mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Fix up bluetongue GSC fix for NTSC FMVs
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@ -754,7 +754,7 @@ bool GSHwHack::GSC_BlueTongueGames(GSRendererHW& r, int& skip)
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r.m_r.x = r.m_vt.m_min.p.x;
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r.m_r.y = r.m_vt.m_min.p.y;
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r.m_r.z = r.PCRTCDisplays.GetResolution().x;
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r.m_r.w = r.m_vt.m_max.p.y;
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r.m_r.w = r.PCRTCDisplays.GetResolution().y;
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for (int vert = 32; vert < 40; vert+=2)
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{
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@ -763,9 +763,9 @@ bool GSHwHack::GSC_BlueTongueGames(GSRendererHW& r, int& skip)
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r.m_vertex.buff[vert].U = (vert * 16) << 4;
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r.m_vertex.buff[vert].V = 0;
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r.m_vertex.buff[vert+1].XYZ.X = context->XYOFFSET.OFX + ((((vert * 16) + 32) << 4) - 8);
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r.m_vertex.buff[vert+1].XYZ.Y = context->XYOFFSET.OFY + 8184; //511.5
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r.m_vertex.buff[vert+1].XYZ.Y = context->XYOFFSET.OFY + (r.PCRTCDisplays.GetResolution().y << 4) + 8;
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r.m_vertex.buff[vert+1].U = ((vert * 16) + 32) << 4;
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r.m_vertex.buff[vert+1].V = 512 << 4;
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r.m_vertex.buff[vert+1].V = r.PCRTCDisplays.GetResolution().y << 4;
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}
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/*r.m_vertex.head = r.m_vertex.tail = r.m_vertex.next = 2;
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