gsdx: rename SW texture dump filename

* Use texraw for the unconverted texture (keep index fmt)
  => avoid bad filename order with the multiple texture layers
* add the real mipmap address
* Use a nice string format
This commit is contained in:
Gregory Hainaut 2016-09-24 09:15:40 +02:00
parent f26842faa7
commit e38aba0dff
1 changed files with 32 additions and 4 deletions

View File

@ -554,11 +554,11 @@ void GSRendererSW::Draw()
{
if (texture_shuffle) {
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
s = format("%05d_f%lld_tex_%05x_32bits.bmp", s_n, frame, (int)m_context->TEX0.TBP0);
s = format("%05d_f%lld_texraw_%05x_32bits.bmp", s_n, frame, (int)m_context->TEX0.TBP0);
m_mem.SaveBMP(m_dump_root+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, 0, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
}
s = format("%05d_f%lld_tex_%05x_%s.bmp", s_n, frame, (int)m_context->TEX0.TBP0, psm_str(m_context->TEX0.PSM));
s = format("%05d_f%lld_texraw_%05x_%s.bmp", s_n, frame, (int)m_context->TEX0.TBP0, psm_str(m_context->TEX0.PSM));
m_mem.SaveBMP(m_dump_root+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
}
@ -1670,7 +1670,35 @@ void GSRendererSW::SharedData::UpdateSource()
{
for(size_t i = 0; m_tex[i].t != NULL; i++)
{
s = format("%05d_f%lld_tex%d_%05x_%d.bmp", m_parent->s_n - 2, frame, i, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
int TBP0 = 0;
switch(i)
{
case 0:
TBP0 = m_parent->m_context->TEX0.TBP0;
break;
case 1:
TBP0 = m_parent->m_context->MIPTBP1.TBP1;
break;
case 2:
TBP0 = m_parent->m_context->MIPTBP1.TBP2;
break;
case 3:
TBP0 = m_parent->m_context->MIPTBP1.TBP3;
break;
case 4:
TBP0 = m_parent->m_context->MIPTBP2.TBP4;
break;
case 5:
TBP0 = m_parent->m_context->MIPTBP2.TBP5;
break;
case 6:
TBP0 = m_parent->m_context->MIPTBP2.TBP6;
break;
default:
__assume(0);
}
s = format("%05d_f%lld_tex%d_%05x_%s.bmp", m_parent->s_n - 2, frame, i, TBP0, psm_str((int)m_parent->m_context->TEX0.PSM));
m_tex[i].t->Save(root_sw+s);
}
@ -1681,7 +1709,7 @@ void GSRendererSW::SharedData::UpdateSource()
t->Update(GSVector4i(0, 0, 256, 1), global.clut, sizeof(uint32) * 256);
s = format("%05d_f%lld_texp_%05x_%d.bmp", m_parent->s_n - 2, frame, (int)m_parent->m_context->TEX0.CBP, (int)m_parent->m_context->TEX0.CPSM);
s = format("%05d_f%lld_texp_%05x_%s.bmp", m_parent->s_n - 2, frame, (int)m_parent->m_context->TEX0.CBP, psm_str(m_parent->m_context->TEX0.CPSM));
t->Save(root_sw+s);