TheLastRar
0d04ee440d
dev9ghz: fix a typo...
2015-06-19 15:39:49 +01:00
Gregory Hainaut
cfff229977
Merge pull request #603 from turtleli/fix-change-language
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Fix language panel glitch on Windows
2015-06-19 15:03:27 +02:00
Gregory Hainaut
b44bccec6a
gsdx: fix previous commit with a scaling factor
2015-06-18 23:02:40 +02:00
Jonathan Li
ac99735b5b
Revert "pcsx2:gui:wx3: wrong order of language in wizard"
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This reverts commit 8afd2edd1d
and removes
the leading space from "System Default".
2015-06-18 21:05:22 +01:00
Gregory Hainaut
5bc8f046b2
gsdx: fix snow engine issue in native resolution
2015-06-18 21:21:25 +02:00
Gregory Hainaut
d8cf4f83d0
Merge pull request #608 from karasuhebi/master
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Changes in title bar: DX -> D3D (plus a grammar fix)
2015-06-18 19:49:57 +02:00
Karasuhebi
4d1ca4bb76
Changes in title bar: DX -> D3D
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Changed the name of the Direct3D renderers so they would match the way
they are named in GSdx's Plugin Settings window. Also changed a printf
to say OpenCL instead of opencl.
2015-06-18 13:00:29 -04:00
Gregory Hainaut
ab6f26ff4d
Merge pull request #606 from turtleli/gsdx-title-renderer
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GSdx: Add renderer type to title bar
2015-06-18 09:49:26 +02:00
refractionpcsx2
f5e8503fa5
GSdx: Didn't need to change this :P
2015-06-17 22:41:16 +01:00
refractionpcsx2
c31c04d3db
GSdx: Fix CRC hacks not re-initialising after option change
2015-06-17 22:25:43 +01:00
refractionpcsx2
0b5e0df35d
Epic fail Visual Studio!
2015-06-17 22:11:06 +01:00
refractionpcsx2
fc24f039a8
GSdx: Add CRC Management to Windows Dialog.
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- Clean up tooltip
- Remove Auto Skip Depth and Disable CRC checkboxes
2015-06-17 22:06:18 +01:00
Jonathan Li
e182251fbc
GSdx: Add renderer type to title bar
2015-06-17 21:59:05 +01:00
Gregory Hainaut
1d84af573d
ofc I didn't test previous commit ater the merge...
2015-06-17 21:55:37 +02:00
Gregory Hainaut
b2f8fe3593
gsdx: drop the auto skip depth hack
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Just use 1 in skip draw if you want to use it
openGL code will soon be fixed to support depth correctly (and I hope dx in the future)
Conflicts:
plugins/GSdx/GSState.cpp
plugins/GSdx/GSState.h
2015-06-17 21:53:08 +02:00
TheLastRar
5f068ec46a
dev9ghz: Use .ini for saving settings
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Import settings from the registry if needed.
2015-06-17 19:24:48 +01:00
Gregory Hainaut
263583ebcc
Revert "gsdx-ogl: enable again geometry shader on Mesa"
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This partially reverts commit e774fecb77
.
Fix issue #605
2015-06-16 18:33:22 +02:00
Gregory Hainaut
c1d39a5f57
gsdx-ogl: drop UserHacks_DateGL4
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Initial goal was to avoid slowdown in buggy driver
2015-06-16 09:57:45 +02:00
Jonathan Li
29463b9e52
Fix language panel glitch on Windows
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On Windows, the languages displayed in the dropdown box of the language
panel selector are not in alphabetical order. This is caused by the
CBS_SORT window style, which is set by wxCB_SORT, having a ridiculous
sorting order. Remove the option to fix the language order and sort a
minor UI glitch.
2015-06-14 17:11:50 +01:00
Gregory Hainaut
62beb3aaf4
gsdx: don't do bad stuff if aggressive hack isn't enabled
2015-06-14 10:27:02 +02:00
Gregory Hainaut
f765a195e2
gsdx: Don't set CRC function pointer when disabled
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Less costly than an extra check for each draw calls
2015-06-14 10:27:02 +02:00
Gregory Hainaut
1699289162
gsdx: move 4 hacks from level2 to level3
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remains tons of them :(
2015-06-14 10:27:02 +02:00
Gregory Hainaut
1be8d07f85
gsdx: auto CRC management
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Old way various check boxes to configure the plugin
New way an unified drop down list
* Level 0 (dev only) => disable (mostly) all hacks and auto skip depth.
* Level 1 (dev only ) => enable oi/oo/cu hacks, others remains disabled
* Level 2 (GL) => enable most hacks except a couple of one that were fixed on openGL (speed impact)
* Level 3 (DX) => enable all hacks
* Level 4 => enable also aggresive CRC
Note: windows gui must be updated, and it will be nice to create a global tooltip
2015-06-14 10:27:02 +02:00
Gregory Hainaut
c6220bf836
gsdx-debug: print an error on unsupported draw call
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Typically GTA
2015-06-14 10:27:02 +02:00
Jonathan Li
5cab4f8b35
Fix includes for Windows wxWidgets 3.0 build
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wxWidgets 3.0 and w32pthreads both define mode_t on Windows, causing a
redefinition error. The w32pthreads mode_t doesn't get used, so I've
chosen the wxWidgets definition.
Also add <algorithm> (required by min and max) which is no longer
implicitly included on Windows, and wx/crt.h, required by wxVsnprintf in
wxWidgets 3.0
2015-06-12 18:29:09 +01:00
Jonathan Li
b6375686ff
Use standard allocator for pxEventList/wxEventList
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wxWidgets3.0 does not have the WXObjectAllocator anymore, so remove it.
2015-06-12 18:29:09 +01:00
bositman
93168069db
Merge pull request #601 from TheLastRar/dev9logging
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Dev9ghz: Respect user Log dir setting, use PluginLog. Fixes init crashes
2015-06-12 12:08:08 +03:00
TheLastRar
d0af2033e9
Dev9ghz: Respect user Log dir setting, use PluginLog
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for logging as it checks if log file was created/opened successfully
Enable full logging in debug builds.
2015-06-11 23:18:25 +01:00
Gregory Hainaut
c11ac928ba
Merge pull request #599 from ssakash/patch-12
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inclusion of jap version of dr2 in gscrc.cpp
2015-06-11 09:45:41 +02:00
Gregory Hainaut
237ffcf796
gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers
2015-06-10 22:55:27 +02:00
Akash
343ecca6ba
crc hack
2015-06-10 20:13:27 +05:30
refractionpcsx2
72b828ef0d
Finish previous revert as TortoiseGit failed epicly at it.
2015-06-10 10:11:06 +01:00
Gregory Hainaut
cbcb7962ce
Merge pull request #593 from turtleli/gsdx-cleanup-and-fixes
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Gsdx cleanup and fixes
2015-06-10 08:14:44 +02:00
refractionpcsx2
809ccc2479
Revert "Merge branch 'master' of https://github.com/PCSX2/pcsx2 "
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This reverts commit bbf4b58306
, reversing
changes made to 5f201e21ee
.
2015-06-09 23:55:46 +01:00
bositman
bbf4b58306
Merge branch 'master' of https://github.com/PCSX2/pcsx2
2015-06-10 01:40:52 +03:00
Jonathan Li
b1acc08c58
GSdx: Linux: Fix wording
2015-06-09 19:30:16 +01:00
Gregory Hainaut
206d2008f3
Merge pull request #582 from PCSX2/external-shader-opengl
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external glsl: use define macro for matrix constructor
2015-06-09 19:57:33 +02:00
Gregory Hainaut
d71be88f6a
Merge branch 'xsacha-clz'
2015-06-09 19:56:37 +02:00
Gregory Hainaut
d608d97ab7
common: add new file in project and fix condition ordering
2015-06-09 19:56:05 +02:00
Gregory Hainaut
ed9dbd9fae
Merge branch 'clz' of git://github.com/xsacha/pcsx2 into xsacha-clz
2015-06-09 19:51:58 +02:00
TheLastRar
3636ebda3c
Use CorePlugins to load plugins during FT Config
2015-06-09 19:46:22 +02:00
TheLastRar
430f2159ff
SetEmuVersion, pass actual PCSX2 version
2015-06-09 19:46:22 +02:00
TheLastRar
51671e9391
Fix for old GSDX config GUI showing.
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during 1st time config.
2015-06-09 19:46:22 +02:00
bositman
5f201e21ee
Merge branch 'Alt-FTWizard-GS-Fix' of https://github.com/TheLastRar/PCSX2-Dev9-irq-thread-safer
2015-06-09 16:27:40 +03:00
Gregory Hainaut
4e82073bfc
gsdx-ogl: improve setting bilinear of palette
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Instead to disable it, uses GS settings
2015-06-09 09:53:50 +02:00
i30817
4e7e7f2dd5
Nocturne, DDS1 and DDS2 CRC hacks to remove motion blur and smudge filter
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Signed-off-by: i30817 <i30817@gmail.com>
2015-06-09 00:25:33 +02:00
Gregory Hainaut
2503d9698c
gsdx-ogl: re enable bilinear fitlering on palette for paltex mode
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However keep it disabled for StarOcean 3 use cases
2015-06-08 21:01:18 +02:00
refractionpcsx2
ce5ccf8a4b
Merge pull request #592 from AmbientMalice/master
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GameDB: Fix Cold Winter Graphics (vu clamp extra)
2015-06-08 12:20:43 +01:00
Ambient_Malice
f180b2731a
Fix Cold Winter Graphics
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Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
2015-06-08 20:03:58 +10:00
Gregory Hainaut
649b46bdfe
Merge pull request #591 from Azelphur/master
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Fix PCSX2-linux.sh argument passing
2015-06-07 23:15:42 +02:00