mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Remove mention of full clamp for GT4
This commit is contained in:
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@ -314,7 +314,6 @@ PAPX-90512:
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region: "NTSC-J"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -523,7 +522,6 @@ PBPX-95523:
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trilinearFiltering: 1
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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PBPX-95524:
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name: "Gran Turismo 4 - Prologue [PlayStation 2 Racing Pack]"
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@ -534,7 +532,6 @@ PBPX-95524:
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trilinearFiltering: 1
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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PBPX-95525:
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name: "Final Fantasy XII"
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@ -561,7 +558,6 @@ PBPX-95601:
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- "SCPS-19304"
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- "SCPS-15009"
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- "SCPS-55007"
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# eeClampMode = 3 Text in races works.
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PCPX-96301:
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name: "I.Q Remix+ - Intelligent Qube"
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region: "NTSC-J"
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@ -767,7 +763,6 @@ PCPX-96649:
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trilinearFiltering: 1
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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PCPX-96653:
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name: "Ratchet & Clank 3"
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region: "NTSC-J"
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@ -1176,7 +1171,6 @@ SCAJ-20066:
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- "SCPS-19304"
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- "SCPS-15009"
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- "SCPS-55007"
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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SCAJ-20067:
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name: "GunGrave O.D."
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@ -2054,14 +2048,12 @@ SCAJ-30006:
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- "SCPS-19304"
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- "SCPS-15009"
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- "SCPS-55007"
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# eeClampMode = 3 Text in races works.
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SCAJ-30007:
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name: "Gran Turismo 4"
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region: "NTSC-Unk"
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compat: 5
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -2072,7 +2064,6 @@ SCAJ-30008:
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region: "NTSC-Unk"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -3138,7 +3129,6 @@ SCED-52455:
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trilinearFiltering: 1
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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SCED-52461:
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name: "SingStar [Press Kit]"
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@ -4680,7 +4670,6 @@ SCES-51719:
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compat: 5
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -4929,7 +4918,6 @@ SCES-52438:
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- "SCES-51719"
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- "SCES-52438"
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- "SCES-50294"
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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SCES-52456:
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name: "Ratchet & Clank 3"
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@ -6340,7 +6328,6 @@ SCKA-20022:
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trilinearFiltering: 1
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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SCKA-20023:
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name: "Fatal Frame II"
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@ -6971,7 +6958,6 @@ SCKA-30001:
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region: "NTSC-K"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -7655,7 +7641,6 @@ SCPS-15055:
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- "SCPS-19304"
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- "SCPS-15009"
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- "SCPS-55007"
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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SCPS-15056:
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name: ラチェット&クランク2 ガガガ!銀河のコマンドーっす
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@ -8222,7 +8207,6 @@ SCPS-17001:
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compat: 5
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -8476,7 +8460,6 @@ SCPS-19252:
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region: "NTSC-J"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -8551,7 +8534,6 @@ SCPS-19304:
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- "SCPS-15009"
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- "SCPS-55007"
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# vuClampMode = 2 Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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SCPS-19305:
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name: SIREN PS2 the Best
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name-sort: SIREN PS2 the Best
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@ -9309,7 +9291,6 @@ SCUS-90682:
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region: "NTSC-U"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -10119,7 +10100,6 @@ SCUS-97328:
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compat: 5
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -10513,7 +10493,6 @@ SCUS-97436:
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region: "NTSC-U"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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@ -10731,7 +10710,6 @@ SCUS-97483:
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region: "NTSC-U"
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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# eeClampMode = 3 Text in races works.
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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