Gregory Hainaut
d21e6ff45f
gsdx-ogl: don't declare a sampler variable
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Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean-
c72af82f73
GSdx: Some post-processing fixes & add shaders directory.
2014-11-15 21:37:05 +00:00
Asmodean-
1b836ac4a7
Fix Cel Shader for OpenGL.
2014-11-11 14:34:53 +00:00
Kieran Hanrahan
0e636ce411
A few last bits of cleaning before merge.
2014-11-11 02:41:52 +00:00
Kieran Hanrahan
e8a92ae731
Small oversight fix for "sample_texLevel"
2014-11-11 00:57:11 +00:00
Kieran Hanrahan
cf5da56390
Tabbing >.>
2014-11-10 23:49:11 +00:00
Kieran Hanrahan
d228ad3ddd
OpenGL Updates - fix effects for both D3D & OGL
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I had to edit this via the GitHub editor. I finish up my changes, and for some reason the pcsx2 repository won't let me read or write to it, since the last merge. I checked my other repositories, and they're working fine. ?.?
2014-11-10 23:46:50 +00:00
Gregory Hainaut
cbf2e740e3
gsdx-ogl: port Asmodean shader to GLSL
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I only checked the default configuration (on Nvidia). Please report any issue with it.
2014-11-10 10:39:55 +01:00
ramapcsx2
3d05d706f4
Merge pull request #339 from Asmodean-/master
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[Post-Processing] Update GSdx effect suite to latest version.
2014-11-08 12:49:55 +01:00
Asmodean
df0a9c4683
Some small fixes, that I noticed.
2014-11-06 10:56:33 +00:00
ramapcsx2
a64d641a50
spyro enter the dragonfly bootup hack
2014-11-04 17:16:26 +01:00
Asmodean
937e475169
[Post-Processing] Update GSdx FX effect suite to latest version.
2014-11-03 07:15:34 +00:00
Gregory Hainaut
c85221c64f
openSuse vs openSUSE
2014-09-27 11:50:31 +02:00
Gregory Hainaut
c66ea9f740
linux: openSuse don't follow the FHS, so manually pick the lib path
2014-09-24 09:02:56 +02:00
Gregory Hainaut
60297403a2
i10n: update th_TH mo file
2014-09-22 09:27:57 +02:00
Gregory Hainaut
20243ff6fb
i10n: refresh es_ES/ja_JP
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(due to po update)
2014-09-12 20:10:14 +02:00
ramapcsx2
f67941d03b
OPH flag hack removal for Tomb Raider Angel of Darkness
2014-09-08 17:38:11 +02:00
ramapcsx2
630f869f7f
fix the ws patches, broke them earlier
2014-08-18 01:23:29 +02:00
ramapcsx2
72b28ac2fc
Removed "force English" patch line from the widescreen patch for FFX
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International.
2014-08-13 11:19:58 +02:00
Gregory Hainaut
41d2ea4306
i10n: refresh all languages
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Remove the --previous option of po generation. It broke some translations.
Remove the translation of PCSX2 version, no point to translate C format symbol.
2014-07-30 09:21:49 +02:00
Gregory Hainaut
36ea4658f1
Revert "i10n: refresh all languages"
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This reverts commit 7a9f4161ea
.
2014-07-30 09:21:49 +02:00
Gregory Hainaut
7a9f4161ea
i10n: refresh all languages
2014-07-29 21:40:32 +02:00
Gregory Hainaut
9a82bed3a5
db: enable autogamefix of goemon + bump to ingame
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Note: actually it could even be playable or perfect (let's dream)
2014-06-20 13:52:05 +02:00
Gregory Hainaut
187f0bea3b
i18n: update all googlecode -> github stuff
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Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut
39a9b7b721
local: refresh all language
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* Mark "enable widescreen hack" as fuzzy in most translation
* update zh_TW/es_ES
2014-03-25 16:36:29 +01:00
David Quintana
2fbac107ca
Merge pull request #5 from Kingcom/master
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More debugger enhancements and fixes
2014-03-25 14:42:59 +01:00
gigaherz
189c8701d7
Git ignore.
2014-03-25 13:31:56 +01:00
Kingcom
4e2e178417
Add list to show, edit and delete breakpoints
2014-03-23 13:30:10 +01:00
Kingcom
1f7d6461c5
Help button/window in debugger (Windows only)
2014-03-23 13:27:48 +01:00
Asmodean.pcsx2
0651e45460
GSdx: Just some cleaning.
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Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 04:27:32 +00:00
Asmodean.pcsx2
7d96af950e
GSdx: A few small post-processing changes, to accommodate future updates.
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Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-09 01:01:41 +00:00
refraction
9d479ab64b
GameGB: Syphon Filter - Omega Strain Europe patch for Flashlight. Removed an incorrect/pointless patch on the US version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5892 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 12:38:08 +00:00
refraction
907964a7d1
Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5889 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 20:34:36 +00:00
refraction
0403bd8c3c
rename Arabic folder, one user suggested it fixed some problem causing PCSX2 to boot. Makes it more uniform so it can't hurt i guess.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5885 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-06 21:57:36 +00:00
avihal@gmail.com
93cb647091
Games db: normalize (4 missing games name, few places where compat appeared after the hacks section, removed 2 almost duplicate entries (-T at the serial).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5880 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 01:43:50 +00:00
ramapcsx2.code
2080db255a
New pdfs for 1.2
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:27:53 +00:00
gregory.hainaut
061f357618
i18n: refresh all translations
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5863 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 17:20:44 +00:00
ramapcsx2.code
c03a1c9bd0
Small round of patches for various issues, #3 .
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Fixed a bad string in the German translation, added GSdx-avx2 to the installer, silenced a debug print and shortened the app name in release builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5858 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 11:53:00 +00:00
gregory.hainaut
1c5cec4647
i18n: refresh all languages with previous fix incorporated
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5857 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:27:58 +00:00
refraction
4ac5f70f08
Updated Widescreen hacks. Removed hacks where different regions (PAL/NTSC) share CRC as this will cause problems. KH2 PAL fixed thanks to devina40 :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5854 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 23:39:47 +00:00
gregory.hainaut
48356e31b8
linux:
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* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
avihal@gmail.com
980229ce5b
Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
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Logic stays the same as before: If no ws hack is loaded from the normal cheats_ws folder, they try finding ws hacks at the zip.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5836 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 21:13:52 +00:00
avihal@gmail.com
d11382a20c
Support single widescreen dbf file. Also includes a batch file to create a cheats_ws.dbf file from individual pnach files, and also includes the cheats_ws.dbf file which was generated from the current individual ws cheat pnach files.
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Still needs: 1. remove all single ws pnach files from the repository. 2. Update the installer/uninstaller accordingly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5827 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 21:13:25 +00:00
gregory.hainaut
2f7d642113
i18n: update sv_SE/tr_TR/ko_KR + refresh others
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5825 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:46:01 +00:00
refraction
442fc846eb
GameDB: Added some missing games. Thanks for GeoMan and shinra358 on the forums :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5820 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-21 21:08:25 +00:00
ramapcsx2.code
f8264bce2c
GSdx:
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Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00
refraction
8900a72115
GameDB: Kessen 2 patch for EU version SLES 50578
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5816 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-14 23:12:50 +00:00
refraction
c4d88a24ed
GameDB: COP2 patch for Kessen 2 US version - Fixes Graphics. Will patch the EU version when i can get a dev build run on it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5815 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-13 23:47:01 +00:00
gregory.hainaut
b13c00f42d
i18n:
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* update korean translation
* generate german binary mo file
Translation status:
locales/ar/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/cs_CZ/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/fi_FI/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/hu_HU/pcsx2_Main.po - 525/ 8/565 ( 92%) -40
locales/id_ID/pcsx2_Iconized.po - 49/ 48/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ja_JP/pcsx2_Main.po - 563/ 4/565 ( 99%) -2
locales/ms_MY/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/nb_NO/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/pl_PL/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ru_RU/pcsx2_Main.po - 557/ 8/565 ( 98%) -8
locales/th_TH/pcsx2_Iconized.po - 72/ 3/74 ( 97%) -2
locales/th_TH/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/tr_TR/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_CN/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_TW/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5800 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-07 07:39:00 +00:00
ramapcsx2.code
20ffe92ee8
GSdx:
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- FXAA shader replaced by Asmodeans shader suite 'PCSX2 Fx 2.00 Revised'.
This is an entire enhancement suite with many configurable options like FXAA, texture sharpening
or lighting tweaks. Some of the effects are pretty advanced so kudos to him allowing it to be integrated with GSdx! :)
Note that there's no interface for the tweaks yet. Until those are done, the defaults will be used.
Release thread here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766
- Disabled an option from the widescreen patches for SH:Shattered Memories.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5793 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-05 11:24:43 +00:00