GameDB: Remove mention of full clamp for GT4

This commit is contained in:
Stenzek 2023-12-24 21:18:31 +10:00 committed by Connor McLaughlin
parent 4ffbe0bbf9
commit 90a09eb520
1 changed files with 0 additions and 22 deletions

View File

@ -314,7 +314,6 @@ PAPX-90512:
region: "NTSC-J"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -523,7 +522,6 @@ PBPX-95523:
trilinearFiltering: 1
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
PBPX-95524:
name: "Gran Turismo 4 - Prologue [PlayStation 2 Racing Pack]"
@ -534,7 +532,6 @@ PBPX-95524:
trilinearFiltering: 1
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
PBPX-95525:
name: "Final Fantasy XII"
@ -561,7 +558,6 @@ PBPX-95601:
- "SCPS-19304"
- "SCPS-15009"
- "SCPS-55007"
# eeClampMode = 3 Text in races works.
PCPX-96301:
name: "I.Q Remix+ - Intelligent Qube"
region: "NTSC-J"
@ -767,7 +763,6 @@ PCPX-96649:
trilinearFiltering: 1
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
PCPX-96653:
name: "Ratchet & Clank 3"
region: "NTSC-J"
@ -1176,7 +1171,6 @@ SCAJ-20066:
- "SCPS-19304"
- "SCPS-15009"
- "SCPS-55007"
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
SCAJ-20067:
name: "GunGrave O.D."
@ -2054,14 +2048,12 @@ SCAJ-30006:
- "SCPS-19304"
- "SCPS-15009"
- "SCPS-55007"
# eeClampMode = 3 Text in races works.
SCAJ-30007:
name: "Gran Turismo 4"
region: "NTSC-Unk"
compat: 5
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -2072,7 +2064,6 @@ SCAJ-30008:
region: "NTSC-Unk"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -3138,7 +3129,6 @@ SCED-52455:
trilinearFiltering: 1
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
SCED-52461:
name: "SingStar [Press Kit]"
@ -4680,7 +4670,6 @@ SCES-51719:
compat: 5
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -4929,7 +4918,6 @@ SCES-52438:
- "SCES-51719"
- "SCES-52438"
- "SCES-50294"
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
SCES-52456:
name: "Ratchet & Clank 3"
@ -6340,7 +6328,6 @@ SCKA-20022:
trilinearFiltering: 1
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
SCKA-20023:
name: "Fatal Frame II"
@ -6971,7 +6958,6 @@ SCKA-30001:
region: "NTSC-K"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -7655,7 +7641,6 @@ SCPS-15055:
- "SCPS-19304"
- "SCPS-15009"
- "SCPS-55007"
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
SCPS-15056:
name: ラチェットクランク2 ガガガ!銀河のコマンドーっす
@ -8222,7 +8207,6 @@ SCPS-17001:
compat: 5
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -8476,7 +8460,6 @@ SCPS-19252:
region: "NTSC-J"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -8551,7 +8534,6 @@ SCPS-19304:
- "SCPS-15009"
- "SCPS-55007"
# vuClampMode = 2 Text in GT mode works.
# eeClampMode = 3 Text in races works.
SCPS-19305:
name: SIREN PS2 the Best
name-sort: SIREN PS2 the Best
@ -9309,7 +9291,6 @@ SCUS-90682:
region: "NTSC-U"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -10119,7 +10100,6 @@ SCUS-97328:
compat: 5
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -10513,7 +10493,6 @@ SCUS-97436:
region: "NTSC-U"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
@ -10731,7 +10710,6 @@ SCUS-97483:
region: "NTSC-U"
clampModes:
vuClampMode: 2 # Text in GT mode works.
# eeClampMode = 3 Text in races works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1