Commit Graph

17881 Commits

Author SHA1 Message Date
Stenzek f46c3b36cc SDLInputSource: Deduplicate controllers based on instance ID 2023-09-07 14:09:25 +10:00
PCSX2 Bot 217999912a Qt: Update Base Translation 2023-09-06 20:50:40 +10:00
Stenzek 82e6192c05 GS/Vulkan: Clear primid texture binding before prepass
Prevents incorrect-state descriptor.
2023-09-05 20:03:01 +10:00
Stenzek 03abfa9c59 Qt: Add option to exit Big Picture UI 2023-09-05 12:32:37 +10:00
Stenzek 97155c50c4 Qt: Stop fullscreen UI on window close 2023-09-05 12:32:37 +10:00
Stenzek 7b45e9296a Qt: Add copy global settings/clear per-game settings 2023-09-05 12:32:37 +10:00
Stenzek c16836e7c0 Misc: Drop stat compatibility calls 2023-09-05 12:32:23 +10:00
PCSX2 Bot 1f88072eae PAD: Update to latest controller database. 2023-09-04 18:04:03 +02:00
Mrlinkwii 858ea9c3de GameDB : replace skipmpeg with eeCycleRate for David Beckham Soccer 2023-09-04 15:28:31 +01:00
refractionpcsx2 1248858303 GS/TC: Update source age on HW move 2023-09-03 17:15:52 +01:00
refractionpcsx2 a472a95945 GameDB: Replace EE timing with cycle rate on Robin Hood 2 - The Siege 2023-09-03 15:51:49 +01:00
PCSX2 Bot c8af57c65d Qt: Update Base Translation 2023-09-03 12:47:30 +10:00
Stenzek d00eb38bbc FullscreenUI: Make localizable 2023-09-03 12:42:30 +10:00
Stenzek f8e1b9b11b Common: Add SmallString class 2023-09-03 12:42:30 +10:00
ehw bbb807d860 GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)
Fixes black and white colors in hardware renderers.

Fix the large amount of differences between the .yaml commit hopefully

Revert to the original GameIndex.yaml from the main branch

Adding the modified GameIndex.yaml with the game fix

Revert "Adding the modified GameIndex.yaml with the game fix"

This reverts commit afcf226932b1e27aa3db710f0cbd2e9deb9113f7.

Revert "Revert to the original GameIndex.yaml from the main branch"

This reverts commit 141cbad15d9de1a8d5fa36bc98f43bdc895afa42.

Revert "Fix the large amount of differences between the .yaml commit hopefully"

This reverts commit e03b2ffa537864f67ddf367105477f5a8cf5990c.

Revert "GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)"

This reverts commit 76d3c9d33542b3c303191b247a432a8b823535be.

Set cpuCLUTRender to 2 for SLPM-62767
2023-09-02 09:55:56 +01:00
Mrlinkwii 355c68f687 Build: remove references to Vista and Windows 7 & Windows 8/8.1 2023-09-02 11:39:36 +10:00
refractionpcsx2 b74ae9fabf Build: patch in Qt monitor fix from post 6.5.2 2023-09-01 17:09:21 +01:00
refractionpcsx2 17d2fb1858 GameDB: Remove Tex in RT for Dragon Quest VIII 2023-08-31 13:09:26 +01:00
refractionpcsx2 222fad315d GS/HW: Allow reverse primitive gap checking 2023-08-31 13:09:26 +01:00
refractionpcsx2 124ba2a124 GS/TC: Avoid no size targets being made 2023-08-31 11:55:20 +01:00
refractionpcsx2 9b8dc448f6 GS/TC: Only look up alternate depth sources if inside the target 2023-08-31 08:45:23 +01:00
refractionpcsx2 0a44a81d18 GS/HW: Round up when checking odd width double half clears 2023-08-31 08:44:45 +01:00
refractionpcsx2 c4ec841c0f IPU: Move decode delay to after the decode 2023-08-31 08:44:30 +01:00
refractionpcsx2 6fe5d9a9e9 GameDB: Add missing BlueTongue GSC entries 2023-08-30 14:40:47 +01:00
refractionpcsx2 18c74a245d GS/HW: Fix up bluetongue GSC fix for NTSC FMVs 2023-08-30 14:40:47 +01:00
refractionpcsx2 2fb311e090 GameDB: Add VU0 clamping Extra + Sign to Sky Odyssey 2023-08-30 10:11:17 +01:00
refractionpcsx2 d6822b85b3 GS/HW: Kill old opposite type targets on clears 2023-08-29 09:56:38 +01:00
PCSX2 Bot d08461bd4c Qt: Update Base Translation 2023-08-28 16:16:25 +02:00
refractionpcsx2 f4d63877e4 GS/HW: Fix up and restore some old valid channel behaviour 2023-08-28 12:07:19 +01:00
refractionpcsx2 43335cd729 GS/HW: Always calculate valid area + end block on new targets 2023-08-27 23:19:54 +01:00
Stenzek 0678bb03d7 GS/Vulkan: Prevent transition back to Undefined layout 2023-08-27 20:41:02 +10:00
Stenzek b15102d45a FullscreenUI: Make back button go back to pause menu 2023-08-27 20:35:57 +10:00
Stenzek fb26842046 GS/HW: Fix depth getting discarded with DATE on 2023-08-27 20:35:39 +10:00
Connor McLaughlin e703baf295
GSCapture: Fix incorrect format string for FFmpeg version 2023-08-27 20:34:36 +10:00
Stenzek 94670baa64 Qt: Fix global volume slider overriding per-game 2023-08-27 15:33:04 +10:00
Stenzek 62c67435e6 Hotkeys: Add "Toggle On-Screen Display" 2023-08-27 13:00:33 +10:00
Stenzek 1e492721ba Pad: Don't serialize buttons or config
[SAVEVERSION+] hopefully the last time.
2023-08-27 12:59:29 +10:00
refractionpcsx2 2fe635a958 GS/HW: Don't rely on transfer rect size if target width changes 2023-08-26 22:33:29 +01:00
refractionpcsx2 c1bdbffc87 GameDB: Remove Tex in RT for Final Fantasy X 2023-08-26 22:33:16 +01:00
refractionpcsx2 a654f5bf13 GS/HW: Remove Final Fantasy X CRC hack 2023-08-26 22:33:16 +01:00
Stenzek 7a8d99304a StateWrapper: Use is_standard_layout+is_trivial instead of is_pod
is_pod is deprecated in C++20.
2023-08-27 01:08:56 +10:00
Stenzek 7e0ce1fa48 Pad: Don't save button/analog state
[SAVEVERSION+] unfortunately, because I haven't moved everything over to
StateWrapper yet.
2023-08-27 01:08:56 +10:00
kamfretoz b84d3a5612 Qt: Rename Keyboardmania to KeyboardMania 2023-08-26 22:54:34 +10:00
kamfretoz 81b110feb6 Qt: Rename BeatMania Da Da Da!! Keyboard to Konami Keyboard 2023-08-26 22:54:34 +10:00
kamfretoz 4556f7b8a4 Qt: Add variety of icons to USB + general refinements 2023-08-26 22:54:34 +10:00
Stenzek a9b6f8976e Build: Clean up optional components 2023-08-26 17:23:14 +10:00
Stenzek dfa6165662 CI/MacOS: No longer need to build SoundTouch 2023-08-26 17:23:14 +10:00
Stenzek ee3ee63ff5 3rdparty: Remove SDL2 submodule
Unnecessary since we always dynamic link it now.
2023-08-26 17:23:14 +10:00
Stenzek 3567d8913f CMake: Use dynamic SDL2 on all platforms 2023-08-26 17:23:14 +10:00
Stenzek 8276054671 CI: Build Windows dependencies as part of workflow 2023-08-26 17:23:14 +10:00