Stenzek
fc1304dff5
GS/SW: Work around not being able to use non-constant offsetof
2023-12-30 14:00:03 +10:00
Stenzek
0e15de7103
CMake: Tidy up platform/architecture detection
2023-12-30 14:00:03 +10:00
psykose
182375314e
DEV9: fix some missing includes and nonportable u_long type use
2023-12-30 13:05:39 +10:00
星云nebulas
69ac4ddedc
GameDB: Add some NTSC-C game's official Simplified Chinese names
2023-12-30 00:03:19 +00:00
JordanTheToaster
68b31347f4
GameDB: Ace Combat fixes
...
Hopefully this will be the last time I have to do this but knowing my luck.
2023-12-29 17:04:39 +00:00
refractionpcsx2
6be2d1cbc0
GS/HW: Fix some target resize/clear handling
2023-12-29 05:33:19 +00:00
refractionpcsx2
5fac15c449
GS/HW: Include expansion of new targets in preload
...
Also potentially avoids a copy
2023-12-29 05:33:09 +00:00
refractionpcsx2
ecb86b01c8
GS/TC: Fix invalidation when start page is negative
2023-12-29 05:33:09 +00:00
refractionpcsx2
1744a6ffeb
GS/TC: Fix invalidation bug when translating P8->C32
2023-12-29 05:33:09 +00:00
refractionpcsx2
fb393c22b6
GS/HW: Improve target lookup handling + fix alpha requirements
2023-12-29 05:33:09 +00:00
Stenzek
fe2ed74020
GS: Use DX11/GL for Auto when no compatible Vulkan devices exist
2023-12-29 15:29:54 +10:00
Stenzek
5f51050b2f
GS/Vulkan: Ignore GPUs that don't meet the required extensions
2023-12-29 15:29:54 +10:00
refractionpcsx2
913253d861
GS/TC: Remove old targets when changing width and outside a page
2023-12-28 14:57:22 +00:00
AKuHAK
8172b2e5ed
DEV9: Add support for external HDD ID.
...
This commit introduces the capability to read the content of a *.hddid file located in the same directory as the HDD image (same name, different extension). The retrieved content is then used to fill the SCE_IDENTIFY_DRIVE response.
2023-12-28 22:19:19 +10:00
AKuHAK
0a7fc06510
R5900: fix ParseArgumentString for strings with spaces in the beginning
2023-12-28 22:18:20 +10:00
AKuHAK
a81b20d9d5
QT: Add ability to pass launch arguments with CLI option -gameargs
2023-12-28 22:18:20 +10:00
Stenzek
90a09eb520
GameDB: Remove mention of full clamp for GT4
2023-12-28 22:15:29 +10:00
Stenzek
4ffbe0bbf9
x86/FPU: Always preserve sign in neg.s
2023-12-28 22:15:29 +10:00
Stenzek
8f991c311f
GameList: Sanitize all cover paths
2023-12-28 18:35:28 +10:00
Stenzek
367f839934
Qt: Fix game properties dialog not activating
2023-12-28 18:35:11 +10:00
PCSX2 Bot
6c15359137
Qt: Update Base Translation
2023-12-28 14:02:38 +10:00
Stenzek
fa05d656ad
VMManager: Simplify CPU heuristics for MTVU default
2023-12-28 14:02:14 +10:00
KamFretoZ
76e32f55de
Qt: Hide advanced graphics settings by default.
...
To show it, enable "Show Advanced Settings" option first.
2023-12-28 13:34:06 +10:00
KamFretoZ
30ca79a23a
Qt/Translation: Make the input setting value for Analog Sensitivity Consistent with Description
2023-12-28 13:34:06 +10:00
KamFretoZ
0ce6961972
gitignore: Don't include KDevelop 4 workspace configs
2023-12-28 13:34:06 +10:00
KamFretoZ
b0ae2caef8
Qt/Translation: Attempt to fill in missing descriptions in settings
2023-12-28 13:34:06 +10:00
JordanTheToaster
3eb4a64517
GameDB: Various fixes
...
Fixes for HC size in Ace Combat and FMVs now working fine without SoftwareFMV in COD 2
2023-12-28 01:23:23 +00:00
PCSX2 Bot
61a80b59d1
Qt: Update Base Translation
2023-12-27 23:28:50 +01:00
refractionpcsx2
71eaef35e3
GSDumpRunner: Fix dump runner not starting
2023-12-27 19:10:47 +00:00
Connor McLaughlin
b7ae453d84
Common: Fix duplicate fastjmp on Windows/CMake
2023-12-27 16:03:49 +10:00
Stenzek
33958fed96
Qt: Fix AutoUpdaterDialog building
2023-12-27 14:34:48 +10:00
Stenzek
59d29b3648
Common: Rename General to HostSys
...
Actually fits what it's doing.
2023-12-27 13:55:35 +10:00
Stenzek
911d7f6533
Common: Move janky macros to Config.h
2023-12-27 13:55:35 +10:00
Stenzek
9d49015c0c
Common: Purge pxEnum macros
2023-12-27 13:55:35 +10:00
Stenzek
d585712b40
GIF: Comment out packet register assertion
...
Triggers on "normal" register writes.
2023-12-27 13:55:35 +10:00
Stenzek
fb15893521
VMManager: Remove and merge System.cpp
2023-12-27 13:55:35 +10:00
Stenzek
308f8c5112
x86emitter: Abstract MXCSR into a general FPControlRegister type
2023-12-27 13:55:35 +10:00
Stenzek
86edc0dbe2
x86emitter: Make SSE_MXCSR not dependent on emitter
2023-12-27 13:55:35 +10:00
Stenzek
f461bc9176
x86emitter: Purge x86caps
...
We can use cpuinfo for querying AVX/AVX2.
2023-12-27 13:55:35 +10:00
Stenzek
b121e5af25
x86emitter: Purge MXCSR mask
...
We require SSE4, no need to mask away things that are unsupported by
SSE1.
2023-12-27 13:55:35 +10:00
Riley011
d292835941
GameDB: Add a couple more dothack title adjustments
2023-12-26 14:58:02 +00:00
Stenzek
88aee00a02
GS/Vulkan: Disable threaded presentation when spin is enabled
2023-12-26 14:14:15 +10:00
Jakey
2fa806bbee
GameDB: Recommended blending for Silent Hill: Origins.
...
Recommend full blending to fix grey text.
2023-12-26 03:54:09 +00:00
refractionpcsx2
ae3faa1540
GS/HW: Only copy valid channels for copied channels in hw move
2023-12-26 03:51:33 +00:00
Riley
e1e9c428f1
GameDB: Fix dothack titles ( #10477 )
2023-12-26 01:52:37 +00:00
PCSX2 Bot
443ca9da56
Qt: Update Base Translation
2023-12-25 19:50:45 +01:00
JordanTheToaster
ef05da1860
GameDB: Various fixes
...
Gamer
2023-12-25 12:54:06 +00:00
refractionpcsx2
e5a87c7463
GS/HW: further Z copy improvements and reverse shuffle coords
2023-12-25 11:49:40 +00:00
refractionpcsx2
da2f419b86
GS/HW: Fix some behaviour when target is copied from Z
2023-12-25 11:49:40 +00:00
refractionpcsx2
4586a12859
GS/HW: Correct some channel shuffle behaviour for alpha shuffles
2023-12-25 11:49:40 +00:00