gsdx-gui: Add hotkey nametags to some options that have hotkey support already.

This commit is contained in:
lightningterror 2019-02-18 05:11:43 +01:00
parent c0a47c2c79
commit cc2fda6d6d
2 changed files with 5 additions and 5 deletions

View File

@ -173,7 +173,7 @@ CAPTION "Shader Configuration"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
CONTROL "Texture Filtering of Display",IDC_LINEAR_PRESENT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,6,100,10
CONTROL "FXAA Shader",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,19,54,10
CONTROL "FXAA Shader (PgUp)",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,19,80,10
CONTROL "Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,32,90,10
LTEXT "Shade Boost Brightness",IDC_BRIGHTNESS_TEXT,16,50,80,8
CONTROL "",IDC_BRIGHTNESS_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,95,48,135,15

View File

@ -357,11 +357,11 @@ void populate_shader_table(GtkWidget* shader_table)
GtkWidget* shader_label = left_label("External shader glsl");
GtkWidget* shader_conf_label = left_label("External shader conf");
GtkWidget* shadeboost_check = CreateCheckBox("Shade boost", "ShadeBoost");
GtkWidget* fxaa_check = CreateCheckBox("Fxaa shader", "fxaa");
GtkWidget* shaderfx_check = CreateCheckBox("External shader", "shaderfx");
GtkWidget* shadeboost_check = CreateCheckBox("Shade Boost", "ShadeBoost");
GtkWidget* fxaa_check = CreateCheckBox("Fxaa Shader (PgUp)", "fxaa");
GtkWidget* shaderfx_check = CreateCheckBox("External Shader", "shaderfx");
GtkWidget* tv_shader_label = left_label("TV shader:");
GtkWidget* tv_shader_label = left_label("TV shader (F7):");
GtkWidget* tv_shader = CreateComboBoxFromVector(theApp.m_gs_tv_shaders, "TVShader");
GtkWidget* linear_check = CreateCheckBox("Texture Filtering of Display", "linear_present");