Commit Graph

224 Commits

Author SHA1 Message Date
Gregory Hainaut d21e6ff45f gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean- c72af82f73 GSdx: Some post-processing fixes & add shaders directory. 2014-11-15 21:37:05 +00:00
Asmodean- 1b836ac4a7 Fix Cel Shader for OpenGL. 2014-11-11 14:34:53 +00:00
Kieran Hanrahan 0e636ce411 A few last bits of cleaning before merge. 2014-11-11 02:41:52 +00:00
Kieran Hanrahan e8a92ae731 Small oversight fix for "sample_texLevel" 2014-11-11 00:57:11 +00:00
Kieran Hanrahan cf5da56390 Tabbing >.> 2014-11-10 23:49:11 +00:00
Kieran Hanrahan d228ad3ddd OpenGL Updates - fix effects for both D3D & OGL
I had to edit this via the GitHub editor. I finish up my changes, and for some reason the pcsx2 repository won't let me read or write to it, since the last merge. I checked my other repositories, and they're working fine. ?.?
2014-11-10 23:46:50 +00:00
Gregory Hainaut cbf2e740e3 gsdx-ogl: port Asmodean shader to GLSL
I only checked the default configuration (on Nvidia). Please report any issue with it.
2014-11-10 10:39:55 +01:00
ramapcsx2 3d05d706f4 Merge pull request #339 from Asmodean-/master
[Post-Processing] Update GSdx effect suite to latest version.
2014-11-08 12:49:55 +01:00
Asmodean df0a9c4683 Some small fixes, that I noticed. 2014-11-06 10:56:33 +00:00
ramapcsx2 a64d641a50 spyro enter the dragonfly bootup hack 2014-11-04 17:16:26 +01:00
Asmodean 937e475169 [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
Gregory Hainaut c85221c64f openSuse vs openSUSE 2014-09-27 11:50:31 +02:00
Gregory Hainaut c66ea9f740 linux: openSuse don't follow the FHS, so manually pick the lib path 2014-09-24 09:02:56 +02:00
Gregory Hainaut 60297403a2 i10n: update th_TH mo file 2014-09-22 09:27:57 +02:00
Gregory Hainaut 20243ff6fb i10n: refresh es_ES/ja_JP
(due to po update)
2014-09-12 20:10:14 +02:00
ramapcsx2 f67941d03b OPH flag hack removal for Tomb Raider Angel of Darkness 2014-09-08 17:38:11 +02:00
ramapcsx2 630f869f7f fix the ws patches, broke them earlier 2014-08-18 01:23:29 +02:00
ramapcsx2 72b28ac2fc Removed "force English" patch line from the widescreen patch for FFX
International.
2014-08-13 11:19:58 +02:00
Gregory Hainaut 41d2ea4306 i10n: refresh all languages
Remove the --previous option of po generation. It broke some translations.

Remove the translation of PCSX2 version, no point to translate C format symbol.
2014-07-30 09:21:49 +02:00
Gregory Hainaut 36ea4658f1 Revert "i10n: refresh all languages"
This reverts commit 7a9f4161ea.
2014-07-30 09:21:49 +02:00
Gregory Hainaut 7a9f4161ea i10n: refresh all languages 2014-07-29 21:40:32 +02:00
Gregory Hainaut 9a82bed3a5 db: enable autogamefix of goemon + bump to ingame
Note: actually it could even be playable or perfect (let's dream)
2014-06-20 13:52:05 +02:00
Gregory Hainaut 187f0bea3b i18n: update all googlecode -> github stuff
Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut 39a9b7b721 local: refresh all language
* Mark "enable widescreen hack" as fuzzy in most translation
* update zh_TW/es_ES
2014-03-25 16:36:29 +01:00
David Quintana 2fbac107ca Merge pull request #5 from Kingcom/master
More debugger enhancements and fixes
2014-03-25 14:42:59 +01:00
gigaherz 189c8701d7 Git ignore. 2014-03-25 13:31:56 +01:00
Kingcom 4e2e178417 Add list to show, edit and delete breakpoints 2014-03-23 13:30:10 +01:00
Kingcom 1f7d6461c5 Help button/window in debugger (Windows only) 2014-03-23 13:27:48 +01:00
Asmodean.pcsx2 0651e45460 GSdx: Just some cleaning.
Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 04:27:32 +00:00
Asmodean.pcsx2 7d96af950e GSdx: A few small post-processing changes, to accommodate future updates.
Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-09 01:01:41 +00:00
refraction 9d479ab64b GameGB: Syphon Filter - Omega Strain Europe patch for Flashlight. Removed an incorrect/pointless patch on the US version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5892 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 12:38:08 +00:00
refraction 907964a7d1 Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5889 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 20:34:36 +00:00
refraction 0403bd8c3c rename Arabic folder, one user suggested it fixed some problem causing PCSX2 to boot. Makes it more uniform so it can't hurt i guess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5885 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-06 21:57:36 +00:00
avihal@gmail.com 93cb647091 Games db: normalize (4 missing games name, few places where compat appeared after the hacks section, removed 2 almost duplicate entries (-T at the serial).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5880 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 01:43:50 +00:00
ramapcsx2.code 2080db255a New pdfs for 1.2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:27:53 +00:00
gregory.hainaut 061f357618 i18n: refresh all translations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5863 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 17:20:44 +00:00
ramapcsx2.code c03a1c9bd0 Small round of patches for various issues, #3.
Fixed a bad string in the German translation, added GSdx-avx2 to the installer, silenced a debug print and shortened the app name in release builds.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5858 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 11:53:00 +00:00
gregory.hainaut 1c5cec4647 i18n: refresh all languages with previous fix incorporated
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5857 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:27:58 +00:00
refraction 4ac5f70f08 Updated Widescreen hacks. Removed hacks where different regions (PAL/NTSC) share CRC as this will cause problems. KH2 PAL fixed thanks to devina40 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5854 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 23:39:47 +00:00
gregory.hainaut 48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
avihal@gmail.com 980229ce5b Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
Logic stays the same as before: If no ws hack is loaded from the normal cheats_ws folder, they try finding ws hacks at the zip.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5836 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 21:13:52 +00:00
avihal@gmail.com d11382a20c Support single widescreen dbf file. Also includes a batch file to create a cheats_ws.dbf file from individual pnach files, and also includes the cheats_ws.dbf file which was generated from the current individual ws cheat pnach files.
Still needs: 1. remove all single ws pnach files from the repository. 2. Update the installer/uninstaller accordingly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5827 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 21:13:25 +00:00
gregory.hainaut 2f7d642113 i18n: update sv_SE/tr_TR/ko_KR + refresh others
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5825 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:46:01 +00:00
refraction 442fc846eb GameDB: Added some missing games. Thanks for GeoMan and shinra358 on the forums :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5820 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-21 21:08:25 +00:00
ramapcsx2.code f8264bce2c GSdx:
Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00
refraction 8900a72115 GameDB: Kessen 2 patch for EU version SLES 50578
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5816 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-14 23:12:50 +00:00
refraction c4d88a24ed GameDB: COP2 patch for Kessen 2 US version - Fixes Graphics. Will patch the EU version when i can get a dev build run on it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5815 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-13 23:47:01 +00:00
gregory.hainaut b13c00f42d i18n:
* update korean translation
* generate german binary mo file

Translation status:
locales/ar/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/cs_CZ/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/fi_FI/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/hu_HU/pcsx2_Main.po -   525/  8/565   ( 92%)  -40
locales/id_ID/pcsx2_Iconized.po -    49/ 48/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/ja_JP/pcsx2_Main.po -   563/  4/565   ( 99%)  -2
locales/ms_MY/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/nb_NO/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/pl_PL/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/ru_RU/pcsx2_Main.po -   557/  8/565   ( 98%)  -8
locales/th_TH/pcsx2_Iconized.po -    72/  3/74    ( 97%)  -2
locales/th_TH/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/tr_TR/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/zh_CN/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/zh_TW/pcsx2_Main.po -   563/  2/565   ( 99%)  -2



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5800 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-07 07:39:00 +00:00
ramapcsx2.code 20ffe92ee8 GSdx:
- FXAA shader replaced by Asmodeans shader suite 'PCSX2 Fx 2.00 Revised'.
This is an entire enhancement suite with many configurable options like FXAA, texture sharpening
or lighting tweaks. Some of the effects are pretty advanced so kudos to him allowing it to be integrated with GSdx! :)
Note that there's no interface for the tweaks yet. Until those are done, the defaults will be used.
Release thread here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766

- Disabled an option from the widescreen patches for SH:Shattered Memories.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5793 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-05 11:24:43 +00:00