Commit Graph

3897 Commits

Author SHA1 Message Date
gabest11 e59670ff97 GSdx: trying another approach for r4589
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu eaaa8eef59 GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
Few changes to the Simpsons hackfix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11 cc8d14511b GSdx: the texture cache fix discussed under r4589.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com 7029f7aa98 GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2 6c41b01390 GSdx:
Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com 5335c64f12 spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
avihal@gmail.com 39c8fe121a CDVD plugin submenu disable: code cleanup to allow easier future modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4580 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 20:36:53 +00:00
avihal@gmail.com 8858a5c57c CDVD plugin submenu: now only enabled when "Plugin" is selected.
Hopefully allow less initial confusion (the CDVD plugin is not used by default and it will mostly stay that way, so disabled unless chosen).
Note: the Iso selector sub menu is always enabled because even when the Plugin is selected as source, selecting an ISO via the selector switches to the internal Iso reader.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4578 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 09:35:42 +00:00
ramapcsx2 0783f31f84 GSdx: Small mistake :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com 2abb0c0f1d spu2x: On linux uses by default the ALSA api when no inifile exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu f69e165b51 GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
ramapcsx2 cfe376491e Patch by Firnis:
He wrote his own, faster replacement for std::vector and used it for the EE and IOP block managers.
This cuts down compiling time for some blocks from nearly 1 second to ~ 0.1 - 0.3 seconds.
With this shorter compiling time, audio and framerate should be more stable when changing levels in a game, for example.

Thanks a bunch, Firnis ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4572 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-13 16:32:47 +00:00
gregory.hainaut@gmail.com 0f3f204ba7 pcsx2 gui: support revision number in various place with cmake linux build
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4571 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 16:24:41 +00:00
shadowladyngemu 46dd600319 GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
Also, reverting a whoopsie in my last commit :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42 e762f5eda8 onepad: various minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
refraction 80e540c70b Partially removed partialqwc stuff from SPR. As the DMA ignore is no a gamefix this isn't required any more, also it broke Sega Superstar Tennis ;p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4564 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 20:21:09 +00:00
ramapcsx2 1bfd8cfd0c Small console message change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4563 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 14:53:33 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com b51ac8d779 gsdx: add also a check of m_windows to play it self.
pcsx2: add a define to print the revision number with cmake


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42 4bb717bab2 PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42 378a92b4c6 GSdx: Quick sanity check before creating a SDL window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
ramapcsx2 5d200881a4 Small console printout consistency change. All the GSWindow prints look like this :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4556 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 01:40:23 +00:00
ramapcsx2 a9640366ab Fixing a few problems with the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4554 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 22:33:07 +00:00
gregory.hainaut@gmail.com 4619941b9e gsdx: linux: * fix some issue with empty string in configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
ramapcsx2 56bb1c50b4 More changes to the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4551 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 21:03:32 +00:00
refraction 5f7d5d5acf Forgot to check the trunk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4550 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 20:22:31 +00:00
ramapcsx2 8a08add476 Installer changes to support the new docs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4548 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 19:52:47 +00:00
ramapcsx2 4e2df1039a Docs update also for /trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4547 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 18:13:54 +00:00
ramapcsx2 c7adfc0199 Adding Shadow Lady (Lana) to the list of contributors. Was a bit overdue, sorry :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4543 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 13:34:00 +00:00
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com 490b5f6a7f GS Window: image move: changing KB shortcuts to CTRL+ALT+ normal arrows (and + NUMPAD-/ for reset).
Using ctrl + numpad 2/4/6/8/5 seem to not work on all systems. This might be a wxWidgets issue. Please read the commit comments for r4537 for some details.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4538 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 19:50:38 +00:00
avihal@gmail.com b4d0eddc7c GS window: allow full manual image control (had zoom already, now adding move, stretch).
The following controls are KB only (no GUI) and they don't save nor load from the ini (thus always reset when starting pcsx2).
New KB commands:
Move image: CTRL + NUMPAD 8/2/4/6 for up/down/left/right. CTRL + NUMPAD 5 resets to center.
Vertical stretch: CTRL+ALT+ NUMPAD PLUS/MINUS/* for stretch/shrink/reset.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4537 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 15:54:15 +00:00
avihal@gmail.com e307c7d9c5 Forgot Zoom tooltip update. Mehh...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4536 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 09:30:39 +00:00
avihal@gmail.com c38c5ce72a GS Window: Zoom Keyboard control: Now works with CTRL/CMD (leaves the numpad keys available for the pad plugin).
Zoom In: CTRL + NUMPAD-PLUS
Zoom Out: CTRL + NUMPAD-MINUS
Toggle 100%/Auto-zoom: CTRL + NUMPAD-*

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4534 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 08:03:13 +00:00
avihal@gmail.com 921c2352ef GS Window: Add proper zoom control and get rid of the "automatic" 4-pixel zoom in stretch-mode.
Zoom = 100: Exact fit to window without cropping anything.
Zoom above/below 100: Zoom In/Out.
Zoom = 0: Automatic zoom in until the black-bars are gone.
Keyboard: NUMPAD-PLUS: Zoom-In, NUMPAD-MINUS: Zoom-Out, NUMPAD-*: Toggle 100/0

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4531 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 15:28:49 +00:00
avihal@gmail.com 20e6dc39e1 GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11 732b038571 GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
refraction 15f7b2b6d8 Slightly safer way of handling filling writes in the Dynarec, disabled a debug message i don't think we need any more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4528 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 21:18:14 +00:00
refraction 44a1d17c9d Small optimization for partial unpacks, won't make a noticable difference, but every little helps :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4527 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 20:16:00 +00:00
refraction ec41e24228 Small unpack bug with interpreted/partial transfers in fill mode (probably REALLY uncommon).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4526 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:23:20 +00:00
ramapcsx2 74723011f6 Disabling support for the Super Robot Taisen series.
These games will not work with newer PCSX2 versions anymore.

Game database: A few updates

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4525 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:15:56 +00:00
avihal@gmail.com b65a70033d Resent ISO list menu: Items order reversed such the the most recent ones appear at the top.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4524 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 08:09:36 +00:00
avihal@gmail.com f76e0e1d0d Recent ISO list menu: Fixed: if the number of ISOs grow beyond RecentIsoCount, the menu gets b0rked (broken behavior). Strangely, this bug was there since r3878 or earlier...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4523 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 07:26:12 +00:00
refraction d30a2dbd10 VIF: Fix for Donald Duck Quack Attack - vifcmd errors caused by VIF not stopping on reset. It would be nice to find out the actually 100% behaviour of FBRST, information is limited.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4520 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 14:58:23 +00:00
refraction 55f79ec54e VIF: Fix for Downhill Domination introduced in r3762.
For future reference:
Clearing registers on VIF reset = bad! That operation is designed to stop VIF Processing its current data, nothing more.
More importantly it causes me a great headache as it took me 2 days to find this >.<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4519 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 13:44:01 +00:00
gabest11 cc28241128 GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00