mirror of https://github.com/PCSX2/pcsx2.git
Pad: Don't save button/analog state
[SAVEVERSION+] unfortunately, because I haven't moved everything over to StateWrapper yet.
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@ -41,7 +41,6 @@ bool PadBase::Freeze(StateWrapper& sw)
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return false;
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// Protected PadBase members
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sw.Do(&rawInputs);
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sw.Do(&unifiedSlot);
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sw.Do(&isInConfig);
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sw.Do(¤tMode);
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@ -815,7 +815,6 @@ bool PadDualshock2::Freeze(StateWrapper& sw)
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// Private PadDualshock2 members
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sw.Do(&buttons);
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sw.DoBytes(&analogs, sizeof(Analogs));
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sw.Do(&analogLight);
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sw.Do(&analogLocked);
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sw.Do(&analogPressed);
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@ -402,7 +402,6 @@ bool PadGuitar::Freeze(StateWrapper& sw)
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return false;
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// Private PadGuitar members
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sw.Do(&buttons);
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sw.Do(&whammy);
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sw.Do(&analogLight);
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sw.Do(&analogLocked);
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@ -37,7 +37,7 @@ enum class FreezeAction
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// [SAVEVERSION+]
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// This informs the auto updater that the users savestates will be invalidated.
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static const u32 g_SaveVersion = (0x9A3D << 16) | 0x0000;
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static const u32 g_SaveVersion = (0x9A3E << 16) | 0x0000;
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// the freezing data between submodules and core
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