Stenzek
f46c3b36cc
SDLInputSource: Deduplicate controllers based on instance ID
2023-09-07 14:09:25 +10:00
PCSX2 Bot
217999912a
Qt: Update Base Translation
2023-09-06 20:50:40 +10:00
Stenzek
82e6192c05
GS/Vulkan: Clear primid texture binding before prepass
...
Prevents incorrect-state descriptor.
2023-09-05 20:03:01 +10:00
Stenzek
03abfa9c59
Qt: Add option to exit Big Picture UI
2023-09-05 12:32:37 +10:00
Stenzek
97155c50c4
Qt: Stop fullscreen UI on window close
2023-09-05 12:32:37 +10:00
Stenzek
7b45e9296a
Qt: Add copy global settings/clear per-game settings
2023-09-05 12:32:37 +10:00
Stenzek
c16836e7c0
Misc: Drop stat compatibility calls
2023-09-05 12:32:23 +10:00
PCSX2 Bot
1f88072eae
PAD: Update to latest controller database.
2023-09-04 18:04:03 +02:00
Mrlinkwii
858ea9c3de
GameDB : replace skipmpeg with eeCycleRate for David Beckham Soccer
2023-09-04 15:28:31 +01:00
refractionpcsx2
1248858303
GS/TC: Update source age on HW move
2023-09-03 17:15:52 +01:00
refractionpcsx2
a472a95945
GameDB: Replace EE timing with cycle rate on Robin Hood 2 - The Siege
2023-09-03 15:51:49 +01:00
PCSX2 Bot
c8af57c65d
Qt: Update Base Translation
2023-09-03 12:47:30 +10:00
Stenzek
d00eb38bbc
FullscreenUI: Make localizable
2023-09-03 12:42:30 +10:00
Stenzek
f8e1b9b11b
Common: Add SmallString class
2023-09-03 12:42:30 +10:00
ehw
bbb807d860
GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)
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Fixes black and white colors in hardware renderers.
Fix the large amount of differences between the .yaml commit hopefully
Revert to the original GameIndex.yaml from the main branch
Adding the modified GameIndex.yaml with the game fix
Revert "Adding the modified GameIndex.yaml with the game fix"
This reverts commit afcf226932b1e27aa3db710f0cbd2e9deb9113f7.
Revert "Revert to the original GameIndex.yaml from the main branch"
This reverts commit 141cbad15d9de1a8d5fa36bc98f43bdc895afa42.
Revert "Fix the large amount of differences between the .yaml commit hopefully"
This reverts commit e03b2ffa537864f67ddf367105477f5a8cf5990c.
Revert "GameDB: Set cpuCLUTRender to 2 for Sega Ages 2500 Vol.31 - Dennou Senki Virtual On (SLPM-62767)"
This reverts commit 76d3c9d33542b3c303191b247a432a8b823535be.
Set cpuCLUTRender to 2 for SLPM-62767
2023-09-02 09:55:56 +01:00
Mrlinkwii
355c68f687
Build: remove references to Vista and Windows 7 & Windows 8/8.1
2023-09-02 11:39:36 +10:00
refractionpcsx2
b74ae9fabf
Build: patch in Qt monitor fix from post 6.5.2
2023-09-01 17:09:21 +01:00
refractionpcsx2
17d2fb1858
GameDB: Remove Tex in RT for Dragon Quest VIII
2023-08-31 13:09:26 +01:00
refractionpcsx2
222fad315d
GS/HW: Allow reverse primitive gap checking
2023-08-31 13:09:26 +01:00
refractionpcsx2
124ba2a124
GS/TC: Avoid no size targets being made
2023-08-31 11:55:20 +01:00
refractionpcsx2
9b8dc448f6
GS/TC: Only look up alternate depth sources if inside the target
2023-08-31 08:45:23 +01:00
refractionpcsx2
0a44a81d18
GS/HW: Round up when checking odd width double half clears
2023-08-31 08:44:45 +01:00
refractionpcsx2
c4ec841c0f
IPU: Move decode delay to after the decode
2023-08-31 08:44:30 +01:00
refractionpcsx2
6fe5d9a9e9
GameDB: Add missing BlueTongue GSC entries
2023-08-30 14:40:47 +01:00
refractionpcsx2
18c74a245d
GS/HW: Fix up bluetongue GSC fix for NTSC FMVs
2023-08-30 14:40:47 +01:00
refractionpcsx2
2fb311e090
GameDB: Add VU0 clamping Extra + Sign to Sky Odyssey
2023-08-30 10:11:17 +01:00
refractionpcsx2
d6822b85b3
GS/HW: Kill old opposite type targets on clears
2023-08-29 09:56:38 +01:00
PCSX2 Bot
d08461bd4c
Qt: Update Base Translation
2023-08-28 16:16:25 +02:00
refractionpcsx2
f4d63877e4
GS/HW: Fix up and restore some old valid channel behaviour
2023-08-28 12:07:19 +01:00
refractionpcsx2
43335cd729
GS/HW: Always calculate valid area + end block on new targets
2023-08-27 23:19:54 +01:00
Stenzek
0678bb03d7
GS/Vulkan: Prevent transition back to Undefined layout
2023-08-27 20:41:02 +10:00
Stenzek
b15102d45a
FullscreenUI: Make back button go back to pause menu
2023-08-27 20:35:57 +10:00
Stenzek
fb26842046
GS/HW: Fix depth getting discarded with DATE on
2023-08-27 20:35:39 +10:00
Connor McLaughlin
e703baf295
GSCapture: Fix incorrect format string for FFmpeg version
2023-08-27 20:34:36 +10:00
Stenzek
94670baa64
Qt: Fix global volume slider overriding per-game
2023-08-27 15:33:04 +10:00
Stenzek
62c67435e6
Hotkeys: Add "Toggle On-Screen Display"
2023-08-27 13:00:33 +10:00
Stenzek
1e492721ba
Pad: Don't serialize buttons or config
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[SAVEVERSION+] hopefully the last time.
2023-08-27 12:59:29 +10:00
refractionpcsx2
2fe635a958
GS/HW: Don't rely on transfer rect size if target width changes
2023-08-26 22:33:29 +01:00
refractionpcsx2
c1bdbffc87
GameDB: Remove Tex in RT for Final Fantasy X
2023-08-26 22:33:16 +01:00
refractionpcsx2
a654f5bf13
GS/HW: Remove Final Fantasy X CRC hack
2023-08-26 22:33:16 +01:00
Stenzek
7a8d99304a
StateWrapper: Use is_standard_layout+is_trivial instead of is_pod
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is_pod is deprecated in C++20.
2023-08-27 01:08:56 +10:00
Stenzek
7e0ce1fa48
Pad: Don't save button/analog state
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[SAVEVERSION+] unfortunately, because I haven't moved everything over to
StateWrapper yet.
2023-08-27 01:08:56 +10:00
kamfretoz
b84d3a5612
Qt: Rename Keyboardmania to KeyboardMania
2023-08-26 22:54:34 +10:00
kamfretoz
81b110feb6
Qt: Rename BeatMania Da Da Da!! Keyboard to Konami Keyboard
2023-08-26 22:54:34 +10:00
kamfretoz
4556f7b8a4
Qt: Add variety of icons to USB + general refinements
2023-08-26 22:54:34 +10:00
Stenzek
a9b6f8976e
Build: Clean up optional components
2023-08-26 17:23:14 +10:00
Stenzek
dfa6165662
CI/MacOS: No longer need to build SoundTouch
2023-08-26 17:23:14 +10:00
Stenzek
ee3ee63ff5
3rdparty: Remove SDL2 submodule
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Unnecessary since we always dynamic link it now.
2023-08-26 17:23:14 +10:00
Stenzek
3567d8913f
CMake: Use dynamic SDL2 on all platforms
2023-08-26 17:23:14 +10:00
Stenzek
8276054671
CI: Build Windows dependencies as part of workflow
2023-08-26 17:23:14 +10:00