TheLastRar
f2e4a5e780
GS: Remove MSVC macro hack
2024-05-30 19:01:23 +01:00
PCSX2 Bot
c44659d3ab
Qt: Update Base Translation
2024-05-30 11:28:02 +01:00
TheLastRar
ee9866b568
DEV9: Prefer C++ string comparison in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
f58ee161c7
DEV9: Use const in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
0856f3b223
DEV9: Shuffle code in Linux GetAdapter
...
Giving same flow as Windows code
2024-05-30 11:25:02 +01:00
TheLastRar
3acf898680
DEV9: Use helper method to get the sockaddr address family
...
This attempts to avoid undefined behaviour with our current assumptions about the socket api
2024-05-30 11:25:02 +01:00
TheLastRar
38f02de318
DEV9: Eliminate c-style casts in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
a6ddbdb879
DEV9: Use correct buffer type in Win32 GetAdapter
...
Returned data is not sequenced IP_ADAPTER_ADDRESSES entries
We will use implicit object creation avoid UB
2024-05-30 11:25:02 +01:00
TheLastRar
3aff833b5c
DEV9: Unify GetAdapter code
2024-05-30 11:25:02 +01:00
TheLastRar
344cf6fffb
DEV9: Add general notes regarding sockaddr casting
2024-05-30 11:25:02 +01:00
refractionpcsx2
8f1b804f98
GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer
...
(and some potential input lag)
2024-05-30 11:20:38 +01:00
JordanTheToaster
226cf2d21d
3rdparty: Update to VK memory allocator 3.1
2024-05-30 20:19:29 +10:00
Stenzek
ecbe239c0b
Common: Use Mach VM routines for memory mapping
...
MacOS does not support an equivalent of MAP_FIXED_NOREPLACE via mmap(),
which means that our usage for allocating PCSX2's memory map is not
thread-safe.
2024-05-30 13:39:07 +10:00
Stenzek
18665b81c4
3rdparty/vixl: Import @ 8eca2b7
2024-05-30 13:38:51 +10:00
TellowKrinkle
525a7c48e9
GS:MTL: Fix inverted UseMipmapFiltering check
2024-05-29 19:13:47 -05:00
TellowKrinkle
521038984a
CMake:macOS: Sign with --deep
...
Fixes complaints about MoltenVK not getting signed
2024-05-29 19:28:34 +10:00
Stenzek
94bd7c96b9
GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
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Avoids a copy.
2024-05-28 12:44:27 +10:00
Stenzek
e863da9490
GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
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Fixes fade transitions when upscaling in GT3.
2024-05-28 12:44:27 +10:00
Stenzek
c94282ce5f
GS/Vulkan: Purge threaded presentation
2024-05-27 21:10:59 +10:00
Stenzek
d94f1dd9a3
GS: Add option to disable mailbox presentation
...
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
Stenzek
5dc1167fa8
GS/DX11: Don't spin on CPU when GPU results aren't available
...
Backport of 547587af11
2024-05-27 21:10:59 +10:00
Stenzek
9187e7eb34
InputManager: Fix exit menu button forwarding to game
...
Backport of a7f2ad37de
2024-05-27 00:18:53 +10:00
refractionpcsx2
2d127039e1
UI: Fix dithering description + make it so 4 lines of description fits
2024-05-25 15:16:42 +01:00
Stenzek
3928014e5c
GS/Vulkan: Work around validation layer semaphore error
2024-05-25 14:06:50 +10:00
Stenzek
c7a21a60cf
GS: Improve vsync mode selection
...
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.
This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.
To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
Stenzek
82fbf34f5b
ImGuiOverlays: Display vsync queue size in OSD
2024-05-25 14:06:50 +10:00
refractionpcsx2
256babd337
GS/HW: Allow forcing Dither to 32bit for 16bit draws
2024-05-25 02:13:33 +01:00
Stenzek
99e38bc458
GS/Vulkan: Prefer mailbox presentation for vsync-on
2024-05-23 11:34:49 +10:00
Stenzek
68bbc2cc92
GS/Vulkan: Log any image acquire error
2024-05-23 11:34:49 +10:00
TheLastRar
63a5a15c37
Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
2024-05-23 11:34:06 +10:00
TheLastRar
19d5d5c485
AutoUpdater: Correct type on stub processUpdate()
2024-05-23 11:34:06 +10:00
lightningterror
4fe5064b8c
GS/HW: Cleanup RendererHW.
...
Null pointer dereferences, constants, redefinitions.
2024-05-23 02:21:41 +02:00
refractionpcsx2
0ea98d6edb
GS/HW: Restrict CPU Sprite abort to non-opaque draws
2024-05-22 14:22:29 +01:00
Connor McLaughlin
92b707db99
Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
2024-05-22 00:05:24 +10:00
Connor McLaughlin
d765f2e15c
Common: Fix Mac build
2024-05-21 23:14:47 +10:00
refractionpcsx2
b512162956
GS/HW: Ignore alpha on double half clear if not used
2024-05-21 15:07:51 +02:00
Stenzek
e24d97bbe4
Common: Don't use MAP_FIXED on Linux
...
MAP_FIXED will clobber any existing memory mapping, and is not safe
to use in a multi-threaded environment. Whether we like it or not,
we are a multi-threaded environment, because Qt initializes before
we get to main(), so it's already too late to safely use MAP_FIXED
by the time we get there.
Use MAP_FIXED_NOREPLACE instead. This is how MAP_FIXED should have
behaved from the beginning.
Obviously this means you'll need Linux 4.17+ and a semi-recent libc
to use PCSX2 now. But if you're running a 6 year old unsupported
kernel, you have bigger problems.
Fixes "random" startup crashes.
2024-05-21 22:44:00 +10:00
refractionpcsx2
fb4aaf5236
GS: Increase sensitivity of texflush but avoid some situations
2024-05-21 14:33:42 +02:00
Mrlinkwii
8d0af30e0e
Docs : update configuration guide
2024-05-21 11:45:26 +02:00
lightningterror
06efa93070
Config: Change hw mipmap from enum to bool.
2024-05-21 10:45:02 +02:00
lightningterror
8d3617bb71
VMManager: Remove osd message for hw mipmap.
2024-05-21 10:45:02 +02:00
lightningterror
ef2549edb1
Overlays: Update hw mipmap code.
2024-05-21 10:45:02 +02:00
lightningterror
c5511d0afa
Misc: Update hw mipmap code hotkey.
2024-05-21 10:45:02 +02:00
lightningterror
68eed55490
FullscreenUI: Change hw mipmap to a toggle button.
2024-05-21 10:45:02 +02:00
lightningterror
2d79b89acc
Qt: Change hw mipmap to a toggle button.
2024-05-21 10:45:02 +02:00
lightningterror
9242da96f2
GameDB: Update db accordingly.
...
Credits to TheTechnician27 and Jordan.
2024-05-21 10:45:02 +02:00
lightningterror
932474a7d6
GameDB: Adjust mipmap and trilinear behavior.
2024-05-21 10:45:02 +02:00
lightningterror
115d83a02e
GS/HW: Enable Full mipmap with ps2 trilinear always y default.
...
Change mipmap config to bool.
2024-05-21 10:45:02 +02:00
Stenzek
2e882dfabc
CI/Flatpak: libaio is no longer needed
2024-05-21 18:34:01 +10:00
Stenzek
ff7995f0d6
Deps: Bump to shaderc 2024.1
...
And use dynamic loading.
2024-05-21 18:34:01 +10:00