCL.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSRendererCS.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererCS.h
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererDX.cpp
gsdx-tc: trace the texture format to detect texture shuffling
2015-07-01 09:36:53 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx: add an assert for unsupported case
2015-07-01 09:36:53 +02:00
GSRendererHW.h
gsdx: new generic OI hack
2015-07-01 09:36:35 +02:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSRendererOGL.h
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSRendererSW.cpp
gsdx-tc: trace the texture format to detect texture shuffling
2015-07-01 09:36:53 +02:00
GSRendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSSetting.h
gsdx-ogl: add support of partial frame buffer masking
2015-07-01 09:36:53 +02:00
GSSettingsDlg.cpp
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
GSSettingsDlg.h
replaced opencl.def with dynamic dll loading, god bless search and replace
2014-12-02 00:16:35 +01:00
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx-debug: remove old assert
2015-05-18 16:45:38 +02:00
GSShaderOGL.h
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
2014-10-02 20:44:22 +02:00
GSState.cpp
GSdx: Didn't need to change this :P
2015-06-17 22:41:16 +01:00
GSState.h
GSdx: Fix CRC hacks not re-initialising after option change
2015-06-17 22:25:43 +01:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.h
gsdx-ogl: add a virtual GetID method for texture
2015-05-12 17:41:41 +02:00
GSTexture9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache.cpp
gsdx-tc: add support of pseudo 8 bits RT conversion
2015-07-01 09:36:53 +02:00
GSTextureCache.h
gsdx-tc: trace the texture format to detect texture shuffling
2015-07-01 09:36:53 +02:00
GSTextureCache9.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache9.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache11.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCacheOGL.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp
GSdx-DX: Rough port of texture switching from OGL
2015-07-01 09:30:20 +02:00
GSTextureFXOGL.cpp
gsdx-ogl: use a local ALPHA register
2015-05-26 15:36:48 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp
gsdx-ogl: rework palette texture handling
2015-06-24 19:50:09 +02:00
GSTextureOGL.h
gsdx-ogl: use a local buffer to store offscreen texture
2015-05-18 11:29:04 +02:00
GSTextureSW.cpp
gsdx: plug the new PNG wrapper
2015-05-16 12:47:28 +02:00
GSTextureSW.h
gsdx: plug the new PNG wrapper
2015-05-16 12:47:28 +02:00
GSThread.cpp
gsdx-queue:add a new job dispatcher queue based on boost and C++11
2015-04-17 19:03:21 +02:00
GSThread.h
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
GSThread_CXX11.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSUniformBufferOGL.h
gsdx-ogl: update UBO hint
2015-05-11 12:35:41 +02:00
GSUtil.cpp
spu2x: declare exported function as stdcall
2015-04-17 18:24:23 +02:00
GSUtil.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSVector.cpp
gcc: fix a couple of gcc warning (sign compare)
2014-05-06 09:25:00 +02:00
GSVector.h
gsdx: debug compilation fix
2014-11-11 20:54:34 +01:00
GSVertex.h
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h
gsdx-ogl: use a 8MB vbo/ibo
2015-06-04 08:28:40 +02:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: sed /st/sTex/
2015-05-15 20:45:31 +02:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx-ogl: TexParamami is provided in core
2015-06-25 10:25:57 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
2013-06-16 02:48:16 +00:00
GSWndDX.h
gsdx-ogl-wnd: multiple VS compilation fix.
2013-01-04 15:41:37 +00:00
GSWndEGL.cpp
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndEGL.h
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndOGL.cpp
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndOGL.h
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndWGL.cpp
gsdx: throw an exception when we miss a mandatory gl feature
2015-05-26 11:03:59 +02:00
GSWndWGL.h
gsdx-ogl: allow to control vsync on Windows
2015-05-07 18:41:10 +02:00
GSdx.cpp
gsdx: auto CRC management
2015-06-14 10:27:02 +02:00
GSdx.def
pcsx2: improve the GS read fifo API
2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx: auto CRC management
2015-06-14 10:27:02 +02:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
GSdx_vs2012.vcxproj
add logo for Opengl renderer.
2015-05-28 01:34:51 +05:30
GSdx_vs2012.vcxproj.filters
add logo for Opengl renderer.
2015-05-28 01:34:51 +05:30
GSdx_vs2013.vcxproj
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
GSdx_vs2013.vcxproj.filters
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx: make png++ optional
2015-06-04 20:22:05 +02:00
linux_replay.cpp
gsdx ogl: Flush various pending work
2013-10-24 20:54:27 +00:00
resource.h
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
stdafx.cpp
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
2015-06-05 20:31:14 +02:00
stdafx.h
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
2015-06-05 20:31:14 +02:00
targetver.h
license: again not yet perfect but much better
2014-04-13 10:41:24 +02:00