Gregory Hainaut
ef9a144437
gsdx hw: extra trick for the mipmap
...
Ratchet & Clank (the third) uses an address of 0 for invalid mipmap.
It would be very awkward to put the middle layer of texture in start of
memory. So let's use this information to correct the lod.
It make the game more robust on the lod rounding
2016-09-25 11:54:00 +02:00
Gregory Hainaut
78b2848622
gsdx: factorize the TEX0 generation for mipmap
2016-09-25 11:51:48 +02:00
Gregory Hainaut
ccd9ce1728
gsdx hack: move tales of legendia hack to full move
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Also remove the OI hack which is handled by the generic double half clear
2016-09-25 10:17:08 +02:00
Gregory Hainaut
e229dc1549
gsdx hack: move Resident Evil 4 to full level
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The CRC hack removes the fog, without the hack the screen turns green with D3D,, but the fog emulates correctly on OGL with hardware depth.
2016-09-25 10:13:21 +02:00
Gregory Hainaut
307c4a22ed
Merge pull request #1579 from PCSX2/gsdx-generic-double-half-clear
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Gsdx generic double half clear
2016-09-25 10:09:24 +02:00
Gregory Hainaut
ad8a84a532
gsdx hw: reduce hack of Spyro series
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Based on the comment, it ought to be fixed with previous commit.
2016-09-25 10:08:55 +02:00
Gregory Hainaut
7f871b0cc6
gsdx hw: remove various CRC hack that ought to be fixed with previous commit
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* SpidermanWoS
* TyTasmanianTiger
* TyTasmanianTiger2
* DigimonRumbleArena2
* XmenOriginsWolverine
* CallofDutyFinalFronts
* GoW2 (only in openGL)
2016-09-25 10:08:54 +02:00
Gregory Hainaut
1e343084e2
gsdx hw: group the double half clear with gs mem clear hack
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It avoid redundant check of the GS context
You can disable the extra clear with UserHacks_DisableGsMemClear = 1
2016-09-25 10:08:54 +02:00
Gregory Hainaut
6c6ed5f443
gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written ( #1588 )
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* gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written
It will work for both Jak and Ratchet&Clank and without CRC
2016-09-25 10:05:44 +02:00
Gregory Hainaut
6e2bf98d5f
gsdx hw: round mipmap lod value
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Will avoid some corruption based on distance/angle
2016-09-24 20:05:39 +02:00
Gregory Hainaut
719982e4a3
gsdx hw: forget to update a parameter
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OMG, fixes various mipmap issues
2016-09-24 18:57:47 +02:00
Gregory Hainaut
76494e5f9c
gsdx hw: add an userhack for hw mipmap
2016-09-24 12:39:31 +02:00
Gregory Hainaut
e38aba0dff
gsdx: rename SW texture dump filename
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* Use texraw for the unconverted texture (keep index fmt)
=> avoid bad filename order with the multiple texture layers
* add the real mipmap address
* Use a nice string format
2016-09-24 09:15:40 +02:00
Gregory Hainaut
f26842faa7
Of course I screwed up in the rebase!
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It is a shame!
2016-09-23 18:08:51 +02:00
Gregory Hainaut
816e38db8e
Merge branch 'pcsx2-gif-fifo'
2016-09-23 17:50:55 +02:00
refractionpcsx2
2734f53a79
GIF: Implement GIF FIFO on GIF MFIFO mode.
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-Removed some obsolete code
-Tiny optimisation for the gifUnit
-Fixed a tiny bug on GIF MFIFO
2016-09-23 17:48:13 +02:00
refractionpcsx2
71601b88ff
Fix & symbols in GameFixesPanel
2016-09-23 17:41:48 +02:00
refractionpcsx2
97a8cc7ce5
PCSX2/GameDB: Savestate version bump, Added GIFFIFO entries to GameDB
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-RE Savestate version: Sorry, not sorry ;)
2016-09-23 17:41:48 +02:00
refractionpcsx2
0b83b849e7
GIF: Implement GIF FIFO - Enabled as hack as it is slow
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-Fixes DJ Hero, Wallace & Gromit (properly), Hot Wheels (closer)
2016-09-23 17:41:48 +02:00
Gregory Hainaut
d89b09427f
gsdx: gl logging is only available in MTGS thread
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Fix crash in debug build
2016-09-22 17:54:44 +02:00
Gregory Hainaut
b00ae974d2
gsdx ogl: fix bad interaction between accurate blending and geometry shader
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Recent optimization allow to use triangle to render sprite even when gs is supported
close #1574
2016-09-20 09:30:24 +02:00
Jonathan Li
c64e8f944e
cdvdgigaherz: Fix printf sign mismatch warnings
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Fixes warning C6340: printf sign mismatch
Only remaining warnings for cdvdGigaherz (using level 4 warning
settings) are:
C6258: TerminateThread does not allow proper thread clean up
C4201: nonstandard extension used: nameless struct/union (from the
lo/hi u128 struct in common/include/Pcsx2Types.h)
2016-09-20 01:24:23 +01:00
Jonathan Li
57d029f34a
cdvdgigaherz: Use INT_PTR for dialog handler return type
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BOOL is not the correct return type (though it works for 32-bit).
2016-09-20 01:23:47 +01:00
Jonathan Li
0ca36e8943
cdvdgigaherz: Fix value truncation warnings
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Fixes warning C4244: conversion to smaller data type, possible loss of
data.
2016-09-20 00:47:15 +01:00
Jonathan Li
a61aa8ff0b
cdvdgigaherz: Remove unreachable return
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Fixes warning C4702: unreachable code
2016-09-20 00:46:33 +01:00
Jonathan Li
49cd751acf
format-check: enable checking cdvdGigaherz
2016-09-19 19:53:06 +01:00
Clang Format
2967d5d3f1
cdvdgigaherz: Reformat with clang-format
2016-09-19 19:53:00 +01:00
Jonathan Li
60da39712c
cdvdgigaherz: Remove unused code/macros/variables/etc
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The SPTI code is unused, and it's simpler to just use the Windows
ioctls/API if they work (only raw disk sector reading is an issue and
the SPTI workaround is already in place).
2016-09-19 19:50:55 +01:00
Avi Halachmi (:avih)
52fbfdc5ab
Revert most of "Updated some entries in the GameIndex ( #1487 )"
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This reverts commit 07d54587
except for the updates of SCUS-97150 (Formula
One 2001 NTSC-U) - where we have a record of compatibility 5, and also
there's an agreement that the patch is not required anymore since ad61503
.
The reverted compatibility values are because we don't have any kind of
records to support them, no one tested them, and they also don't appear at
our online compatibility list.
2016-09-19 20:47:08 +03:00
Gregory Hainaut
b91bd3ea01
gsdx dx/gl: fix potential bug in alpha test handling
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Depth test must remain disabled if write were masked.
Bug was detected on ICO (sea/sky) but the previous commit removes
the wrong ATE draw call.
2016-09-19 08:56:49 +02:00
Gregory Hainaut
6966e08306
gsdx: move alpha test optimization in base class
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One code for all renderers :)
2016-09-19 08:48:32 +02:00
Gregory Hainaut
38b77397e0
gsdx hw: remove custom Ty Tasmanian Tiger / Simposons OI hack
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Replaced by the generic OI_DoubleHalfClear. If OI_DoubleHalfClear is fast/safe enough, it
will enabled by default in the future.
2016-09-18 18:50:16 +02:00
Gregory Hainaut
6558317a7e
gsdx: s/m_eq.xzyf & 4/m_eq.z/
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Much better this way
2016-09-18 18:50:15 +02:00
Gregory Hainaut
7a40b27931
gsdx CRC: move GTA hack to full level
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You can now emulate the radiosity effect with the UserHacks_AutoFlush hack.
2016-09-18 18:50:15 +02:00
Gregory Hainaut
0f387a8e3c
Merge pull request #1535 from PCSX2/clang-tidy-macro-parenthesis
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clang-tidy: use parenthesis around macro parameters
2016-09-18 18:48:04 +02:00
Jonathan Li
15fbd6fbf4
cdvdgigaherz: Remove ISO file reader ( #1569 )
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It doesn't support dual layer ISO images, and the ini has to be edited
manually so it loads an ISO image ("$" has to be prepended to the ISO
path as well). The PCSX2 internal ISO file reader is probably better in
most/all aspects and I don't think it's worth copying the logic from
PCSX2 into the plugin.
2016-09-18 18:38:21 +02:00
Gregory Hainaut
310f13a2f7
gsdx ogl: only use geometry shader to convert big enough draw call ( #1554 )
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gsdx ogl: only use geometry shader to convert big enough draw call
The purpose of geometry shader is to reduce bandwidth (72 bytes by sprite)
and CPU load.
Unfortunately it increases CPU load due to extra shader validations.
So geometry shader will only be enabled for draw call with more than
16 sprites (arbitrarily, smallest number before shadow hearts plummet)
v2: don't disable geometry shader in replayer.
It is easier to spot sprite rendering and to manually read vertex info.
2016-09-18 16:58:02 +02:00
Gregory Hainaut
2a60264e40
gsdx replayer: improve error message when file is corrupted
2016-09-18 16:52:35 +02:00
Gregory Hainaut
6e6eae7844
pcsx2:gsdx:spu2x: use parenthesis around macro parameters
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For safety reasons.
2016-09-18 16:13:55 +02:00
Gregory Hainaut
b3d31869d6
recompiler: use a function to replace HWADDR macro
2016-09-18 16:13:55 +02:00
Gregory Hainaut
c448c2becb
mtvu: use function instead of macro
2016-09-18 16:13:55 +02:00
Gregory Hainaut
d39f17bda3
FPU: replace check* macros by functions
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v2: remove useless return after function call
2016-09-18 16:13:29 +02:00
Gregory Hainaut
9648e25018
pcsx2: don't obfuscate the template type with macro
2016-09-18 16:13:29 +02:00
Gregory Hainaut
64d499af6e
pcsx2|spu2x: remove unused macro
2016-09-18 16:13:29 +02:00
Gregory Hainaut
02da178d5c
pcsx2: replace macro in GameDb by function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
35cf2638e8
Vif: replace makeMergeMask macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
b1d446895b
GSdx: replace IsTopLeftAligned macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
f0a54bf6e3
spu2x: replace EMITC macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
a5a2298c7d
IPU: replace BUTTERFLY macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
796b2d4970
IPU: replace SATURATE macro with a function
2016-09-18 16:13:28 +02:00