mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: forget to update a parameter
OMG, fixes various mipmap issues
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@ -585,7 +585,7 @@ void GSRendererHW::Draw()
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GSVector4i r;
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GetTextureMinMax(r, context->TEX0, MIP_CLAMP, m_vt.IsLinear());
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GetTextureMinMax(r, TEX0, MIP_CLAMP, m_vt.IsLinear());
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tex = tex_psm.depth ? m_tc->LookupDepthSource(TEX0, env.TEXA, r) : m_tc->LookupSource(TEX0, env.TEXA, r);
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