Commit Graph

4941 Commits

Author SHA1 Message Date
lightningterror e36976bf86 gsdx-d3d11: Minor adjustments to DATE code.
Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
2019-03-04 20:35:09 +01:00
lightningterror e48ce1bc69 gsdx-ogl: Minor adjustments to DATE code.
Don't set DATE true when Accurate Date is off, DATE is true anyway so
no need to set it again.

Don't call full barrier for DATE 45 at the date selection, do it
at the shader call check. It's the same, plus we avoid extra checks.
2019-03-04 19:39:58 +01:00
lightningterror 46e63c1f17 gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
In GSDrawingContext.

Also some minor format cleanup to match the rest of the code.
2019-03-04 19:39:47 +01:00
lightningterror 5c23a9fac0 gsdx-gui: Update blending option.
Change the name to Accurate Blending so it fits more with Date option
next to it, get rid of low/high end recommended nametag for the list and
just use Recommended for Basic level, lot of users seem to be using high
for "high end pc" which they shouldn't.
2019-03-03 00:47:40 +01:00
lightningterror 425059d882 gsdx: Forgot to move the crc state for mgs3 and ace combat 4.
crc hacks are aggressive only. Fixes regressions mentioned in
https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds
2019-03-01 08:37:04 +01:00
lightningterror 8a9abd8a1b gsdx: Purge depth crc hack for GSC_RadiataStories.
Effects rendered correctly, blur/ghosting upscaling issues can be
resolved with HPO special.
2019-02-25 11:35:27 +01:00
lightningterror 79a38858d1 gsdx: Purge GSC_CrashNburn crc hacks.
Depth, texture shuffle rendered correctly.
@MrCK1 did the tests. PAL needs to be tested as well.
2019-02-24 22:12:27 +01:00
Shanoah Alkire 64ab2d53e1 Add comments to prevent various warnings about falling through on case statements. 2019-02-23 22:08:57 -08:00
lightningterror 8e8598412d gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle.
Texture shuffle and hdr colclip.
Effects rendered correctly.
2019-02-23 06:52:40 +01:00
lightningterror 930f07df4a gsdx: Purge depth crc hack for Haunting Ground.
Effects rendered correctly on all renderers.
2019-02-22 17:18:58 +01:00
Gregory Hainaut e56f75fe9a gsdx hw:move vertices fixup for texture shuffle in RendererHw
Bonus: fix m_vt value
2019-02-22 16:57:59 +01:00
lightningterror 80f8de5e0b Revert "gsdx-gui: Use a separate drop down list for sparse texture."
This reverts commit 61c4df0375.

It was a bad idea from the start.
2019-02-20 17:42:49 +01:00
lightningterror 61c4df0375 gsdx-gui: Use a separate drop down list for sparse texture.
It's temporary until sparse texture is fully implemented.
Force Disabled should be Default option.
2019-02-20 16:56:51 +01:00
lightningterror e55fcae981 gsdx d3d11: re-normalize coordinate when TEX0 is invalid. 2019-02-20 13:49:57 +01:00
Gregory Hainaut 29aef04fbf gsdx ogl: re-normalize coordinate when TEX0 is invalid
Fix #258
Fix #695
2019-02-20 13:49:57 +01:00
Gregory Hainaut 12dcb701c7 gsdx: add a function to fix the TEX0 register value for HW renderer
Based on the SW renderer
2019-02-20 13:49:57 +01:00
Gregory Hainaut 6df9eb8dab gsdx: Allow to save and restore drawing context
Purpose is to allow edition of the context for current draw call
2019-02-20 13:49:57 +01:00
lightningterror 9c60541f3c gsdx-gui: Adjust psx compat gui.
Fix up options to properly disable on Null render.
Clean up some resource defines.
2019-02-20 13:38:49 +01:00
lightningterror c6f57c0bdb gsdx: Save hotkey toggle to ini config.
This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.

Note: Render hw/sw switch doesn't work.

Also update some options that didn't have hotkey nametag.
2019-02-20 11:07:02 +01:00
lightningterror 8cb6d255ca fxaa.fx: Purge d3d9 shader code.
Looks like I forgot this one.
2019-02-19 15:36:15 +01:00
lightningterror cc2fda6d6d gsdx-gui: Add hotkey nametags to some options that have hotkey support already. 2019-02-18 05:11:43 +01:00
lightningterror c0a47c2c79 Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button.
Use a fixed size instead. It will avoid DPI scaling issues.
Also adjust the Special Inputs buttons height position so that the
window height remains a reasonable size.
2019-02-17 20:17:41 +01:00
lightningterror bcba2597f3 Lilypad: Partially revert #2832
DPI scaling doesn't work for the window resize so it made things worse.
Maybe once that is fixed this code can be reverted back again.
2019-02-17 18:42:55 +01:00
Gregory Hainaut 31d95448ed gsdx device: use same target for fxaa/shaderboost/shaderfx
It avoid to waste VRAM memory
2019-02-13 19:52:43 +01:00
Gregory Hainaut 45dfb0dcdb gsdx device: use generic resize texture function
V2: add missing size for merge and interlace
2019-02-13 19:52:43 +01:00
lightningterror 90e38f68d8 onepad/onepad legacy: Remove Windows placeholder dirs.
They are useless.
2019-02-13 14:01:34 +01:00
lightningterror ea6f9acf86 spu2-x-gui: Reduce window height.
Should help low res monitors.
2019-02-13 13:34:40 +01:00
lightningterror a130fcaa4e gsdx-gui: Adjust some button positioning and window width.
"Symmetry"
2019-02-13 13:07:33 +01:00
lightningterror 119ab90657 gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
2019-02-13 12:30:00 +01:00
lightningterror 5a4541f2f4 gsdx: Adjust/cleanup ini options.
Opencl device, Alpha, Alpha stencil are windows only options so no need
to clutter ini on linux with useless stuff.
2019-02-13 11:06:02 +01:00
lightningterror 12b622c9c1 gsdx: Cleanup/update Wild Arms offset hack.
Don't use integer for the variable, option has only on and off states.
Use member variable names and adjust some checks.
2019-02-13 10:28:07 +01:00
lightningterror 19586fdd7f gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
lightningterror ca002c56e5 GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well.
Yellow stripes crc hack.
Note: Only Takedown was tested but other games should work as well.
2019-02-09 21:42:38 +01:00
lightningterror c898c13eb9 lilypad: Some tweaks and fixes.
Hide all ps1 emu options instead of disable. Some options still got
enabled when they shouldn't have so just hide everything. This way we
avoid adding extra code, plus the gui looks cleaner.

Disable ini read/write for Analog ps1 mode, the feature was accidentaly
enabled for pcsx2. By looking at the code it should only be enabled for
ps1 combatibility mode. Also hide the option for pcsx2 as well.

Move around some of the hacks and advanced options to reflect the recent
changes.
2019-02-09 20:28:36 +01:00
lightningterror 7406e13028 gsdx-egl: Also do the same for egl pointer logs. 2019-02-09 11:16:51 +01:00
lightningterror cc6ac657f8 gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini.
They are mostly for debugging driver issues so regular users don't
actually need to see them most of the time.
2019-02-09 11:10:00 +01:00
lightningterror dabc99f466 gsdx-ogl: Small colclip improvements.
1. Allow hrd colclip to also run on the unsupported
cases which should be pretty rare.

2. Remove colclip from high sw blending.

3. Disable the hdr colclip shader which may not be
actually required to run.

Idea by Gregory
2019-02-08 14:53:15 +01:00
lightningterror b5f0959e6d GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented,
also add tooltip for the gui option.
2019-02-07 18:38:40 +01:00
lightningterror a9e622357a gsdx-ogl: Fix override detection for extensions. 2019-02-07 18:38:40 +01:00
lightningterror 371b52f4f3 gsdx-gtk: Add linux option for Sparse Texture in advanced options. 2019-02-07 18:38:40 +01:00
lightningterror ad0279a0ab gsdx-gui: Add windows option for GL Sparse Texture in advanced options. 2019-02-07 18:38:40 +01:00
lightningterror 96623acdcd gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture. 2019-02-07 14:32:10 +01:00
Gregory Hainaut 6282c3d263 gsdx ogl: remove boilerplate of extension check
* Use GLExtension::Has in cold path
* Throw error at first error
* Remove aniso check, all hardware support it. Bonus add GL4.6 extension support
* Remove viewport array check. We replace the function pointer anyway
2019-02-07 12:34:02 +01:00
Gregory Hainaut 86a10969f3 gsdx ogl: load GL_EXT_direct_state_access for sparse texture
They forgot to add is to the ARB extension...
2019-02-07 12:34:02 +01:00
Gregory Hainaut 2ea47a1d96 gsdx-ogl: add sparse format detection
v2: fix wrong variable name
2019-02-07 12:34:02 +01:00
Gregory Hainaut fa7ffcd1bf gsdx-ogl: use a print_once macro 2019-02-07 12:34:02 +01:00
Gregory Hainaut 0e4c63db5d gsdx-ogl: add extensions check that might be useful in the future
Namely
* GL_ARB_multi_bind
* GL_ARB_vertex_attrib_binding
* GL_ARB_shader_storage_buffer_object
* GL_ARB_sparse_texture
* GL_ARB_sparse_texture2
* GL_ARB_compute_shader
* GL_ARB_texture_view

v2: add default option value
2019-02-07 12:34:02 +01:00
Gregory Hainaut aed7ccaadf gsdx ogl: use a set to store the supported extension
Split mandatory/optional extensions

Note: set is nice but likely much slower than reading a boolean
So both are kept
2019-02-07 12:34:02 +01:00
Gregory Hainaut e6b0a7828e gsdx-ogl: add a separate glext.h file
Allow to compile on distribution that still ship an older file
The file is only a patchup of the missing 4.3/4.4/4.5/4.6 define

v2: rename the file and add khronos copyright
2019-02-07 12:34:02 +01:00
Gregory Hainaut 2c99a0775c 3rdpary: import GL/glcorearb.h
It will replace glext.h in the future

v2: add requirement in gsdx
2019-02-07 12:34:02 +01:00