mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: Add hotkey nametags to some options that have hotkey support already.
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@ -173,7 +173,7 @@ CAPTION "Shader Configuration"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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CONTROL "Texture Filtering of Display",IDC_LINEAR_PRESENT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,6,100,10
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CONTROL "FXAA Shader",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,19,54,10
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CONTROL "FXAA Shader (PgUp)",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,19,80,10
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CONTROL "Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,32,90,10
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LTEXT "Shade Boost Brightness",IDC_BRIGHTNESS_TEXT,16,50,80,8
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CONTROL "",IDC_BRIGHTNESS_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,95,48,135,15
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@ -357,11 +357,11 @@ void populate_shader_table(GtkWidget* shader_table)
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GtkWidget* shader_label = left_label("External shader glsl");
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GtkWidget* shader_conf_label = left_label("External shader conf");
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GtkWidget* shadeboost_check = CreateCheckBox("Shade boost", "ShadeBoost");
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GtkWidget* fxaa_check = CreateCheckBox("Fxaa shader", "fxaa");
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GtkWidget* shaderfx_check = CreateCheckBox("External shader", "shaderfx");
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GtkWidget* shadeboost_check = CreateCheckBox("Shade Boost", "ShadeBoost");
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GtkWidget* fxaa_check = CreateCheckBox("Fxaa Shader (PgUp)", "fxaa");
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GtkWidget* shaderfx_check = CreateCheckBox("External Shader", "shaderfx");
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GtkWidget* tv_shader_label = left_label("TV shader:");
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GtkWidget* tv_shader_label = left_label("TV shader (F7):");
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GtkWidget* tv_shader = CreateComboBoxFromVector(theApp.m_gs_tv_shaders, "TVShader");
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GtkWidget* linear_check = CreateCheckBox("Texture Filtering of Display", "linear_present");
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