Commit Graph

11489 Commits

Author SHA1 Message Date
lightningterror e68674bc5e gsdx-gtk: Run clang on GSLinuxDialog.cpp 2020-11-08 05:48:22 +01:00
lightningterror ecc37c4d1f gsdx: Remove TV Shader hotkey toggle (F7).
Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
2020-11-08 05:48:22 +01:00
kozarovv a59e098b5a GSdx: Remove Star Wars - Force Unleashed CRC hack
Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
kozarovv 268a6dc6c1 GameDB: Add SW Force Unleashed patches 2020-11-08 05:43:06 +01:00
lightningterror 306681bc93 misc: Remove merged plugins leftover stuff. 2020-11-06 21:36:04 +01:00
Tyler Wilding ac9700f261
CI: Fix Ubuntu package installation failure (#3901)
Co-authored-by: Jonathan Li <jonathan.li@hotmail.co.uk>
2020-11-06 12:11:31 +00:00
lightningterror 0e60733537 x86emitter: Comment out unused variables.
cpudetect.cpp -> x86_64_8BITBRANDID and x86_64_12BITBRANDID.
2020-11-06 11:42:29 +01:00
lightningterror f8fd636eac gsdx-sw: Comment out not used variables, will fix a few warnings.
GSDrawScanlineCodeGenerator.x64.avx ->_rz_r14, _rz_r15
2020-11-06 11:42:29 +01:00
Timothy O'Barr ada8047419
PSX/CDVD: Check register 14 (ps1 status register) for cd speed and CDDA (#3899)
Fix to CD speed courtesy of Ref
Restored amount of old PCSX code for CDDA courtesy of pcsxr
2020-11-05 18:03:49 +00:00
Jonathan Li 0a312295db travis-ci: Update the build 2020-11-05 15:20:42 +00:00
Jonathan Li dca272e12d cmake: Specify the gtk version being used with wx
Fixes potential compilation issues due to gtk3 and gtk2 being used at
the same time.
2020-11-05 15:20:42 +00:00
lightningterror a15d3d5811 gsdx-hw: EmulateAtst -> Remove unused tex parameter 2020-11-04 07:48:58 +01:00
lightningterror 246dab3375 gsdx-hw: Move EmulateAtst in common hw renderer code.
v1 Code is identical so no need to have separate functions for gl and
d3d11.

v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
RedDevilus f60148979f onepad: Update to latest controller database.
Support for PS5 controller (DualSense).
2020-11-04 01:04:35 +01:00
RedDevilus a83077285f GameDB: 24 The game
-VuClamp to extra to fix minimap HUD.
2020-11-03 18:03:44 +01:00
lightningterror 9140f071f6 misc: Replace Fall through comments with c++17 attribute.
Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror 5dc7ef9ed1 gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases. 2020-11-01 23:21:38 +01:00
lightningterror 8831ed80df gsdx-d3d11: Clean up blending code a bit.
Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
Shanoah Alkire 5e6cb22eeb Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built. 2020-10-31 19:45:15 -07:00
GovanifY 86e6745f21 DEV9: remove unneeded error message 2020-10-31 16:35:38 +00:00
GovanifY 667ccfad76 DEV9: fix wide char conversion & review fixes 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech ba14536441 DEV9: misc formatting 2020-10-31 16:35:38 +00:00
GovanifY 52b687dc55 DEV9: integrate lean and mean and rebase with spu2 2020-10-31 16:35:38 +00:00
GovanifY fabef0334b DEV9: windows support unicode fixes 2020-10-31 16:35:38 +00:00
GovanifY eea4e383f9 DEV9: windows support mostly done, unicode thingies to fix 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 149bcea2d8 DEV9: bugfix on linux when no if, config revamp 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 2c1bbd5efb DEV9: updated license headers and clang-format 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech ca8bf22423 DEV9: add back configure GUI 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech ab22d56735 DEV9: implement lifecycle callbacks 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech a2e2ed1ecf DEV9: initial merge complete 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech b3ae282522 DEV9: including back initial original references 2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech f430a63312 DEV9: initial work on merge, removing references 2020-10-31 16:35:38 +00:00
refractionpcsx2 7a2c94f6e1 GameDB: Added patch for Black NTSC-J to fix collisions 2020-10-30 10:28:24 +00:00
refractionpcsx2 2d9f72c2a8 GameDB: Added Black PAL-E patch for collisions 2020-10-30 09:33:20 +00:00
arcum42 540c69897e
Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. (#3832)
* Remove version and platform checks for wxwidgets. It's probably better to find *something* rather then fail because you have 3.1.2 and the build was looking for 3.0 when both work.

* Build gtk 3 by default. Replace gtk 3 flag with one for gtk 2.

* Remove two unused cmake modules.

* Forgot to change a description in build.sh.
2020-10-29 22:30:03 -07:00
Yuri Konotopov 48bff06202
Added cmake options to bypass setcap execution. (#3840)
This call became a problem with distributions (eg Gentoo GNU/Linux) that
builds PCSX2 in sandboxed environment which disallows setcap execution.

Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org>
2020-10-29 22:25:41 -07:00
lightningterror 7d9d2f3982 gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way. 2020-10-30 01:41:09 +01:00
lightningterror 076b336b0f gsdx-hw: Set Full DATE accuracy as default.
GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.

Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
GovanifY a3695f1cfd JIT: fix FPU IEEE float conversion on x64 2020-10-30 00:25:03 +00:00
refractionpcsx2 44416bbf7f GameDB: Change clamping on missed versions of Black 2020-10-30 00:18:02 +00:00
refractionpcsx2 fbeb2737bd GameDB: Correct CRC for Black US patch, also comment vuclamp fix 2020-10-29 23:55:09 +00:00
refractionpcsx2 5103ef27e6 GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
Also changed the clamp mode to 3 as that also works and is preferred
2020-10-29 23:37:16 +00:00
lightningterror fca9f7a458 MTGS: Remove old DXGI fullscreen overrides code, run clang. 2020-10-29 15:41:48 +01:00
refractionpcsx2 05f20fa664 GameDB: Added patch for Ratchet & Clank 3 demo shadows 2020-10-28 21:55:26 +00:00
kozarovv b25bb59aea GameDB: Remove IHRA 2005 patch
Fixed in #3865
2020-10-28 20:19:54 +00:00
lightningterror af19813d99 onepad: Update to latest controller database.
Close #3866
2020-10-28 18:06:31 +01:00
TellowKrinkle 6ad8563c16 ee: update cache emulation for 64 bits 2020-10-27 14:14:38 +00:00
kozarovv 82ea30cf3f GameDB: Add patches for Idea Factory games 2020-10-27 12:56:19 +01:00
RedDevilus 809c8bf291 GSdx: Clang format
-  plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus 6366284385 pcsx2-gui: Clang format
- pcsx2/SourceLog.cpp
- pcsx2/gui/AppInit.cpp
- pcsx2/gui/ConsoleLogger.cpp
- pcsx2/gui/MainFrame.cpp
2020-10-27 12:00:08 +01:00