mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
Fixes for HC size in Ace Combat and FMVs now working fine without SoftwareFMV in COD 2
This commit is contained in:
parent
61a80b59d1
commit
3eb4a64517
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@ -1390,6 +1390,7 @@ SCAJ-20104:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SCAJ-20105:
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name: "Armored Core - Nine breaker"
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region: "NTSC-Unk"
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@ -1594,6 +1595,7 @@ SCAJ-20136:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SCAJ-20137:
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name: "Musashiden II - Blademaster"
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region: "NTSC-Unk"
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@ -1816,6 +1818,7 @@ SCAJ-20173:
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mergeSprite: 1 # Better aligns main menu strips, improving font readability.
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cpuSpriteRenderBW: 2 # Fixes broken terrain rendering (See #10271 for details).
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cpuSpriteRenderLevel: 2 # Needed for above.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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memcardFilters:
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- "SCAJ-20173"
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- "SLPS-25629"
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@ -3381,6 +3384,7 @@ SCED-53081:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SCED-53115:
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name: "Ace Combat - Squadron Leader [Demo]"
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region: "PAL-E"
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@ -3394,6 +3398,7 @@ SCED-53115:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SCED-53116:
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name: "Bonus Demo 9 (You)"
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region: "PAL-M5"
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@ -4882,6 +4887,7 @@ SCES-52424:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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patches:
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1D54FEA9:
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content: |-
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@ -5454,6 +5460,7 @@ SCES-54041:
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mergeSprite: 1 # Better aligns main menu strips, improving font readability.
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cpuSpriteRenderBW: 2 # Fixes broken terrain rendering (See #10271 for details).
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cpuSpriteRenderLevel: 2 # Needed for above.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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memcardFilters: # Reads AC4 and 5 saves for bonus unlockables.
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- "SCES-54041"
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- "SCES-50410"
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@ -6466,6 +6473,7 @@ SCKA-20042:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SCKA-20043:
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name: "Magna Carta"
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region: "NTSC-K"
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@ -6662,6 +6670,7 @@ SCKA-20070:
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mergeSprite: 1 # Better aligns main menu strips, improving font readability.
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cpuSpriteRenderBW: 2 # Fixes broken terrain rendering (See #10271 for details).
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cpuSpriteRenderLevel: 2 # Needed for above.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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patches:
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2799A4E5:
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content: |-
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@ -6724,6 +6733,7 @@ SCKA-20082:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SCKA-20084:
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name: "Monster House"
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region: "NTSC-K"
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@ -20377,31 +20387,31 @@ SLES-53332:
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compat: 5
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLES-53333:
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name: "Medal of Honor - Les Faucons de Guerre"
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region: "PAL-F"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLES-53334:
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name: "Medal of Honor - European Assault"
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region: "PAL-G"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLES-53335:
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name: "Medal of Honor - European Assault"
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region: "PAL-I"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLES-53336:
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name: "Medal of Honor - European Assault"
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region: "PAL-S"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLES-53338:
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name: "Victorious Boxers 2 - Fighting Spirit"
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region: "PAL-M3"
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@ -20656,7 +20666,6 @@ SLES-53415:
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region: "PAL-E"
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compat: 5
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -20667,7 +20676,6 @@ SLES-53416:
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name: "Call of Duty 2 - Big Red One"
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region: "PAL-M3"
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -20678,7 +20686,6 @@ SLES-53417:
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name: "Call of Duty 2 - Big Red One"
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region: "PAL-G"
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -21747,7 +21754,6 @@ SLES-53722:
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name: "Call of Duty 2 - Big Red One [Collector's Edition]"
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region: "PAL-E"
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -28259,7 +28265,7 @@ SLKA-25243:
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region: "NTSC-K"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLKA-25244:
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name: "WWE SmackDown! vs. Raw"
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region: "NTSC-K"
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@ -29284,7 +29290,7 @@ SLPM-55037:
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region: "NTSC-J"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLPM-55038:
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name: "Grand Theft Auto - Liberty City Stories"
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region: "NTSC-J"
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@ -40707,7 +40713,7 @@ SLPM-66079:
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region: "NTSC-J"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLPM-66080:
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name: GENERATION OF CHAOSIII 〜時の封印〜 [IFコレクション]
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name-sort: GENERATION OF CHAOSIII 〜ときのふういん〜 [IFこれくしょん]
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@ -42261,7 +42267,6 @@ SLPM-66328:
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name-en: "Call of Duty 2 - Big Red One"
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region: "NTSC-J"
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -43370,7 +43375,7 @@ SLPM-66514:
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region: "NTSC-J"
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLPM-66515:
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name: スター・ウォーズ エピソード3 シスの復讐 [EA BEST HITS]
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name-sort: すたー・うぉーず えぴそーど3 しすのふくしゅう [EA BEST HITS]
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@ -51718,6 +51723,7 @@ SLPS-25418:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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patches:
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86089F31:
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content: |-
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@ -52868,6 +52874,7 @@ SLPS-25629:
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mergeSprite: 1 # Better aligns main menu strips, improving font readability.
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cpuSpriteRenderBW: 2 # Fixes broken terrain rendering (See #10271 for details).
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cpuSpriteRenderLevel: 2 # Needed for above.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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memcardFilters:
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- "SCAJ-20173"
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- "SLPS-25629"
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@ -55018,6 +55025,7 @@ SLPS-73218:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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SLPS-73219:
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name: テイルズ・オブ・ディスティニー2 PS2 the Best
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name-sort: ているず・おぶ・でぃすてぃにー2 PS2 the Best
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@ -55305,6 +55313,7 @@ SLPS-73250:
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mergeSprite: 1 # Better aligns main menu strips, improving font readability.
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cpuSpriteRenderBW: 2 # Fixes broken terrain rendering (See #10271 for details).
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cpuSpriteRenderLevel: 2 # Needed for above.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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memcardFilters:
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- "SCAJ-20173"
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- "SLPS-25629"
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@ -59616,6 +59625,7 @@ SLUS-20851:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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patches:
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39B574F0:
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content: |-
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@ -61565,7 +61575,7 @@ SLUS-21199:
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compat: 5
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gsHWFixes:
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autoFlush: 1 # Fixes sun shinging through surfaces and graphical corruptions.
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bilinearUpscale: 1 # Smooths out sun texture.
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halfPixelOffset: 2 # Fixes misaligned blur.
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SLUS-21200:
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name: "Armored Core - Nine Breaker"
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region: "NTSC-U"
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@ -61742,7 +61752,6 @@ SLUS-21228:
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region: "NTSC-U"
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compat: 5
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -62358,7 +62367,6 @@ SLUS-21318:
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region: "NTSC-U"
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compat: 5
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gameFixes:
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- SoftwareRendererFMVHack # Right side of the FMV is not rendering correctly.
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- IbitHack # Fixes lights.
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gsHWFixes:
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roundSprite: 1 # Fixes lines in sprites.
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@ -62539,6 +62547,7 @@ SLUS-21346:
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mergeSprite: 1 # Better aligns main menu strips, improving font readability.
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cpuSpriteRenderBW: 2 # Fixes broken terrain rendering (See #10271 for details).
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cpuSpriteRenderLevel: 2 # Needed for above.
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estimateTextureRegion: 1 # Improves performance and reduces HC size.
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memcardFilters:
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- "SLUS-21346"
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- "SLUS-20152"
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